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| * Add manual test for dynamic slide resource loadingAntti Määttä2019-03-1215-1/+491
| * Implement delayed image loading and slide resource listMäättä Antti2019-03-1213-395/+1030
| * Load subpresentations asynchronouslyAntti Määttä2019-03-1210-65/+337
* | Merge branch '2.3' into masterMiikka Heikkinen2019-03-11129-2695/+2036
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| * Stabilize color values from the animatorChristian Strømme2019-03-111-1/+7
| * Fix crash when adding a layerMiikka Heikkinen2019-03-111-1/+4
| * Fix datainput metadata APIJanne Kangas2019-03-0819-133/+216
| * Fix data input for changing slides in nested componentsChristian Strømme2019-03-071-7/+3
| * Do not cache datainput min/max rangesJanne Kangas2019-03-076-48/+46
| * Dragon: Fix dirty markingKaj Grönholm2019-03-071-0/+5
| * Fix crash in updateSizesAntti Määttä2019-03-071-1/+1
| * Defer calling updateGlobals() when changing visibility on a layersChristian Strømme2019-03-041-1/+7
| * Update MetaData.xmlv2.3.0-beta2Miikka Heikkinen2019-03-013-79/+113
| * Do not double the shadow draw distanceTomi Korpipää2019-03-011-2/+2
| * Fix q3dsviewer with distance field fontsKaj Grönholm2019-03-011-1/+0
| * Fix dereference of null presTomi Korpipää2019-02-281-0/+3
| * Reduce stereoscopic texture sizes when unusedKaj Grönholm2019-02-282-16/+34
| * Dragon: Reset bounding volume containersSvenn-Arne Dragly2019-02-271-3/+4
| * Initialize minFilterType on Q3DSMaterialSvenn-Arne Dragly2019-02-271-0/+1
| * Force light gathering on pending light visibility change on size updateMiikka Heikkinen2019-02-271-0/+7
| * Drop shadow for distance field textEskil Abrahamsen Blomfeldt2019-02-2711-28/+310
| * Set the number of faces to one in distance field textureSvenn-Arne Dragly2019-02-251-0/+1
| * Dragon: Remove buffer type from comparisonSvenn-Arne Dragly2019-02-252-2/+1
| * Fix uninitialized variable in the animation componentChristian Strømme2019-02-261-2/+2
| * Dragon cleanups and improvements #3Kaj Grönholm2019-02-2549-1279/+71
| * Dragon cleanups and improvements #2Kaj Grönholm2019-02-2532-583/+58
| * Cleanup dragon Renderer and ActivatedSurfaceKaj Grönholm2019-02-257-455/+124
| * Fix distance field shader on GLESEskil Abrahamsen Blomfeldt2019-02-222-29/+29
| * Add support for scene2d in dragonMäättä Antti2019-02-218-5/+658
| * Support pregenerated distance field cacheEskil Abrahamsen Blomfeldt2019-02-212-1/+241
| * Allow dragon Renderer to remove components from EntitiesAndy Nichols2019-02-202-0/+40
| * Fix picking issues when camera has a large far clipMiikka Heikkinen2019-02-201-2/+28
| * Fix camera upvectorMiikka Heikkinen2019-02-201-59/+49
| * Fix debug view with dragonKaj Grönholm2019-02-201-0/+3
| * Add null presentation checks to datainputJanne Kangas2019-02-191-0/+9
* | Bump version number to 2.4.0Miikka Heikkinen2019-03-111-1/+1
* | Set the number of faces to one in distance field textureSvenn-Arne Dragly2019-02-191-0/+1
* | Fix data input for changing slides in nested componentsChristian Strømme2019-02-121-7/+3
* | Do not cache datainput min/max rangesJanne Kangas2019-02-126-44/+45
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* Code tidy-upsv2.3.0-beta1Janne Kangas2019-02-124-3/+5
* Implement datainput metadataJanne Kangas2019-02-1219-4/+281
* Fix loss of precision warningChristian Strømme2019-02-111-1/+1
* Add some more debug output in the animatorChristian Strømme2019-02-111-3/+6
* Remove pending visibility look-up of componentsChristian Strømme2019-02-111-7/+2
* Call syncScene once a new slide is readyChristian Strømme2019-02-111-5/+2
* Call reload when activating components in changeStateChristian Strømme2019-02-111-2/+1
* More improvements to the state handlingChristian Strømme2019-02-112-3/+5
* Add api for loading/unloading slide resourcesMäättä Antti2019-02-086-0/+117
* Implement distance field text renderingEskil Abrahamsen Blomfeldt2019-02-0819-48/+1911
* Implement asynchronous image loadingMäättä Antti2019-02-084-61/+158