//----------------------------------------------------------------------------- // USER IMPLEMENTATION // This file contains compile-time options for ImGui. // Other options (memory allocation overrides, callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO(). //----------------------------------------------------------------------------- #pragma once #include //---- Define assertion handler. Defaults to calling assert(). //#define IM_ASSERT(_EXPR) MyAssert(_EXPR) //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows. //#define IMGUI_API __declspec( dllexport ) //#define IMGUI_API __declspec( dllimport ) //---- Include imgui_user.h at the end of imgui.h //#define IMGUI_INCLUDE_IMGUI_USER_H //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions) //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS //---- Don't implement test window functionality (ShowTestWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty) //---- It is very strongly recommended to NOT disable the test windows. Please read the comment at the top of imgui_demo.cpp to learn why. //#define IMGUI_DISABLE_TEST_WINDOWS //---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce like hood of using already obsolete function/names //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS //---- Pack colors to BGRA instead of RGBA (remove need to post process vertex buffer in back ends) //#define IMGUI_USE_BGRA_PACKED_COLOR //---- Implement STB libraries in a namespace to avoid conflicts //#define IMGUI_STB_NAMESPACE ImGuiStb //---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. /* #define IM_VEC2_CLASS_EXTRA \ ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ operator MyVec2() const { return MyVec2(x,y); } #define IM_VEC4_CLASS_EXTRA \ ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \ operator MyVec4() const { return MyVec4(x,y,z,w); } */ //---- Use 32-bit vertex indices (instead of default: 16-bit) to allow meshes with more than 64K vertices //#define ImDrawIdx unsigned int //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files. //---- e.g. create variants of the ImGui::Value() helper for your low-level math types, or your own widgets/helpers. /* namespace ImGui { void Value(const char* prefix, const MyMatrix44& v, const char* float_format = NULL); } */ // Qt3D does not like 2 component position attributes (in bounding volume calculation for instance). // Therefore, add a z vertex coordinate. #define IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT \ struct ImDrawVert { \ ImVec2 pos; \ float z; \ ImVec2 uv; \ ImU32 col; \ }; // The WindowsWindows_10x86_64WinRTWinRT_10armv7 CI config did not like the // clipboard and imm stuff so disable it for now on winrt. #ifdef Q_OS_WINRT #define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS #define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS #endif