/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of Qt 3D Studio. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef Q3DSSLIDEPLAYER_OG_P_H #define Q3DSSLIDEPLAYER_OG_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of a number of Qt sources files. This header file may change from // version to version without notice, or even be removed. // // We mean it. // #include #include "q3dsuippresentation_p.h" #include "q3dsscenemanager_p.h" #include #include "q3dsabstractslideplayer_p.h" QT_BEGIN_NAMESPACE class Q3DSAnimationManager; class Q3DSSlideDeck; class Q3DSSceneManager; class Q3DSV_PRIVATE_EXPORT Q3DSSlidePlayer : public Q3DSAbstractSlidePlayer { Q_OBJECT public: Q3DSSlidePlayer(Q3DSSceneManager *sceneManager, Q3DSAbstractSlidePlayer *parent = nullptr); ~Q3DSSlidePlayer() override; Q3DSSlideDeck *slideDeck() const override; void advanceFrame(float) override; void sceneReady() override; float duration() const override; float position() const override; PlayerState state() const override { return m_data.state; } void setMode(PlayerMode mode) override; PlayerMode mode() const override { return m_mode; } void objectAboutToBeAddedToScene(Q3DSGraphObject *obj) override; void objectAboutToBeRemovedFromScene(Q3DSGraphObject *obj) override; void objectAddedToSlide(Q3DSGraphObject *obj, Q3DSSlide *slide) override; void objectRemovedFromSlide(Q3DSGraphObject *obj, Q3DSSlide *slide) override; float playbackRate() const override; public Q_SLOTS: void play() override; void stop() override; void pause() override; void seek(float) override; void setSlideDeck(Q3DSSlideDeck *slideDeck) override; void setPlaybackRate(float rate) override; void nextSlide() override; void previousSlide() override; void precedingSlide() override; void reload() override; private: Q3DSSlidePlayer(QSharedPointer animationManager, Q3DSSceneManager *sceneManager, Q3DSComponentNode *component, Q3DSAbstractSlidePlayer *parent = nullptr); void init(); void reset(); void setInternalState(PlayerState state); void onDurationChanged(float duration); void onSlideFinished(Q3DSSlide *slide); void setSlideTime(Q3DSSlide *slide, float time, bool forceUpdate = false); void handleCurrentSlideChanged(Q3DSSlide *slide, Q3DSSlide *previousSlide, bool forceUpdate = false); // TODO: Move out to a "slide manager"? void sendPositionChanged(Q3DSSlide *slide, float pos); void setObjectVisibility(Q3DSGraphObject *obj, bool parentVisible, bool forceUpdate, float time); void updateObjectVisibility(Q3DSGraphObject *obj, bool visible, float time); bool isSlideVisible(Q3DSSlide *slide); void processPropertyChanges(Q3DSSlide *currentSlide, Q3DSSlide *previousSlide); void evaluateDynamicObjectVisibility(Q3DSGraphObject *obj); void flushQueuedCalls(); struct Data { Q3DSSlideDeck *slideDeck = nullptr; PlayerState state = PlayerState::Idle; PlayerState pendingState = PlayerState::Idle; float position = 0.0f; float duration = 0.0f; float playbackRate = 1.0f; int loopCount = 0; } m_data; Q3DSSceneManager *m_sceneManager; Q3DSComponentNode *m_component = nullptr; QSharedPointer m_animationManager; PlayerMode m_mode = PlayerMode::Viewer; PlayerType m_type = PlayerType::Scene; QVector> m_queuedCalls; // This class handles animation callback from animationmanager and calls setSlideTime friend class Q3DSSlidePositionCallback; friend class Q3DSSceneManager; }; QT_END_NAMESPACE #endif // Q3DSSLIDEPLAYER_OG_P_H