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authorLaszlo Agocs <laszlo.agocs@qt.io>2018-10-24 14:58:30 +0200
committerAntti Kokko <antti.kokko@qt.io>2018-10-29 07:06:10 +0000
commit5e9132d5f61385ce5d624c6f5db2f136a1bb8c84 (patch)
treedc3d2248bf179abd55c46e2ed8bdf3a8b20782a5
parentcd922a1adae9994206ff207b2beeec10aa92edf3 (diff)
Add doc note about View3Ds referring to the same layer
Change-Id: Iab2fec467f334e63be0f21cc1b0a0f285f213744 Reviewed-by: Andy Nichols <andy.nichols@qt.io>
-rw-r--r--src/imports/studio3d/q3dsstudio3dview.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/imports/studio3d/q3dsstudio3dview.cpp b/src/imports/studio3d/q3dsstudio3dview.cpp
index 48a9f4a..fc7e0b8 100644
--- a/src/imports/studio3d/q3dsstudio3dview.cpp
+++ b/src/imports/studio3d/q3dsstudio3dview.cpp
@@ -119,6 +119,11 @@ QT_BEGIN_NAMESPACE
}
\endqml
+ Under the hood the Qt 3D Studio presentation is constructed as usual, with
+ one OpenGL texture for each layer. This also means that when multiple
+ View3D items refer to the same layer, they reuse the same texture and the
+ content of each layer is rendered only once.
+
\section2 Interaction with additional features
The debug and profiling views, that are normally rendered on top of the 3D