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author | Mats Honkamaa <mats.honkamaa@qt.io> | 2018-06-07 12:38:17 +0300 |
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committer | Mats Honkamaa <mats.honkamaa@qt.io> | 2018-06-07 11:32:16 +0000 |
commit | acce6a2b2cceaab41909349360408dedf27a0a29 (patch) | |
tree | d6e40f3d5c180b6d2cacdbf4be8eaf5bdbfdd123 /doc/src/03-studio/7-inspector-palette.qdoc | |
parent | 59a1ffa657c989d0aa270625d39b95f850b609b3 (diff) |
Update AO documentation
Updated AO documentation to make the AO threshold property more clear.
Task-number: QT3DS-61
Change-Id: I57422c79bfae6cd215f6bedb0f077b139a8da369
Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Diffstat (limited to 'doc/src/03-studio/7-inspector-palette.qdoc')
-rw-r--r-- | doc/src/03-studio/7-inspector-palette.qdoc | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/doc/src/03-studio/7-inspector-palette.qdoc b/doc/src/03-studio/7-inspector-palette.qdoc index 7f506ccc..c5bf36aa 100644 --- a/doc/src/03-studio/7-inspector-palette.qdoc +++ b/doc/src/03-studio/7-inspector-palette.qdoc @@ -284,6 +284,18 @@ in the Inspector palette: \note If you see AO shadowing on objects where there should be no shadowing, increase the AO Threshold value slightly to clip away close results. + \li + \note On objects with smooth shading, it is possible that AO makes the faces of an object appear + since AO occurs on the original mesh without smooth shading applied. To avoid this, + adjusting the AO Threshold value might help. Usually a value between 0.1 and 1.0 will give + a good result. + \raw HTML + <a href=images/ao-threshold.png> + \endraw + \image ao-threshold.png + \raw HTML + </a> + \endraw \endlist \li \b{AO Sampling Rate} - Larger values result in better AO quality |