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authorMats Honkamaa <mats.honkamaa@qt.io>2018-09-18 08:35:45 +0300
committerTomi Korpipää <tomi.korpipaa@qt.io>2018-09-20 04:46:23 +0000
commite694f4ec06986ee5b095c7dbdeb324ec7a648a93 (patch)
tree7359e172f0b020347751ed7c3f58a9afe767c722
parent3ec0d129ab9d0237f0afb8421a422cabee4f6977 (diff)
Document FOV horizontal property
Added description for FOV horizontal property. Task-number: QT3DS-2344 Change-Id: Ic6aff1c875cd0a35f2da06b0dccfb28c238a4712 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
-rw-r--r--doc/src/03-studio/7-inspector-palette.qdoc17
1 files changed, 12 insertions, 5 deletions
diff --git a/doc/src/03-studio/7-inspector-palette.qdoc b/doc/src/03-studio/7-inspector-palette.qdoc
index 1cb89743..b7a46175 100644
--- a/doc/src/03-studio/7-inspector-palette.qdoc
+++ b/doc/src/03-studio/7-inspector-palette.qdoc
@@ -431,12 +431,19 @@ no foreshortening artifacts.
\list
\li
- \b{Field of View} - For perspective cameras (ones without the
- Orthographic box checked), this is the number of degrees between the
- top and bottom edges of the camera frustum. The larger the value, the
- stronger the sense of 3D in your scene. The horizontal field of view
- is automatically calculated based on the aspect ratio of the
+ \target field of view
+ \b{Field of View} - By default, vertical field of view is used. This value is the
+ number of degrees between the top and bottom edges of the camera frustum.
+ The larger the value, the stronger the sense of 3D in your scene. The horizontal
+ field of view is automatically calculated based on the aspect ratio of the
presentation as authored in Studio.
+ \note Field of view is ignored when using Orthographic cameras.
+\li
+ \b{FOV Horizontal} - When enabled, the \l{field of view} value will be the number of
+ degrees between the left and right edges of the camera frustum. The vertical field of
+ view is then automatically calculated based on the aspect ratio of the presentation
+ as authored in Studio. This property can be used when you want to translate field of view values
+ from software that are using horizontal fov; Maya and Blender in most cases for example.
\li
\b{Clipping Start/End} - Content closer to the camera than the
clipping start or farther than the clipping end will not be rendered.