/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef BACKENDNODE_H #define BACKENDNODE_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of other Qt classes. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "dragontrackingchangescontainer_p.h" #include #include QT_BEGIN_NAMESPACE namespace Qt3DRender { namespace Dragon { // TODO NodeContainer should have non-const access for the node mapper, but const-only access for // everyone else Perhaps we could store non-const object, but only give out access to const objects? // Keeping it non-const for now... template using NodeContainer = TrackingChangesContainer; // TODO consider adding an enabled property to this (since we already have this) class Q3DSV_PRIVATE_EXPORT BackendNode { public: BackendNode() = default; virtual ~BackendNode(); void setManager(AbstractContainer *manager); // TODO consider removing, this is a bit hacky // TODO perhaps we could just use the fact that we changed? void markDirty(); void markDirty(const Immutable &dirtyInfo); Qt3DCore::QNodeId peerId() const; // TODO consider making private and protected by befriending DragonNodeFunctor and // make DragonNodeFunctor store Value instead of Value virtual void initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change) { Q_UNUSED(change); } virtual void sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e) { Q_UNUSED(e); } void setPeerId(const Qt3DCore::QNodeId &peerId); bool isEnabled() const { return m_enabled; } void setEnabled(bool enabled) { m_enabled = enabled; } private: AbstractContainer *m_manager = nullptr; Qt3DCore::QNodeId m_peerId; bool m_enabled = true; }; } // namespace Dragon } // namespace Qt3DRender QT_END_NAMESPACE #endif // BACKENDNODE_H