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author | Mats Honkamaa <mats.honkamaa@qt.io> | 2019-02-12 16:08:07 +0200 |
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committer | Mats Honkamaa <mats.honkamaa@qt.io> | 2019-02-13 09:08:26 +0000 |
commit | 03aa208a77c7a8816ae49e86841e710d09efa6e5 (patch) | |
tree | f4c3f2864d5a255a57145d265d537fca1a4435d2 | |
parent | 85964eb75f8116343c1d22984acdc332b640c81b (diff) |
Create glossary page
Created a page with short explanations of terms used in Qt 3D Studio.
Most content is copied from other parts of the documentation.
Task-number: QT3DS-2829
Change-Id: Iaf02add4010d29578f7f07f725e78e9775f08bc9
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
-rw-r--r-- | doc/src/00-concepts.qdoc | 1 | ||||
-rw-r--r-- | doc/src/glossary.qdoc | 314 |
2 files changed, 315 insertions, 0 deletions
diff --git a/doc/src/00-concepts.qdoc b/doc/src/00-concepts.qdoc index 0858ee13..758180b1 100644 --- a/doc/src/00-concepts.qdoc +++ b/doc/src/00-concepts.qdoc @@ -100,6 +100,7 @@ interactive presentations, UIs and applications. \endlist \li \b {\l{Getting Help}} \list + \li \l{Glossary} \li \l{Studio Keyboard Shortcuts} \li \l{Viewer Keyboard Shortcuts} \endlist diff --git a/doc/src/glossary.qdoc b/doc/src/glossary.qdoc new file mode 100644 index 00000000..950b64be --- /dev/null +++ b/doc/src/glossary.qdoc @@ -0,0 +1,314 @@ +/**************************************************************************** +** +** Copyright (C) 2019 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:FDL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Free Documentation License Usage +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of +** this file. Please review the following information to ensure +** the GNU Free Documentation License version 1.3 requirements +** will be met: https://www.gnu.org/licenses/fdl-1.3.html. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + +\title Glossary +\page glossary.html + +This page provides short explanations of terms used in Qt 3D Studio. + +\table + \header + \li + Term + \li + Meaning + \row + \li + \l{Studio: Action Palette}{Action} + \li + Actions provide a way to create interactivity in a \l presentation without scripting. + \row + \li + \l{Studio: Action Palette}{Action palette} + \li + The action palette is used to manage \l {action}{actions} for the selected element. + \row + \li + \target {animation portion} + \l{Studio: Timeline Palette#Animation portion}{Animation Portion} + \li + To the right of the \l{scene graph} in the \l{timeline palette} is the actual \l timeline. + The \l{time bar}{time bars} for each element control element lifespan. + The \l keyframe markers control the timing of the animation. The \l playhead allows the + preview of animation effects. + \row + \li + \target application + \l{About Qt 3D Studio#Concepts}{Application} + \li + Your application is the entry point of your \l project. It is represented by a single + \l{uia}{.uia file} at the root of your project folder. This file references the + \l presentation and \l{sub-presentation}{sub-presentations} in your project. + The application is what is displayed by the \l Viewer. + \row + \li + \target asset + Asset + \li + Assets are elements which you can use in your \l presentation. Assets can be images, 3D + models, \l{effect}{effects}, fonts, \l{material}{materials}, \l{shader}{shaders}, + \l {behavior}{scripts} and \l{sub-presentation}{sub-presentations}. + \row + \li + Asset library + \li + Included in \l studio is a set of \l{asset}{assets} ranging from images to 3d models. + \row + \li + \l{Studio: Basic Objects Palette}{Basic objects palette} + \li + The Basic objects palette provides a mechanism for creating objects unique to a + \l presentation, not represented by a file on disk in your \l {project palette}. + \row + \li + \target behavior + \l{Using Behavior Scripts}{Behavior} + \li + Behavior scripts can be applied to objects to give the specific object a certain behavior. + \row + \li + \l{Studio: Basic Objects Palette#Component}{Component} + \li + Components are somewhat like mini-scenes. Although they are 3D geometry (not a 2D + composition of rendered layers), they have their own \l {slide}{slides} and + \l {timeline}{timelines}. + \row + \li + \l{Using Data Inputs}{Data input} + \li + This makes it possible to control \l timeline animations, object properties and + \l{slide}{slides} with data. + \row + \li + \l{Studio: Toolbar#Edit Cameras}{Edit cameras} + \li + Sometimes you want to move around the 3D space of your scene in the editor without + adjusting the final rendered view. \l Studio calls this concept edit cameras. + \row + \li + \target effect + \l{Applying Layer Effects}{Effect} + \li + Each \l layer in a \l presentation may have one or more post-processing effects + applied to the visual result + \row + \li + \l{Studio: Basic Objects Palette#Group}{Group} + \li + A group is an empty transform element. Attaching models to the group + (placing them as children of the group in the \l {timeline palette}) allows you to + move/rotate/scale/hide the group and have this affect all items within it. + \row + \li + .import file + \li + When importing 3D models of \e .fbx and \e .dae format to \l studio, they are converted to + \e .import files. + \row + \li + \l{Studio: Inspector Palette}{Inspector palette} + \li + The inspector palette is used to control values and animations of element properties. + \row + \li + \l{Animations#Interpolation}{Interpolation} + \li + Interpolation defines the easing of \l keyframe animations. + \row + \li + \target keyframe + \l{Animations}{Keyframe} + \li + A keyframe is a a time marker that stores the value of a property. + A keyframe can for example define the X position for an element. To create an animation, + add another keyframe for the X position of the same element but in another position on the + \l timeline. \l Studio will determine the correct X position for all frames between the + two keyframes. + \row + \li + \target layer + \l{About Qt 3D Studio#Concepts}{Layer} + \li + A single Studio \l presentation combines one or more layers. The visual result of each + layer comes from rendering a 3D scene, 2D scene (via an orthographic camera), + or \l{sub-presentation}{sub-presentation}. Layers are then composited with items on upper + layers drawing on top of the content on lower layers. + \row + \li + \l{Studio: Slide Palette#The Master Slide}{Master slide} + \li + Each scene and \l component have one master slide. + Elements placed on this \l slide exist on all slides of that scene or \l component. + \row + \li + \l{Materials and Shaders#Materials}{Material} + \li + Materials define how object surfaces are rendered in \l studio and \l viewer. You can create + your own basic materials, save them in your \l project, and assign them to objects. + \row + \li + \l{Studio: Scene View and Matte#Matte}{Matte} + \li + Surrounding the \l {scene view} is the matte. The matte may not be visible if your + \l presentation is larger than the available space. + \row + \li + Mesh + \li + The actual geometry of a 3D shape. + \row + \li + \target playhead + \l{Animations}{Playhead} + \li + The playhead in the \l timeline is used to set the time for new keyframes, and for previewing + animations. + \row + \li + \target presentation + \l{About Qt 3D Studio#Concepts}{Presentation} + \li + Presentations are represented by \l{uip}{.uip files} in your project. A presentation + has one or more \l{layer}{layers} composited to the screen, comprised of 2D assets + and 3D assets created in other applications. + + Each application can only have one main presentation shown on screen (specified by the + \l {uia}{.uia file}) but this presentation may reference other + \l{sub-presentation}{sub-presentations}, either on flat layers or as images and textures + drawn in a scene. + \row + \li + \target project + \l{About Qt 3D Studio#Concepts}{Project} + \li + A project is simply a folder on your computer holding all the assets needed for your + \l application. When you start a new project, a default folder structure will be created. + \row + \li + \target {project palette} + \l{Studio: Project Palette}{Project palette} + \li + The project palette displays the files and folders on disk for your \l project. + Only files usable by \l Studio are displayed in the palette. + \row + \li + QML Stream + \li + A QML stream is a \e .qml file used as a \l{sub-presentation}. + \row + \li + \l{Studio: Scene Camera Palette}{Scene Camera palette} + \li + The scene camera palette allows you to zoom in to pixel perfect level with the scene camera. + \row + \li + \target {scene graph} + \l{Studio: Timeline Palette#Scene Graph}{Scene graph} + \li + The left half of the \l{timeline palette} shows the scene graph where all elements in your + \l presentation for the current \l slide. + \row + \li + \target {scene view} + \l{Studio: Scene View and Matte#Scene View}{Scene view} + \li + The scene view is the center region of \l Studio, showing you the visual result of rendering + and compositing the \l{layer}{layers} of your \l presentation, and also allowing you to + select and transform elements graphically. + \row + \li + \target shader + \l{Materials}{Shader} + \li + Shaders are arbitrary GLSL Shaders, wrapped in a file format providing an artist-friendly + interface for adjusting properties in \l studio. + \row + \li + \l{Studio:Slide Palette}{Slide} + \li + A Studio \l presentation combines 3D assets with animations and slides. + Slides can be thought of as states and provide visual variations within the \l presentation. + \row + \li + \l{Studio:Slide Palette}{Slide palette} + \li + The slide palette shows all slides in a \l presentation or a \l component. + \row + \li + \target studio + \l{About Qt 3D Studio#Concepts}{Studio} + \li + An authoring tool for creating interactive 3D presentations and applications. + \row + \li + \target {sub-presentation} + \l{Using Sub-Presentations}{Sub-presentation} + \li + Sub-Presentations is a feature which allows a \l studio \l presentation (\l{uia}{.uia file}) + or a QML file to be embedded in a \l studio \l presentation. + \row + \li + \target {time bar} + \l{Studio: Timeline Palette#Adjusting Time Bars}{Time bar} + \li + Each element has a time bar in the \l timeline. The time bar control the lifespan + during which the element is active. + \row + \li + \target {timeline palette} + \l{Studio: Timeline Palette}{Timeline palette} + \li + The timeline palette provides direct access to all elements in your scene, + and also gives you control over the animation and timing within a \l slide. + + The timeline palette is comprised of two connected sections: the \l {scene graph} and the + \l {animation portion}. + \row + \li + \target uia + \l{About Qt 3D Studio#Concepts}{.uia file} + \li + The \e .uia file is the application file, it is by default located in the root folder of + your \l project. + \row + \li + \target uip + \l{About Qt 3D Studio#Concepts}{.uip file} + \li + The \e .iup file is a presentation file. A \l project can have one or more presentation files + located in \e presentations folder of your \l project. + \row + \li + \target viewer + \l{About Qt 3D Studio#Concepts}{Viewer} + \li + A runtime player to test and deploy interfaces created in \l Studio. +\endtable + +*/ |