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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of Qt 3D Studio.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef Q3DSINPUTMANAGER_H
#define Q3DSINPUTMANAGER_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <QtCore/QObject>
#include <QtCore/QSize>
#include <QtCore/QQueue>
#include <Qt3DRender/QRayCaster>
QT_BEGIN_NAMESPACE
class Q3DSSceneManager;
class Q3DSGraphObject;
class Q3DSLayerNode;
class QMouseEvent;
namespace Qt3DCore {
class QEntity;
}
namespace Qt3DRender {
class QCamera;
}
class Q3DSInputManager : public QObject
{
Q_OBJECT
public:
explicit Q3DSInputManager(Q3DSSceneManager *sceneManager, QObject *parent = nullptr);
void handleMousePressEvent(QMouseEvent *e);
void handleMouseReleaseEvent(QMouseEvent *e);
void handleMouseMoveEvent(QMouseEvent *e);
void runPicks();
struct InputState {
bool mousePressed = false;
};
private slots:
void castNextRay(Q3DSLayerNode *layer);
private:
void pick(const QPoint &point, const InputState &inputState);
void castRayIntoLayer(Q3DSLayerNode *layer, const QPointF &pos, const InputState &inputState, int eventId);
void sendMouseEvent(Q3DSGraphObject *target, const Qt3DRender::QRayCasterHit &hit, const InputState &inputState);
Q3DSGraphObject *getNodeForEntity(Q3DSLayerNode *layer, Qt3DCore::QEntity *entity);
QPoint convertToViewportSpace(const QPoint &point) const;
Q3DSSceneManager *m_sceneManager = nullptr;
bool m_isHoverEnabled = false;
QHash <int, QMetaObject::Connection> m_connectionMap;
int m_eventId = 0;
struct PickRequest {
PickRequest() = default;
PickRequest(const QPoint& pos_, const InputState &inputState_)
: pos(pos_), inputState(inputState_)
{ }
QPoint pos;
InputState inputState;
};
QQueue<PickRequest> m_pickRequests;
InputState m_currentState;
};
QT_END_NAMESPACE
#endif // Q3DSINPUTMANAGER_H
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