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author | Mats Honkamaa <mats.honkamaa@qt.io> | 2018-09-18 08:35:45 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@qt.io> | 2018-09-20 04:46:23 +0000 |
commit | e694f4ec06986ee5b095c7dbdeb324ec7a648a93 (patch) | |
tree | 7359e172f0b020347751ed7c3f58a9afe767c722 | |
parent | 3ec0d129ab9d0237f0afb8421a422cabee4f6977 (diff) |
Document FOV horizontal property
Added description for FOV horizontal property.
Task-number: QT3DS-2344
Change-Id: Ic6aff1c875cd0a35f2da06b0dccfb28c238a4712
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
-rw-r--r-- | doc/src/03-studio/7-inspector-palette.qdoc | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/doc/src/03-studio/7-inspector-palette.qdoc b/doc/src/03-studio/7-inspector-palette.qdoc index 1cb89743..b7a46175 100644 --- a/doc/src/03-studio/7-inspector-palette.qdoc +++ b/doc/src/03-studio/7-inspector-palette.qdoc @@ -431,12 +431,19 @@ no foreshortening artifacts. \list \li - \b{Field of View} - For perspective cameras (ones without the - Orthographic box checked), this is the number of degrees between the - top and bottom edges of the camera frustum. The larger the value, the - stronger the sense of 3D in your scene. The horizontal field of view - is automatically calculated based on the aspect ratio of the + \target field of view + \b{Field of View} - By default, vertical field of view is used. This value is the + number of degrees between the top and bottom edges of the camera frustum. + The larger the value, the stronger the sense of 3D in your scene. The horizontal + field of view is automatically calculated based on the aspect ratio of the presentation as authored in Studio. + \note Field of view is ignored when using Orthographic cameras. +\li + \b{FOV Horizontal} - When enabled, the \l{field of view} value will be the number of + degrees between the left and right edges of the camera frustum. The vertical field of + view is then automatically calculated based on the aspect ratio of the presentation + as authored in Studio. This property can be used when you want to translate field of view values + from software that are using horizontal fov; Maya and Blender in most cases for example. \li \b{Clipping Start/End} - Content closer to the camera than the clipping start or farther than the clipping end will not be rendered. |