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authorJere Tuliniemi <jere.tuliniemi@qt.io>2018-12-03 16:15:28 +0200
committerJere Tuliniemi <jere.tuliniemi@qt.io>2018-12-03 15:25:53 +0000
commit5a476f2d888aab2eb4a5c847af6be3d4e1cca727 (patch)
tree259fd6f06f7ef6fc7ba922d3482ba260f3568bde
parentf45720e80034b13f98ae3e65c86bb032940a4a3d (diff)
Refresh material after setting values
The editor didn't show the most up to date changes to the material in the scene view after setting values read from the materialdef file. Change-Id: I8f9499d7250489168e177ab150acd7836041c07c Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
-rw-r--r--src/Authoring/Client/Code/Core/Doc/DocumentEditor.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/Authoring/Client/Code/Core/Doc/DocumentEditor.cpp b/src/Authoring/Client/Code/Core/Doc/DocumentEditor.cpp
index 9663f920..3171f50c 100644
--- a/src/Authoring/Client/Code/Core/Doc/DocumentEditor.cpp
+++ b/src/Authoring/Client/Code/Core/Doc/DocumentEditor.cpp
@@ -2481,6 +2481,8 @@ public:
if (textureValues.contains(child.name))
setPropertyValues(child.handle, textureValues[child.name]);
}
+
+ m_Doc.GetCore()->GetDispatch()->FireImmediateRefreshInstance(instance);
}
void SetSlideName(TInstanceHandle inSlideInstance, TPropertyHandle propName,