summaryrefslogtreecommitdiffstats
path: root/doc/src/03-studio/7-inspector-palette.qdoc
diff options
context:
space:
mode:
authorMats Honkamaa <mats.honkamaa@qt.io>2018-06-07 12:38:17 +0300
committerMats Honkamaa <mats.honkamaa@qt.io>2018-06-07 11:32:16 +0000
commitacce6a2b2cceaab41909349360408dedf27a0a29 (patch)
treed6e40f3d5c180b6d2cacdbf4be8eaf5bdbfdd123 /doc/src/03-studio/7-inspector-palette.qdoc
parent59a1ffa657c989d0aa270625d39b95f850b609b3 (diff)
Update AO documentation
Updated AO documentation to make the AO threshold property more clear. Task-number: QT3DS-61 Change-Id: I57422c79bfae6cd215f6bedb0f077b139a8da369 Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io> Reviewed-by: Antti Määttä <antti.maatta@qt.io>
Diffstat (limited to 'doc/src/03-studio/7-inspector-palette.qdoc')
-rw-r--r--doc/src/03-studio/7-inspector-palette.qdoc12
1 files changed, 12 insertions, 0 deletions
diff --git a/doc/src/03-studio/7-inspector-palette.qdoc b/doc/src/03-studio/7-inspector-palette.qdoc
index 7f506ccc..c5bf36aa 100644
--- a/doc/src/03-studio/7-inspector-palette.qdoc
+++ b/doc/src/03-studio/7-inspector-palette.qdoc
@@ -284,6 +284,18 @@ in the Inspector palette:
\note If you see AO shadowing on objects where there should be
no shadowing, increase the AO Threshold value slightly to clip away
close results.
+ \li
+ \note On objects with smooth shading, it is possible that AO makes the faces of an object appear
+ since AO occurs on the original mesh without smooth shading applied. To avoid this,
+ adjusting the AO Threshold value might help. Usually a value between 0.1 and 1.0 will give
+ a good result.
+ \raw HTML
+ <a href=images/ao-threshold.png>
+ \endraw
+ \image ao-threshold.png
+ \raw HTML
+ </a>
+ \endraw
\endlist
\li
\b{AO Sampling Rate} - Larger values result in better AO quality