diff options
author | Antti Määttä <antti.maatta@qt.io> | 2019-06-20 15:51:52 +0300 |
---|---|---|
committer | Antti Määttä <antti.maatta@qt.io> | 2019-06-20 16:50:44 +0300 |
commit | 696ff2d5e0d96420889cd61aa1e21dd23d51b6ac (patch) | |
tree | 6752f22856ead384e941709fd3b094362440d056 | |
parent | aca6fc7406608f4ba57f96de7655e6cbb13d1eb8 (diff) |
Fix editor mattecolor after matteEnabled changev2.4.0-rc
The matte is always enabled in the editor
Task-number: QT3DS-3542
Change-Id: Ic148fb664aa9f8f213d26a75f7860374d981a334
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Jari Karppinen <jari.karppinen@qt.io>
-rw-r--r-- | src/Authoring/Qt3DStudio/Render/StudioRendererTranslation.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Authoring/Qt3DStudio/Render/StudioRendererTranslation.cpp b/src/Authoring/Qt3DStudio/Render/StudioRendererTranslation.cpp index 82678986..13413793 100644 --- a/src/Authoring/Qt3DStudio/Render/StudioRendererTranslation.cpp +++ b/src/Authoring/Qt3DStudio/Render/StudioRendererTranslation.cpp @@ -2167,6 +2167,7 @@ void STranslation::PreRender(bool scenePreviewPass) CStudioPreferences::matteColor().greenF(), CStudioPreferences::matteColor().blueF(), 1.0f); m_Context.SetMatteColor(matteColor); + m_Context.setMatteEnabled(true); // Ensure the camera points where it should if (m_EditCameraEnabled && !scenePreviewPass) { m_EditCameraInfo.ApplyToCamera(m_EditCamera, theViewportDims); |