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* Initialize minFilterType on Q3DSMaterialSvenn-Arne Dragly2019-02-271-0/+1
* Force light gathering on pending light visibility change on size updateMiikka Heikkinen2019-02-271-0/+7
* Drop shadow for distance field textEskil Abrahamsen Blomfeldt2019-02-2711-28/+310
* Set the number of faces to one in distance field textureSvenn-Arne Dragly2019-02-251-0/+1
* Dragon: Remove buffer type from comparisonSvenn-Arne Dragly2019-02-252-2/+1
* Fix uninitialized variable in the animation componentChristian Strømme2019-02-261-2/+2
* Dragon cleanups and improvements #3Kaj Grönholm2019-02-2549-1279/+71
* Dragon cleanups and improvements #2Kaj Grönholm2019-02-2532-583/+58
* Cleanup dragon Renderer and ActivatedSurfaceKaj Grönholm2019-02-257-455/+124
* Fix distance field shader on GLESEskil Abrahamsen Blomfeldt2019-02-222-29/+29
* Add support for scene2d in dragonMäättä Antti2019-02-218-5/+658
* Support pregenerated distance field cacheEskil Abrahamsen Blomfeldt2019-02-212-1/+241
* Allow dragon Renderer to remove components from EntitiesAndy Nichols2019-02-202-0/+40
* Fix picking issues when camera has a large far clipMiikka Heikkinen2019-02-201-2/+28
* Fix camera upvectorMiikka Heikkinen2019-02-201-59/+49
* Fix debug view with dragonKaj Grönholm2019-02-201-0/+3
* Add null presentation checks to datainputJanne Kangas2019-02-191-0/+9
* Code tidy-upsv2.3.0-beta1Janne Kangas2019-02-124-3/+5
* Implement datainput metadataJanne Kangas2019-02-1219-4/+281
* Fix loss of precision warningChristian Strømme2019-02-111-1/+1
* Add some more debug output in the animatorChristian Strømme2019-02-111-3/+6
* Remove pending visibility look-up of componentsChristian Strømme2019-02-111-7/+2
* Call syncScene once a new slide is readyChristian Strømme2019-02-111-5/+2
* Call reload when activating components in changeStateChristian Strømme2019-02-111-2/+1
* More improvements to the state handlingChristian Strømme2019-02-112-3/+5
* Add api for loading/unloading slide resourcesMäättä Antti2019-02-086-0/+117
* Implement distance field text renderingEskil Abrahamsen Blomfeldt2019-02-0819-48/+1911
* Implement asynchronous image loadingMäättä Antti2019-02-084-61/+158
* Make Data Input range values dynamicJanne Kangas2019-02-0810-11/+191
* Change env variable for the animation system to take an int valueChristian Strømme2019-02-082-2/+2
* Add variant filteringPasi Keränen2019-02-0633-126/+1091
* Return already created material with the same idJere Tuliniemi2019-02-061-0/+3
* Add Matrix4x4 as a custom material propertyJere Tuliniemi2019-02-065-1/+78
* Dragon: Improve filtering methodsKaj Grönholm2019-02-063-77/+11
* Fix slide change handlingChristian Strømme2019-02-062-5/+4
* Update components when going into paused stateChristian Strømme2019-02-061-0/+1
* Remember to update the master slide animator when seekingChristian Strømme2019-02-061-5/+4
* Fix memory leak when qml subpresentation creation failsMäättä Antti2019-02-061-5/+7
* Implement datainput getter API in Q3DSPresentationJanne Kangas2019-02-0621-22/+392
* Change OffscreenSurfaceHelper to receive formatMäättä Antti2019-02-053-11/+8
* Dragon: Reset OpenGL state correctly before frameKaj Grönholm2019-02-011-5/+5
* Don't rely on the enabled/disabled flag for scissors testChristian Strømme2019-01-311-1/+9
* Enable adding a raycaster to a layerJere Tuliniemi2019-01-312-11/+21
* Convert text elide property to enumTomi Korpipaa2019-01-304-5/+38
* Dragon: Make sure layers are sortedKaj Grönholm2019-01-303-0/+4
* Update how new control points are calculated for key framesChristian Strømme2019-01-281-2/+10
* Add functionality to disable individual tracksChristian Strømme2019-01-286-7/+123
* Fix and simplify the visibility updateChristian Strømme2019-01-283-25/+68
* Only send ready notification for pick when all layers have been checkedMiikka Heikkinen2019-01-253-42/+65
* Don't change other slides states in changeState()Christian Strømme2019-01-251-1/+0