/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "q3dsmodel3d_p.h" QT_BEGIN_NAMESPACE Q3DSModel3D::Q3DSModel3D() { } void Q3DSModel3D::setMesh(const QString &meshUrl) { if (m_mesh == meshUrl) return; m_mesh = meshUrl; emit meshChanged(m_mesh); } Q3DSGraphObject *Q3DSModel3D::createObject(Q3DSUipPresentation *presentation) { // id is always unique, name does not have to be. We will use the same unique string for both. const QByteArray id = makeIdAndName(); // TODO: This is just for toying around, we need a proper solution for adding e.g., materials. Q3DSModelNode *model = presentation->newObject(id); model->setName(QString::fromLatin1(id)); model->setMesh(!m_mesh.isEmpty() ? m_mesh : QString::fromLatin1("#Rectangle")); const QByteArray matId = QByteArray("_material-") + id; Q3DSDefaultMaterial *defMat = presentation->newObject(matId); defMat->setName(QString::fromLatin1(matId)); defMat->setDiffuse(QColor(Qt::green)); model->appendChildNode(defMat); return model; } QT_END_NAMESPACE