From f79131795da23912908ae0fee8a9accd276fb181 Mon Sep 17 00:00:00 2001 From: Svenn-Arne Dragly Date: Wed, 27 Feb 2019 13:56:41 +0100 Subject: Dragon: Use LoadedBuffer and not Buffer when accessing data MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Using LoadedBuffer is necessary to access data created from a generator. Change-Id: Iae984224007db5660bfc6453cf9e83661d106555 Reviewed-by: Tomi Korpipää Reviewed-by: Miikka Heikkinen --- src/runtime/dragon/jobs/dragonboundingvolumejobs.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/runtime/dragon/jobs/dragonboundingvolumejobs.cpp') diff --git a/src/runtime/dragon/jobs/dragonboundingvolumejobs.cpp b/src/runtime/dragon/jobs/dragonboundingvolumejobs.cpp index e996c7d..2b96f3b 100644 --- a/src/runtime/dragon/jobs/dragonboundingvolumejobs.cpp +++ b/src/runtime/dragon/jobs/dragonboundingvolumejobs.cpp @@ -57,9 +57,9 @@ public: const Sphere &result() { return m_volume; } bool apply(const Attribute &positionAttribute, - const Buffer &attributeBuffer, + const LoadedBuffer &attributeBuffer, const Attribute &indexAttribute, - const Buffer &indexBuffer, + const LoadedBuffer &indexBuffer, int drawVertexCount, bool primitiveRestartEnabled, int primitiveRestartIndex) @@ -181,7 +181,7 @@ LocalBoundingVolumes calculateLocalBoundingVolumes(LocalBoundingVolumes localBou const ValueContainer &attributes, const ValueContainer &geometryRenderers, const ValueContainer &geometries, - const ValueContainer &buffers) + const ValueContainer &buffers) { localBoundingVolumes.reset(); -- cgit v1.2.3