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* Application icons refreshHEADmasterAlessandro Portale2019-03-282-0/+0
| | | | | | | | | | This change replaces the existing application icons with the newly designed ones. Task-number: QTBUG-70826 Change-Id: If8f44a353a9bb57b3af2208fd38c315b3039173c Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
* Work around memory leak in QRawFont::setPixelSize()Eskil Abrahamsen Blomfeldt2019-06-061-5/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | When QRawFont::setPixelSize() is used in combination with QTextLayout, we end up creating a multi font engine for the cloned engine and putting this into the font cache. This is a bug in itself, but it is especially severe on Freetype, because another bug prevents the engines from being garbage collected when the cache gets full. See QTBUG-76219. The result was that all changes to text in Qt 3D Runtime would leak memory. Since the distance field text is done in design metrics, we don't really need the correct pixel size to make the layouts. We can do them in the pixel size of the font we get from the database and just scale the results. We have to also scale the input to the layout in that case. This is both a work-around for the memory leak but also a performance improvement, so it should stay even when QTBUG-76219 is fixed. Task-number: QT3DS-3617 Change-Id: I2f1bdc7a041debf2384319b3459f1684fa4066fa Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Jari Karppinen <jari.karppinen@qt.io>
* Properly reference count used glyphs in distance field cacheEskil Abrahamsen Blomfeldt2019-06-041-3/+3
| | | | | | | | | | | | | A crucial part of the reference counting was missing, so we would never actually dereference any glyphs. This can have an impact when the caches grow too large and we need to recycle parts of it. Change-Id: I5cc85c5128f2f7c33e74b22b6ec1387cb892e69f Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Jari Karppinen <jari.karppinen@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
* Fix minor memory leakEskil Abrahamsen Blomfeldt2019-06-041-0/+1
| | | | | | | | | We would leak a few bytes per glyph cache since the area allocator was never deleted. Change-Id: I9efdfbe34839dada2d8f03d07e271b2ade812811 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
* Bump versionMiikka Heikkinen2019-05-281-1/+1
| | | | | | Change-Id: Ia96a4b76778be649c42cb6c647f4f1f4af212fda Reviewed-by: Pasi Keränen <pasi.keranen@qt.io> Reviewed-by: Antti Määttä <antti.maatta@qt.io>
* Do not add fragOutput for custom materialsv2.4.0-beta2v2.4.0-beta1Antti Määttä2019-05-248-19/+31
| | | | | | | | | Also do not require users to leave the main function open for custom shaders. Task-number: QT3DS-3544 Change-Id: I81a8969bb39d6716746b3172402bd9150461df67 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
* Update example UIPs versionsMahmoud Badri2019-05-1715-15/+15
| | | | | | Task-number: QT3DS-3366 Change-Id: Ifcd328051eaf594a801db77497eca2482713469d Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
* Remove 3 obsolete Text propsMahmoud Badri2019-05-176-75/+19
| | | | | | Task-number: QT3DS-2903 Change-Id: I0674abbdcd11395869cdc7c196c9c1aef3b484f3 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
* Improve antialiasing on distance field textEskil Abrahamsen Blomfeldt2019-05-158-95/+95
| | | | | | | | | | | | | | | | | | | | | | | | | | | The current approach of trying to calculate the scale factor based on the determinant of the matrix breaks down when the text is very close to the camera or when the determinant is too low for single precision floats. On a lot of hardware (core GL, GLES3+, and GLES2 with the standard derivation extension), we can get the positive derivation of the distance field using fwidth() and do the antialiasing based on this. So this will improve the appearance and consistency of the antialiasing on all devices that support the derivation extension. In addition, this fixes the sqrt() in the fall back to be a cubic root instead, since there are three scale factors in 3D rather than two. Task-number: QT3DS-3343 Change-Id: I64483ee1a30e42f955597944f45e6fdead8063bd Reviewed-by: Jere Tuliniemi <jere.tuliniemi@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Add vector4 support for datainputsMahmoud Badri2019-05-095-1/+21
| | | | | | | | | Task-number: QT3DS-3394 Change-Id: Ib7662ec150f5f3a7b1b233e8493bb09e9d45a727 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Jari Karppinen <jari.karppinen@qt.io> Reviewed-by: Janne Kangas <janne.kangas@qt.io> Reviewed-by: Antti Määttä <antti.maatta@qt.io>
* Fix projection of distance field text and shader complianceEskil Abrahamsen Blomfeldt2019-05-034-10/+6
| | | | | | | | | | | | | | | | | | | | | | We were ignoring the projection matrix when calculating the alpha range of the distance field algorithm. In Qt Quick this is not necessary since there is no depth in the scene, but in 3D of course it became very obvious as the text moved closer to the camera. Note that there is still an issue visible when combining a scaling model matrix with proximity to the camera, but since this is a clear improvement, I commit it by itself and defer the other problem to a follow-up patch. Second note: This also fixes a bug where the texture width and height was not cast to float, which is not according to spec and will break on some drivers. Task-number: QT3DS-3343 Change-Id: Iddf00614c307ffc73119ecb37a4dfbb52dad78b1 Reviewed-by: Jere Tuliniemi <jere.tuliniemi@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
* Support alpha channel on color propertiesMahmoud Badri2019-05-026-30/+69
| | | | | | | | | | Layer backgrounds are to use the alpha channel. This is also implemented in the editor (and RT1). Also update the VignetteEffect.effect to work correctly with the vec4 vegnette color and removed 3 duplicated test checks. Change-Id: I709629855f3172d65f359525e90cd5c91000f548 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
* React to visibility changes at presentationLoadedJanne Kangas2019-04-246-1/+35
| | | | | | | | | | | | | Capture and replay visibility changes via setAttribute API after slide system has been initialised. This fixes the case of early visibility change going missing when slide system initialises the object visibilities to default values coming from presentation file. Task-ID: QT3DS-3306 Change-Id: Ief9b2bf68343d60c4cff5056668a5902dd9adc74 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io>
* Doc: Fix documentation issuesTopi Reinio2019-04-1027-68/+101
| | | | | | | | | | | | | | | | | | This commit fixes multiple documentation warnings and problems: - Add missing documentation for Presentation. - Add missing 'QT += 3dstudioruntime2' class info by introducing a \module page. - Add missing import statements info for QML types by introducing a \qmlmodule page. - Make the documented QML import statements follow module versioning. - Add missing documentation dependencies. - Omit internal classes/orphaned doc comments from the build. - Fix minor language issues. Change-Id: I854fc0646bfed9282c9a4159890b5fa6f40d46d0 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
* Doc: Use $QT_VERSION for versioning the documentationTopi Reinio2019-04-021-6/+6
| | | | | | | | This automates the version bumps for generated documentation Change-Id: I8b1ed29944a8ad4a17336681792a558dc6a6389d Reviewed-by: Mats Honkamaa <mats.honkamaa@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
* Fix distancefield shaders to compile on OpenGL ESJanne Koskinen2019-04-022-4/+4
| | | | | | | | | Remove invalid highp qualifiers from the shaders Fixes: QT3DS-3262 Change-Id: I3c42b08aded38f42ab3814a0d76d02da5f63c318 Reviewed-by: Antti Määttä <antti.maatta@qt.io> Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>
* Merge branch '2.3'Miikka Heikkinen2019-04-0189-992/+2846
|\ | | | | | | Change-Id: I45789a62b7e94717257a1a9ef7030124fbee69c3
| * Fix variant tag documentationv2.3.0-rc3v2.3.02.3Pasi Keränen2019-03-291-1/+1
| | | | | | | | | | | | Task-number: QT3DS-3239 Change-Id: If8416376181f9f15bc08b932ac141798f9550990 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
| * Clean up the async loading fix a bitMiikka Heikkinen2019-03-292-10/+32
| | | | | | | | | | | | | | | | | | Reduce unnecessary mutex locking in synchronous case. Task-number: QT3DS-3226 Change-Id: I8990b7809a2e5914a7ec80d7500a8f5247870f86 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
| * Fix slides for distance field textEskil Abrahamsen Blomfeldt2019-03-281-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The distance field text explicitly sets its visibility to fix a bug where hidden text was not properly hidden. This was the wrong approach, and resulted in text on all slides being showed simultaneously. The visibility of the nodes is actually handled by the SlidePlayerNG, so we don't need to explicitly add tag anything as visible when it is created. Task-number: QT3DS-3149 Change-Id: I2303ef98254b990e7072c3d337433d964967bab0 Reviewed-by: Christian Strømme <christian.stromme@qt.io>
| * Use correct stride when calculating vertex counts for custom meshesJanne Kangas2019-03-282-2/+3
| | | | | | | | | | | | | | Change-Id: I31a80d4ed69758327d50c354ad5db451661905c5 Task-id: QT3DS-2930 Reviewed-by: Janne Koskinen <janne.p.koskinen@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
| * Fix async loadingMiikka Heikkinen2019-03-284-12/+40
| | | | | | | | | | | | | | | | Protect some shared resources with mutexes. Task-number: QT3DS-3226 Change-Id: I270457f9df336592227b343e0e3c39dab9965410 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
| * Fix IBL lighting mipmap calculationv2.3.0-rc2v2.3.0-rcAntti Määttä2019-03-212-62/+73
| | | | | | | | | | | | | | | | | | | | Change the IBL mipmap calculation to happen in the setSource instead of load, because the load function might not have the information needed to enable the calculation. Task-number: QT3DS-3187 Change-Id: I7a765acc0fc8b02e59b5a2759de593aa29db76c6 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
| * Add safety checks to ktx parserLaszlo Agocs2019-03-211-1/+7
| | | | | | | | | | | | | | Task-number: QT3DS-3186 Change-Id: I214bd7e4b501b2db4b3b9f1e82adf943ba63a300 Reviewed-by: Antti Määttä <antti.maatta@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
| * Dragon: Introduce NodeTreeSvenn-Arne Dragly2019-03-2116-212/+355
| | | | | | | | | | | | | | | | | | NodeTree is a separate class that holds the hierarchy of all the nodes. This is then used to create the frame graph hierarhcy and the entity hierarchy. Change-Id: Idfc0b069d24b4e0ac2c108bf63f963403c8aefef Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
| * Dragon: Make changes ordered in TrackingChangesContainerSvenn-Arne Dragly2019-03-2113-135/+178
| | | | | | | | | | | | | | | | | | | | | | | | | | This makes sure that all changes happen in the right order, in case the same node has been created, modified, and/or removed since the previous frame. Previously, we only had a list of created, modified, and removed nodes, leading to cases where we could not know if we should create before removal or the other way around. Further, this change removes the DirtyInfo class and replaces it with a simple enum. Change-Id: If23ff583c685996caca87e2f0a9d0d4c7b1543c2 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
| * Dragon: Add get function that asserts if element does not existSvenn-Arne Dragly2019-03-212-3/+4
| | | | | | | | | | | | | | | | | | | | With operator[], a default-constructed element would be created, which could later lead to errors. By asserting earlier, it is easier to catch errors while debugging. Change-Id: I784a0b9712d78bd80bccc7b3667847bcd4ef691c Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
| * Dragon: Use LoadedBuffer and not Buffer when accessing dataSvenn-Arne Dragly2019-03-214-16/+16
| | | | | | | | | | | | | | | | Using LoadedBuffer is necessary to access data created from a generator. Change-Id: Iae984224007db5660bfc6453cf9e83661d106555 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
| * Dragon: Properly handle enabled state for backend nodesSvenn-Arne Dragly2019-03-218-22/+21
| | | | | | | | | | | | | | | | | | | | Previously, different nodes handled their enabled property independently. This change makes sure any BackendNode object handles the enabled property in the same way Change-Id: Id8b7485f1e9a72fe38f9d5095ba48ae27d5eb6e0 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
| * Fix illegal fragOutput for OpenGL ESTomi Korpipaa2019-03-213-5/+8
| | | | | | | | | | | | | | | | Task-number: QT3DS-3173 Change-Id: Ic6824d8da0b1f26b1e9a561b4a234f19e3c76101 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by: Antti Määttä <antti.maatta@qt.io>
| * Fix cropped drop shadow on distance field textEskil Abrahamsen Blomfeldt2019-03-211-12/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The drop shadows would sometimes be cropped, either when the offset was negative or when the font size was larger than the font size in the cache. The fix is two-fold: First of all we need to expand the rendered area in the direction of the offset (so expand to the left for offsetX < 0.0). Secondly, we need to scale it by the font scale to convert to the actual rendered font size. Task-number: QT3DS-3139 Change-Id: I46e61a13baed43b313c0a90880bea519d8afcfba Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
| * Fix wrong drop shadow offset in distance field textEskil Abrahamsen Blomfeldt2019-03-213-2/+11
| | | | | | | | | | | | | | | | | | | | | | The offset is used to sample the cache texture, so it needs to be calculated based on the font size in the texture. Task-number: QT3DS-3139 Change-Id: I3ea8d2fb4e43985cbf8b5bf4a1e04133138b8e62 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Pasi Keränen <pasi.keranen@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
| * Fix EOS logic in the animatorChristian Strømme2019-03-207-3/+62
| | | | | | | | | | | | | | | | | | | | | | | | | | The logic was broken and in some cases we would not detect that we reached the end e.g, when the local time was equal to the duration, in this case we ended up in a no-op situation and the slide state would not change and the timeChangeCallback would never be called, which meant that visibility wasn't updated as expected. Fixes: QT3DS-3080 Change-Id: Ic6dcfd08ef13a18b769cf5eea3113ec31b776d95 Reviewed-by: Janne Kangas <janne.kangas@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
| * Add missing override specifiersChristian Strømme2019-03-202-46/+46
| | | | | | | | | | | | | | [-Werror,-Winconsistent-missing-override] Change-Id: Ibf3ad506649642830cc159a6b2fa06b73f40bafc Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
| * Fix text alignment with fixed size text areaTomi Korpipaa2019-03-201-4/+7
| | | | | | | | | | | | | | | | | | Task-number: QT3DS-3137 Change-Id: Ie9758698a35e936c7c8c651b0d42196fd167e48c Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Janne Kangas <janne.kangas@qt.io> Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
| * macOS: Fix overlapping glyphsEskil Abrahamsen Blomfeldt2019-03-201-1/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There is a bug in Qt which will scale advances by 0% on macOS when the font used is loaded directly through QRawFont and set directly on a QTextLayout, as the adjustments usually done in QFont and the font database are not applied. This will be fixed in Qt 5.12.3, but since we also have to support Qt 5.12.2, we add a work-around which sets the stretch to 100% for all the fonts loaded. Task-number: QT3DS-3132 Change-Id: Ic908cd47dfdcc808544f7e28c08d4dba45342105 Reviewed-by: Kimmo Leppälä <kimmo.leppala@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
| * Automatically fall back to old text renderer for "clip" word wrapEskil Abrahamsen Blomfeldt2019-03-191-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | There is a word wrap setting in text which expect the text renderer to clip the text to its area. This was missed when implementing the distance field renderer, and in the interest of time we will just automatically fall back to the old text renderer for this mode in 2.3 and then implement a fix in 2.4. Task-number: QT3DS-3138 Change-Id: I027f369e16d9577c6f941a73d7cf398fdb553f64 Reviewed-by: Kimmo Leppälä <kimmo.leppala@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
| * Handle empty vector type action valuesKaj Grönholm2019-03-191-0/+6
| | | | | | | | | | | | | | | | | | | | With all-zero vector values (0,0,0) Studio doesn't currently store "value" parameter at all into uip. So empty vector type values are handled as "0 0 0". Task-number: QT3DS-3143 Change-Id: Iebb7c3f50296ef54da346e48601e14fe6d74892e Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
| * Add custominstall.prf for better control of install locationMiikka Heikkinen2019-03-192-1/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Specify your custom installation path QT3DS_CUSTOM_INSTALL_PATH environment variable before running qmake. This allows bit better control of the install location compared to INSTALL_ROOT - namely a possibility to install to different drive on windows and a possibility to omit superfluous Qt directories from the install path. Task-number: QT3DS-3145 Change-Id: Ie626fd556c3477a5dc64c08cda75e4c1404f1604 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
| * Fix viewer version numberMiikka Heikkinen2019-03-182-1/+6
| | | | | | | | | | | | | | Task-number: QT3DS-3179 Change-Id: I89b661bb5519aaaf2d27e9581aa61b17d80453d6 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Antti Määttä <antti.maatta@qt.io>
| * Fix compressed texture image loadingAntti Määttä2019-03-181-4/+5
| | | | | | | | | | | | | | | | | | | | - Add DXT1 format to block size for texture - Set correct image size for each mip level Task-number: QT3DS-3175 Change-Id: I5ca31882bdf43b0f5d2bda7cab345113184724ea Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
| * Fix crash in dragon texture jobAntti Määttä2019-03-181-2/+2
| | | | | | | | | | | | | | | | | | | | Use copy of texture images instead of reference since the generateTexture will overwrite the existing array. Task-number: QT3DS-3176 Change-Id: Id6bc14e0a017f70d267a599ef1d00faab15f7b4d Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
| * Fix crash when loading QML stream with non-QQuickItem derived root itemMiikka Heikkinen2019-03-181-1/+1
| | | | | | | | | | | | Task-number: QT3DS-2720 Change-Id: I8b6d68c49d7e3fae991eeab72a2d8e7a47c5ef26 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
| * Add null object checks to datainputv2.3.0-beta3Janne Kangas2019-03-151-0/+7
| | | | | | | | | | | | Change-Id: Idbbfb06cb9fe176ad233c6e668743b7178b988ec Task-id: QT3DS-3077 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
| * Fix text alignment if text has rotationTomi Korpipaa2019-03-151-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | Legacy text renderer did not take text rotation into account when translating text based on alignment. Task-number: QT3DS-3052 Change-Id: I21ef265e438c940727b91c3c3c3a884e8116bb5e Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Janne Kangas <janne.kangas@qt.io> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Antti Määttä <antti.maatta@qt.io>
| * Fix crash on shutdownMiikka Heikkinen2019-03-131-17/+38
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | All copies of Q3DSSourceInfo shared the same m_internalVariantList strings, which caused problems at cleanup time. Another potential issue caused by this would be having multiple Q3DSSourceInfo instances alive and updating variant list on one of them. This would destroy the strings referred by other copies. Fixed by accessing m_internalVariantList and m_variantFilter via a shared pointer. Task-number: QT3DS-3155 Change-Id: I1efdace26e3ed3d09ce1c8f0ad6aadf44d1f5c16 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
| * Fix updating texture parametersAntti Määttä2019-03-131-1/+5
| | | | | | | | | | | | | | | | | | | | | | Call the provided caller function in ReloadableTexture::onLoad every time the function gets called after the texture is loaded so that texture parameters get properly updated when animating. Task-number: QT3DS-3152 Change-Id: Ied2e4685219030ae80905d63ab5855888cbd93c9 Reviewed-by: Kaj Grönholm <kaj.gronholm@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
| * Start animations at first frameKaj Grönholm2019-03-134-7/+24
| | | | | | | | | | | | | | | | | | | | | | Delay starting the animations until first frame is rendered. This fixes issue where animations start progressing before user may see them. Also it makes sure all (sub)presentations start animating at the same time. Task-number: QT3DS-3134 Change-Id: I0edc093bfb07df5bda7ac237aeed151cfbe93846 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
| * Text: Draw shadow in text colorEskil Abrahamsen Blomfeldt2019-03-132-2/+2
| | | | | | | | | | | | | | | | | | To match the editor, the drop shadow should be in the text color and not gray. Task-number: QT3DS-3140 Change-Id: I5147da5274603ff5161f437a3b233f084b525164 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
| * Add revision to delayed loadingAntti Määttä2019-03-124-7/+34
| | | | | | | | | | Change-Id: I37575940d36e4af6f5c22655fe051d2f2ad83fbc Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>