/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3DSOBJECT3D_P_H #define Q3DSOBJECT3D_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include QT_BEGIN_NAMESPACE class Q3DSLayer3D; class Q3DSV_PRIVATE_EXPORT Q3DSObject3D : public QQuickItem { Q_OBJECT public: Q3DSObject3D(); ~Q3DSObject3D(); virtual Q3DSGraphObject *createObject(Q3DSUipPresentation *presentation) = 0; Q3DSGraphObject *object() const { return m_object; } Q3DSLayer3D *layer() const { return m_layer; } enum InvalidateFlag { InvalidateObject = 0x01, InvalidateLayer = 0x02 }; Q_DECLARE_FLAGS(InvalidateFlags, InvalidateFlag) void invalidate(InvalidateFlags flags); protected: void itemChange(ItemChange, const ItemChangeData &) override; QByteArray makeIdAndName() const; virtual bool propertyChanged(const QMetaProperty &property, Q3DSGraphObject *target, const QMetaProperty &targetProperty); private: void activate(); void activate_helper(Q3DSLayer3D *layer); void setLayer_recursive(Q3DSLayer3D *layer); Q3DSGraphObject *m_object = nullptr; Q3DSLayer3D *m_layer = nullptr; Q3DSObject3D *m_pendingObjectParent = nullptr; bool m_hasPendingActivate = false; QMetaObject::Connection m_layerConn; friend class Q3DSLayer3D; friend class Q3DSPropertyBinder; }; Q_DECLARE_OPERATORS_FOR_FLAGS(Q3DSObject3D::InvalidateFlags) QT_END_NAMESPACE #endif // Q3DSOBJECT3D_P_H