/**************************************************************************** ** ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "dragonbufferjobs_p.h" #include #include QT_BEGIN_NAMESPACE using namespace Qt3DCore; namespace Qt3DRender { namespace Dragon { LoadedBuffers loadBuffers(LoadedBuffers loadedBuffers, const ValueContainer &buffers) { loadedBuffers.reset(); if (!buffers.anythingDirty()) return loadedBuffers; auto generateBuffer = [](const QNodeId &id, const Immutable &buffer) { Q_UNUSED(id); LoadedBuffer result; result.buffer = buffer; if (buffer->m_generator == nullptr) { result.data = buffer->m_data; return result; } result.data = (*buffer->m_generator)(); return result; }; auto compare = [](const Immutable &cached, const Immutable &buffer) { return cached->buffer == buffer; }; loadedBuffers = synchronizeKeys(std::move(loadedBuffers), buffers, compare, generateBuffer); return loadedBuffers; } } // namespace Dragon } // namespace Qt3DRender QT_END_NAMESPACE