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/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QT3DRENDER_DRAGON_TEXTUREJOBS_H
#define QT3DRENDER_DRAGON_TEXTUREJOBS_H
#include <private/dragontextureimage_p.h>
#include <private/dragonvaluecontainer_p.h>
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists for the convenience
// of other Qt classes. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
QT_BEGIN_NAMESPACE
namespace Qt3DRender {
namespace Dragon {
class Texture;
struct LoadedTexture;
// using TextureImageContainer = ValueContainer<LoadedTextureImage>;
struct LoadedTextureImages
{
ValueContainer<LoadedTextureImage> nodes;
// QVector<Value<LoadedTextureImageData>> result;
QVector<Qt3DCore::QNodeId> loadingImages;
QVector<Qt3DCore::QNodeId> loadedImages;
};
// TODO explicitly state ValueContainer
using LoadedTextures = ValueContainer<LoadedTexture>;
LoadedTextureImages loadTextureImages(LoadedTextureImages loadedTextureImages,
const ValueContainer<TextureImage> &textureImages);
LoadedTextures loadTextures(LoadedTextures loadedTextures, const ValueContainer<Texture> &textures,
const LoadedTextureImages &loadedImages);
} // namespace Dragon
} // namespace Qt3DRender
QT_END_NAMESPACE
#endif // QT3DRENDER_DRAGON_TEXTUREJOBS_H
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