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authorTomi Korpipaa <tomi.korpipaa@qt.io>2018-05-16 11:08:33 +0300
committerTomi Korpipää <tomi.korpipaa@qt.io>2018-05-17 07:15:50 +0000
commitb60a582aebeff19fe9f0ba59d48b65ebc5a75370 (patch)
treee64f9ee4edd92a68f692156f2e64fb0a61ce77d6 /doc/src/03-studio/7-inspector-palette.qdoc
parent4276c67353aee6f014f49dded6fab6d34f218fe6 (diff)
Fix Studio and Best Practices documentation bugs
Task-number: QT3DS-1678 Task-number: QT3DS-1679 Change-Id: I16e9bde48fc8c18223e8214a4d05156537fa8f7d Reviewed-by: Mats Honkamaa <mats.honkamaa@qt.io> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'doc/src/03-studio/7-inspector-palette.qdoc')
-rw-r--r--doc/src/03-studio/7-inspector-palette.qdoc23
1 files changed, 7 insertions, 16 deletions
diff --git a/doc/src/03-studio/7-inspector-palette.qdoc b/doc/src/03-studio/7-inspector-palette.qdoc
index 560b0be2..9d75659b 100644
--- a/doc/src/03-studio/7-inspector-palette.qdoc
+++ b/doc/src/03-studio/7-inspector-palette.qdoc
@@ -672,6 +672,9 @@ material, chosen in the top-most property:
Lighter than \c Screen.
\endlist
\li
+ \b{Enable Vertex Colors} - Use vertex colors from the mesh. These will be multiplied by any other
+ colors specified for the material.
+\li
\b{Diffuse Color} - The base color for the material. Set to black
to create a purely-specular material (e.g. metals or mirrors).
\li
@@ -723,6 +726,8 @@ material, chosen in the top-most property:
general. Larger values increase the roughness, softening specular
highlights and blurring reflections.
\li
+ \b{Roughness Map} - An image to control the specular roughness of the material.
+\li
\b{Fresnel Power} - Decreases head-on reflections (looking
directly at the surface) while maintaining reflections seen at grazing
angles.
@@ -946,21 +951,7 @@ TODO: Only one font for now. More to be added?
horizontal spacing between every character pair.
\endlist
-\section1 Alias Properties
-
-An \l{studio-basic-objects-palette.html#alias}{alias} selected in
-the Timeline palette shows the following properties in the Inspector
-palette (in addition to the \l{transform-properties}{transform properties} described above):
-
-\list
-\li
- \b{Reference} - the node to create an alias of.
-\li
- \e{Note that you cannot create an alias of a Scene, Layer,
- Behavior, Material, Effect, or Image element. You can only alias items
- that have a transform, i.e. groups, components, cameras, lights,
- models, and text.}
-\endlist
+\omit
\section1 Path Properties
A \l{best-practices-paths.html}{path} selected in the
@@ -1085,5 +1076,5 @@ the following properties in the Inspector palette:
first anchor point, as is the \"Outgoing\" value for the last anchor
point.
\endlist
-
+\endomit
*/