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authorMahmoud Badri <mahmoud.badri@qt.io>2019-05-06 16:23:06 +0300
committerMahmoud Badri <mahmoud.badri@qt.io>2019-05-06 16:50:30 +0000
commitd9e04d60fc7bd12187ef7cfab87d093fb90759ef (patch)
tree0021303a35b2fc5e5014c71eea40312716014cf1 /Studio/Content/Material Library/aluminium_anodized.shader
parentf4570615677464bcf3e69086320def6c6b8841ff (diff)
Update custom material shaders to work with alpha channel colors
Task-number: QT3DS-3395 Change-Id: I462629e7c4b616fde7f7c9354477b2ab3f836fb9 Reviewed-by: Jere Tuliniemi <jere.tuliniemi@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'Studio/Content/Material Library/aluminium_anodized.shader')
-rw-r--r--Studio/Content/Material Library/aluminium_anodized.shader2
1 files changed, 1 insertions, 1 deletions
diff --git a/Studio/Content/Material Library/aluminium_anodized.shader b/Studio/Content/Material Library/aluminium_anodized.shader
index f989cbcd..17da9fb3 100644
--- a/Studio/Content/Material Library/aluminium_anodized.shader
+++ b/Studio/Content/Material Library/aluminium_anodized.shader
@@ -153,7 +153,7 @@ void computeTemporaries()
vec4 computeLayerWeights( in float alpha )
{
vec4 color;
- color = fresnelLayer( normal, vec3( 22, 22, 22 ), 1.000000, vec4( base_color, 1.0).rgb, layers[0].layer, layers[0].base, alpha );
+ color = fresnelLayer( normal, vec3( 22, 22, 22 ), 1.000000, base_color.rgb, layers[0].layer, layers[0].base, alpha );
return color;
}