/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3DSSCENEPICKER_H #define Q3DSSCENEPICKER_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #include "q3dsruntimeglobal_p.h" QT_BEGIN_NAMESPACE class Q3DSSceneManager; class Q3DSGraphObject; class Q3DSLayerNode; class Q3DSInputManager; class Q3DSV_PRIVATE_EXPORT Q3DSScenePicker : public QObject { Q_OBJECT public: enum PickState { Unqueued = 0, Queued, Triggered, Ready, Failed }; struct PickResult { Q3DSGraphObject *m_object = nullptr; qreal m_distance = 0.0; }; Q3DSScenePicker(Q3DSSceneManager *manager); ~Q3DSScenePicker() override; QPoint pickPoint() const; Q3DSLayerNode *pickLayer() const; bool isHit() const; void pick(const QPoint &point, Q3DSLayerNode *targetLayer = nullptr); const QVector &pickResults() const { return m_pickResults; } void addPick(Q3DSGraphObject *object, qreal distance); PickState state() const { return m_pickState; } void setState(PickState state); const QHash &layerStates() const { return m_layerStates; } void setLayerState(Q3DSLayerNode *layer, PickState state); void reset(); Q_SIGNAL void ready(); private: QPoint m_point; Q3DSLayerNode *m_layer = nullptr; Q3DSInputManager *m_inputManager = nullptr; PickState m_pickState = Unqueued; QHash m_layerStates; QVector m_pickResults; }; QT_END_NAMESPACE #endif // Q3DSSCENEPICKER_H