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author | Laszlo Agocs <laszlo.agocs@qt.io> | 2018-05-15 16:51:12 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@qt.io> | 2018-05-15 15:44:35 +0000 |
commit | b841191690c34bd4f1b1e896c60e403d52c691ac (patch) | |
tree | 5953be0f3b7806baaebf67f8ef9e1d04d940abdb /src/runtime/doc/src/attributenames.qdoc | |
parent | 4095d460eebb631560fc9afde5f46a5c5e4e87fb (diff) |
Add doc page with OpenGL and related stuffv2.0.0-beta1
Plus a note to the attribute list page about data input.
Change-Id: I89401eb65eb00f7921b950b36df164a3ec77abb0
Reviewed-by: Andy Nichols <andy.nichols@qt.io>
Diffstat (limited to 'src/runtime/doc/src/attributenames.qdoc')
-rw-r--r-- | src/runtime/doc/src/attributenames.qdoc | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/runtime/doc/src/attributenames.qdoc b/src/runtime/doc/src/attributenames.qdoc index 2392149..18282de 100644 --- a/src/runtime/doc/src/attributenames.qdoc +++ b/src/runtime/doc/src/attributenames.qdoc @@ -46,6 +46,14 @@ Studio application are freely changeable by the applications during run time as well. + \note When possible, applications are recommended to rely on the \c{data + input} functionality of Qt 3D Studio instead. This avoids the need to refer + to hard-coded attribute names, and instead allows the designers to expose + the interesting attributes with arbitrary data input names to the + application developers, thus offering a fixed, well-known interface from the + 3D presentation to the application code. See \l Q3DSDataInput and + \l DataInput for more information. + \include attributenames.html Custom materials and effects have their custom set of properties that are |