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authorJere Tuliniemi <jere.tuliniemi@qt.io>2018-05-17 12:19:20 +0300
committerJere Tuliniemi <jere.tuliniemi@qt.io>2018-05-23 08:27:59 +0000
commit3e8bbf01f8a2c91148eb60ee1e1ed9451d6d7436 (patch)
tree40045532fac7a7dd503e1d114c6efc9bf938a4fc
parenta861b8b1e9a50d4b8d70301cec3a769697389f27 (diff)
Update specular map documentation
Update the docs to reflect that the color of the specular map is now used. Task-number: QT3DS-1707 Change-Id: I09b9e20124aadc7c57a30a8b073da8f96607580f Reviewed-by: Mats Honkamaa <mats.honkamaa@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
-rw-r--r--doc/src/03-studio/7-inspector-palette.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/src/03-studio/7-inspector-palette.qdoc b/doc/src/03-studio/7-inspector-palette.qdoc
index 07492320..7f506ccc 100644
--- a/doc/src/03-studio/7-inspector-palette.qdoc
+++ b/doc/src/03-studio/7-inspector-palette.qdoc
@@ -717,7 +717,7 @@ material, chosen in the top-most property:
lights.}
\endlist
\li
- \b{Specular Map} - A grayscale image map to modulate the amount
+ \b{Specular Map} - An RGB image map to modulate the amount and the color
of specularity across the surface of the material. These values are
multiplied by the Specular Amount.
\li