diff options
author | Tomi Korpipaa <tomi.korpipaa@qt.io> | 2018-05-04 13:52:44 +0300 |
---|---|---|
committer | Tomi Korpipää <tomi.korpipaa@qt.io> | 2018-05-14 07:58:45 +0000 |
commit | 184ec7e548b03a21836fb3c69c517a5bf5b0f854 (patch) | |
tree | 70f9599d19c9fbfa1dca82040ee68123c14899de /examples | |
parent | 0dc12ad0f8c79cb444d7fba74a56683f7e4f42e9 (diff) |
Update SampleProject
Task-number: QT3DS-1541
Change-Id: Icda4411f35b724e03291f07a7ccd29d8136ac839
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Diffstat (limited to 'examples')
38 files changed, 783 insertions, 394 deletions
diff --git a/examples/studio3d/SampleProject/SampleProject.uia b/examples/studio3d/SampleProject/SampleProject.uia index d59165ec..3550fbe3 100644 --- a/examples/studio3d/SampleProject/SampleProject.uia +++ b/examples/studio3d/SampleProject/SampleProject.uia @@ -1,9 +1,13 @@ -<?xml version="1.0" encoding="UTF-8"?> -<application xmlns="http://qt.io/qt3dstudio/uia"> +<?xml version="1.0" encoding="UTF-8" ?> +<application> <assets initial="SampleProject"> - <presentation id="SampleProject" src="SampleProject.uip"/> + <presentation id="SampleProject" src="SampleProject.uip"/> + <presentation-qml id="mapView" args="scripts/Navigation.qml"/> + <dataInput name="speed" type="Ranged Number" min="0" max="260"/> + <dataInput name="rpm" type="Ranged Number" min="0" max="7"/> + <dataInput name="slide" type="String"/> + <dataInput name="dateAndTime" type="String"/> </assets> - <statemachine ref="#logic"> <visual-states> <state ref="Initial"> diff --git a/examples/studio3d/SampleProject/SampleProject.uip b/examples/studio3d/SampleProject/SampleProject.uip index 37b0cdfb..aaac343c 100644 --- a/examples/studio3d/SampleProject/SampleProject.uip +++ b/examples/studio3d/SampleProject/SampleProject.uip @@ -1,78 +1,521 @@ <?xml version="1.0" encoding="UTF-8" ?> <UIP version="3" > <Project > - <ProjectSettings author="" company="" presentationWidth="800" presentationHeight="800" maintainAspect="True" > - <CustomColors count="16" >#ff5500 #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors> + <ProjectSettings author="" company="" presentationWidth="1280" presentationHeight="480" maintainAspect="False" > + <CustomColors count="16" >#7391ff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors> </ProjectSettings> + <BufferData > + <ImageBuffer sourcepath="maps/Icon_TurnLeft_ON.png" hasTransparency="True" /> + <ImageBuffer sourcepath="maps/Rpm7.png" hasTransparency="True" /> + <ImageBuffer sourcepath="maps/kmh260.png" hasTransparency="True" /> + <ImageBuffer sourcepath="models/roundbg_1/maps/gradient.png" hasTransparency="True" /> + </BufferData> <Classes > - <Effect id="Corona" name="Corona" sourcepath="effects/Corona.effect" /> - <CustomMaterial id="simple_glass" name="simple_glass" sourcepath="materials/simple_glass.material" /> + <Effect id="VignetteEffect" name="VignetteEffect" sourcepath="effects/VignetteEffect.effect" /> </Classes> <Graph > - <Scene id="Scene" > - <Layer id="Layer2" > - <Camera id="Camera_001" /> - <Light id="Light_001" /> - <Model id="NeedleSpeed_001" name="NeedleSpeed" importid="NeedleSpeed" orientation="Right Handed" position="0 0 -0" rotation="0 -0 0" rotationorder="XYZr" scale="1 1 1" sourcepath="models/Speedometer/meshes/NeedleSpeed.mesh" > - <Material id="NeedleBlack_002" name="NeedleBlack" blendmode="Normal" diffuse="0 0 0" emissivepower="0" importid="NeedleBlack" opacity="100" specularamount="0" specularroughness="9.41177" /> - <Material id="NeedleWhite_002" /> - </Model> - <Effect id="Corona_001" class="#Corona" /> + <Scene id="Scene" controlledproperty="slide @slide" > + <Layer id="ClusterText" > + <Camera id="Camera_003" /> + <Group id="Telltales" > + <Component id="TurnSignals" > + <Group id="TurnSignals_001" > + <Model id="Icon_TurnLeft_ON2er" > + <Material id="Material_001" > + <Image id="Material_001_diffusemap" /> + </Material> + </Model> + <Model id="Icon_TurnLeft_ON" > + <Material id="Material_002" > + <Image id="Material_002_diffusemap" /> + </Material> + </Model> + </Group> + </Component> + </Group> + <Text id="DateAndTime" /> + </Layer> + <Layer id="Cluster3D2" > + <Camera id="Camera_002" /> + <Group id="Cluster_001" > + <Group id="Background_001" /> + <Group id="MainGauges" > + <Group id="LeftGauge_001" > + <Group id="GaugeBackground" > + <Group id="roundbg_1" importid="__import__root__" > + <Model id="qt_gauge_background_round_1" name="qt_gauge_background_round_1" importid="qt_gauge_background_round_1" orientation="Right Handed" position="0 0 -0" rotation="0 -0 0" rotationorder="XYZr" scale="1 1 1" sourcepath="models/roundbg_1/meshes/qt_gauge_background_round_1.mesh" > + <Material id="background_1" name="background_1" blendmode="Normal" diffuse="1 1 1" diffusemap="#background_1_diffusemap" emissivepower="0" importid="background_1" opacity="100" specularamount="0" > + <Image id="background_1_diffusemap" name="background_1_diffusemap" importid="background_1_diffusemap" sourcepath="models/roundbg_1/maps/gradient.png" /> + <Image id="background_1_specularreflection" /> + </Material> + </Model> + </Group> + <Group id="Ring_2" importid="__import__root__" > + <Model id="qt_gauge_ring_2" name="qt_gauge_ring_2" importid="qt_gauge_ring_2" orientation="Right Handed" position="0 0 -0" rotation="0 -0 0" rotationorder="XYZr" scale="1 1 1" 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opacity="100" specularamount="0" /> + </Model> + </Group> + </Group> + <Group id="GaugeNumbers" > + <Model id="kmh260" > + <Material id="Material_003" > + <Image id="Material_003_diffusemap" /> + </Material> + </Model> + </Group> + </Group> + <Group id="RightGauge_001" > + <Group id="GaugeBackground_001" > + <Group id="roundbg_1_001" importid="__import__root__" > + <Model id="qt_gauge_background_round_1_001" name="qt_gauge_background_round_1" importid="qt_gauge_background_round_1" orientation="Right Handed" position="0 0 -0" rotation="0 -0 0" rotationorder="XYZr" scale="1 1 1" sourcepath="models/roundbg_1/meshes/qt_gauge_background_round_1.mesh" > + <Material id="background_1_001" name="background_1" blendmode="Normal" diffuse="1 1 1" diffusemap="#background_1_001_diffusemap" emissivepower="0" importid="background_1" opacity="100" specularamount="0" > + <Image id="background_1_001_diffusemap" name="background_1_diffusemap" importid="background_1_diffusemap" sourcepath="models/roundbg_1/maps/gradient.png" /> + <Image id="background_1_001_specularreflection" /> + </Material> + </Model> + </Group> + <Group id="Ring_2_001" importid="__import__root__" > + <Model id="qt_gauge_ring_2_001" name="qt_gauge_ring_2" importid="qt_gauge_ring_2" orientation="Right Handed" position="0 0 -0" rotation="0 -0 0" rotationorder="XYZr" scale="1 1 1" sourcepath="models/Ring_2/meshes/qt_gauge_ring_2.mesh" > + <Material id="Default_white_002" name="Default_white" blendmode="Normal" diffuse="1 1 1" emissivepower="0" importid="Default_white" opacity="100" specularamount="0" > + <Image id="Default_white_002_specularreflection" /> + </Material> + </Model> + </Group> + </Group> + <Component id="GaugeNeedle_002" > + <Group id="GaugeNeedle_003" > + <Light id="Light_002" /> + <Group id="needle_2_001" importid="__import__root__" > + <Model id="qt_gauge_needles_2_001" name="qt_gauge_needles_2" importid="qt_gauge_needles_2" orientation="Right Handed" position="0 0 -0" 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<Model id="qt_gauge_tickmarks_8_small" name="qt_gauge_tickmarks_8_small" importid="qt_gauge_tickmarks_8_small" orientation="Right Handed" position="0 0 -0" rotation="0 -0 0" rotationorder="XYZr" scale="1 1 1" sourcepath="models/tickmark_8_small/meshes/qt_gauge_tickmarks_8_small.mesh" > + <Material id="Default_white_003" name="Default_white" blendmode="Normal" diffuse="1 1 1" emissivepower="0" importid="Default_white" opacity="100" specularamount="0" /> + </Model> + </Group> + </Group> + <Group id="GaugeNumbers_001" > + <Model id="Rpm7" > + <Material id="Material_004" > + <Image id="Material_004_diffusemap" /> + </Material> + </Model> + </Group> + <Group id="GaugeText_001" /> + </Group> + </Group> + </Group> </Layer> - <Layer id="Layer" > - <Camera id="Camera" /> - <Light id="Light" /> - <Group id="Speedometer" importid="__import__root__" > - <Group id="Group_Speedometer_Master" name="Group_Speedometer_Master" importid="Group_Speedometer_Master" orientation="Right Handed" position="0 0 -0" rotation="0 -0 0" rotationorder="XYZr" scale="1 1 1" > - <Model id="Speedometer_001" name="Speedometer" importid="Speedometer" orientation="Right Handed" position="0 0 -0" rotation="0 -0 0" rotationorder="XYZr" scale="1 1 1" sourcepath="models/Speedometer/meshes/Speedometer.mesh" > - <CustomMaterial id="BaseMetal" class="#simple_glass" /> - <ReferencedMaterial id="HighLight" /> - <Material id="NeedleWhite_001" name="NeedleWhite" blendmode="Normal" diffuse="0.8 0.8 0.8" emissivepower="0" importid="NeedleWhite_0005" opacity="100" specularamount="0" specularroughness="27.451" /> - <Material id="BlackMetalRing" name="BlackMetalRing" blendmode="Normal" diffuse="0.0578313 0.0578313 0.0578313" emissivepower="0" importid="BlackMetalRing" opacity="100" specularamount="0" specularroughness="99.8039" /> - <Material id="NeedleBlack_001" name="NeedleBlack" blendmode="Normal" diffuse="0 0 0" emissivepower="0" importid="NeedleBlack_0006" opacity="100" specularamount="0" specularroughness="9.41177" /> - <Material id="SpeedometerBg" name="SpeedometerBg" blendmode="Normal" diffuse="1 1 1" diffusemap="#SpeedometerBg_diffusemap" emissivepower="0" importid="SpeedometerBg" opacity="100" specularamount="0" specularroughness="9.41177" > - <Image id="SpeedometerBg_diffusemap" name="SpeedometerBg_diffusemap" importid="SpeedometerBg_diffusemap" sourcepath="models/Speedometer/maps/Speed.png" /> + <Layer id="Road3D" > + <Camera id="Camera_004" /> + <Light id="Light_001" /> + <Effect id="VignetteEffect_002" class="#VignetteEffect" /> + <Component id="Car" > + <Group id="Sportscar_15k" importid="__import__root__" > + <Model id="BodyFront" name="BodyFront" importid="BodyFront" orientation="Right Handed" position="-12.4369 103.274 765.204" rotation="-90 -0 0" rotationorder="XYZr" scale="9.85043 9.85043 9.85043" sourcepath="models/Sportscar_15k/meshes/BodyFront.mesh" > + <ReferencedMaterial id="glass_tex2" /> + <ReferencedMaterial id="rubber2" /> + <Material id="black2" name="black2" blendmode="Normal" diffuse="0 0 0" emissivepower="0" importid="black2" opacity="100" specularamount="0" specularroughness="0.980392" /> + <ReferencedMaterial id="body2" /> + </Model> + <Model id="backWheels" name="backWheels" importid="backWheels" orientation="Right Handed" position="326.242 131.284 491.438" rotation="-90 -0 0" rotationorder="XYZr" scale="9.85043 9.85043 9.85043" sourcepath="models/Sportscar_15k/meshes/backWheels.mesh" > + <Material id="chrome" name="chrome" blendmode="Normal" diffuse="0.668235 0.668235 0.705882" emissivepower="0" importid="chrome" opacity="100" specularamount="0" specularroughness="6.27451" > + <Image id="chrome_specularreflection" /> + </Material> + <Material id="rubber" name="rubber" blendmode="Normal" diffuse="0.095729 0.095729 0.095729" emissivepower="0" importid="rubber" opacity="100" specularamount="0" specularroughness="7.84314" /> + <Material id="rims" name="rims" blendmode="Normal" diffuse="0.142219 0.142219 0.142219" emissivepower="0" importid="rims" opacity="100" specularamount="0" specularroughness="6.27451" > + <Image id="rims_specularreflection" /> + </Material> + <Material id="silver" name="silver" blendmode="Normal" diffuse="0.476863 0.486275 0.486275" emissivepower="0" importid="silver" opacity="100" specularamount="0" specularroughness="6.47059" > + <Image id="silver_specularreflection" /> </Material> </Model> + <Model id="BodyBack" name="BodyBack" importid="BodyBack" orientation="Right Handed" position="-12.4369 103.274 765.204" rotation="-90 -0 0" rotationorder="XYZr" scale="9.85043 9.85043 9.85043" sourcepath="models/Sportscar_15k/meshes/BodyBack.mesh" > + <Material id="glass_tex" name="glass_tex" blendmode="Normal" diffuse="1 1 1" diffusemap="#glass_tex_diffusemap" emissivepower="0" importid="glass_tex" opacity="100" specularamount="0" specularroughness="5.88235" > + <Image id="glass_tex_diffusemap" name="glass_tex_diffusemap" importid="glass_tex_diffusemap" sourcepath="models/Sportscar_15k/maps/c_tex.jpg" /> + <Image id="glass_tex_specularreflection" /> + </Material> + <ReferencedMaterial id="chrome_001" /> + <ReferencedMaterial id="silver_001" /> + <Material id="body" name="body" blendmode="Normal" diffuse="0.527059 0.0313726 0.0313726" emissivepower="0" importid="body" opacity="100" specularamount="0" specularroughness="31.9608" > + <Image id="body_specularreflection" /> + </Material> + <ReferencedMaterial id="rubber_001" /> + <Material id="black" name="black" blendmode="Normal" diffuse="0 0 0" emissivepower="0" importid="black" opacity="100" specularamount="0" specularroughness="0.980392" > + <Image id="black_specularreflection" /> + </Material> + <Material id="d_glass" name="d_glass" blendmode="Normal" diffuse="0.160894 0.16512 0.154057" emissivepower="0" importid="d_glass" opacity="100" specularamount="0" specularroughness="6.27451" > + <Image id="d_glass_specularreflection" /> + </Material> + </Model> + <Model id="frontWheels" 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Slide" component="#Scene" > - <Add ref="#Layer" multisampleaa="SSAA" probebright="500" /> - <Add ref="#Camera" fov="30" position="0 0 -400" /> - <Add ref="#Light" brightness="200" lightdiffuse="1 1 1" lightspecular="0 0.666667 1" lighttype="Point" pivot="100 0 0" position="0 0 -50" > - <AnimationTrack property="rotation.x" type="EaseInOut" >0 0 100 100 5 0 100 100</AnimationTrack> - <AnimationTrack property="rotation.y" type="EaseInOut" >0 0 100 100 5 0 100 100</AnimationTrack> - <AnimationTrack property="rotation.z" type="EaseInOut" >0 45 100 100 5 -225 100 100</AnimationTrack> + <Add ref="#ClusterText" name="Telltales" multisampleaa="None" probebright="231" progressiveaa="None" temporalaa="True" /> + <Add ref="#Camera_003" fov="8.16" orthographic="True" position="0 0 -435" /> + <Add ref="#Telltales" name="Telltales" /> + <Add ref="#TurnSignals" name="TurnSignals" /> + <Add ref="#DateAndTime" name="DateAndTime" controlledproperty="dateAndTime textstring" font="TitilliumWeb-Regular" position="0 193 0" scale="0.2 0.2 0.2" size="120" textstring="Date and Time" /> + <Add ref="#Cluster3D2" name="Cluster3D" aodither="False" multisampleaa="4x" probe2fade="1" probebright="231" probefov="169.26" probehorizon="-1" progressiveaa="None" temporalaa="False" /> + <Add ref="#Camera_002" fov="8.16" position="0 0 -435" /> + <Add ref="#Cluster_001" name="Cluster" position="0 0 0" /> + <Add ref="#Background_001" name="Background" position="0 0 0" rotation="-90 0 0" scale="1.2 1.2 1.2" /> + <Add ref="#MainGauges" name="MainGauges" /> + <Add ref="#LeftGauge_001" name="LeftGauge" position="-52 0 0" rotation="-60 -30 0" scale="2 2 2" /> + <Add ref="#GaugeBackground" name="GaugeBackground" locked="False" position="0 0 0" scale="1 1 1" /> + <Add ref="#roundbg_1" name="roundbg_1" importfile="models/roundbg_1/roundbg_1.import" locked="False" scale="0.9 0.9 0.9" sourcepath="models/roundbg_1/roundbg_1.import" /> + <Add ref="#qt_gauge_background_round_1" 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ref="#black" importfile="models/Sportscar_15k/Sportscar_15k.import" specularreflection="#black_specularreflection" /> + <Add ref="#black_specularreflection" mappingmode="Environmental Mapping" sourcepath="maps/OpenfootageNET_garage-512.hdr" /> + <Add ref="#d_glass" diffuse="0.423529 0.423529 0.423529" importfile="models/Sportscar_15k/Sportscar_15k.import" specularamount="0.2" specularreflection="#d_glass_specularreflection" /> + <Add ref="#d_glass_specularreflection" mappingmode="Environmental Mapping" sourcepath="maps/OpenfootageNET_garage-512.hdr" /> + <Add ref="#frontWheels" endtime="4000" importfile="models/Sportscar_15k/Sportscar_15k.import" > + <AnimationTrack property="rotation.x" type="EaseInOut" >0 0 0 0 4 900 0 0</AnimationTrack> + <AnimationTrack property="rotation.y" type="EaseInOut" >0 0 0 0 4 0 0 0</AnimationTrack> + <AnimationTrack property="rotation.z" type="EaseInOut" >0 0 0 0 4 0 0 0</AnimationTrack> + </Add> + <Add ref="#chrome_002" name="chrome" endtime="4000" referencedmaterial="#chrome" /> + <Add ref="#rubber_002" name="rubber" endtime="4000" referencedmaterial="#rubber" /> + <Add ref="#rims_001" name="rims" endtime="4000" referencedmaterial="#rims" /> + <Add ref="#silver_002" name="silver" endtime="4000" referencedmaterial="#silver" /> + </State> + </State> + <State name="Master Slide" component="#Rectangle" > + <Add ref="#Rectangle_001" name="Rectangle" endtime="3000" opacity="100" position="0 -15 -518" rotation="90 0 0" scale="0.586792 95.052 1" sourcepath="#Rectangle" /> + <Add ref="#Default" diffusemap="#Default_diffusemap" /> + <Add ref="#Default_diffusemap" scalev="100" sourcepath="maps/road.png" tilingmodehorz="Tiled" tilingmodevert="Tiled" > + <AnimationTrack property="positionv" type="EaseInOut" >0 0 0 0 4 0.1 0 0</AnimationTrack> + </Add> + <State id="Rectangle-Slide1" name="Slide1" playmode="Looping" > + <Set ref="#Rectangle_001" endtime="4000" /> + </State> + </State> + <State name="Master Slide" component="#Map" > + <Add ref="#Map_001" name="Map" edgetess="1" endtime="3000" innertess="64" position="0 0 0" rotation="60 0 0" scale="1.4 1.4 1" sourcepath="#Rectangle" tessellation="None" /> + <Add ref="#Material" bumpamount="4.5" diffuselightwrap="0.24" diffusemap="#Material_diffusemap" displaceamount="0" fresnelPower="0" ior="0.17" opacity="100" shaderlighting="Pixel" specularamount="0.05" specularmodel="Default" specularroughness="0.11089" speculartint="0.607843 0.607843 0.607843" /> + <Add ref="#Material_diffusemap" scaleu="1" scalev="1" sourcepath="scripts/Map.jpg" subpresentation="mapView" tilingmodehorz="Tiled" tilingmodevert="Tiled" /> + <State id="Map-Slide1" name="Slide1" playmode="Looping" > + <Set ref="#Map_001" endtime="25000" /> </State> </State> </Logic> diff --git a/examples/studio3d/SampleProject/effects/Corona.effect b/examples/studio3d/SampleProject/effects/Corona.effect deleted file mode 100644 index 4fc77755..00000000 --- a/examples/studio3d/SampleProject/effects/Corona.effect +++ /dev/null @@ -1,97 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<Effect> - <MetaData> - <!--Creates a corona around a sprite.--> - <Property name="HBlurBias" formalName="Horizontal Blur" min="0" max="10" default="2" description="Amount of corona horizontally."/> - <Property name="VBlurBias" formalName="Vertical Blur" min="0" max="10" default="2" description="Amount of corona vertically."/> - <Property name="Trailfade" formalName="Fade Amount" min="0" max="1" default="0.8" description="0=no glow, 0.5=fade quickly, 1.0=persistent trails"/> - <Property name="GlowSampler" filter="nearest" clamp="clamp" type="Texture" /> - <Property name="GlowCol" formalName="Glow Color" type="Color" default="1 0.6 0.0" description="The color to use for the glow."/> - <Property name="NoiseSamp" formalName="Noise" filter="linear" clamp="repeat" default="./maps/effects/noise.png" type="Texture" description="Texture to be used for the noise texture"/> - <Property name="NoiseScale" formalName="Noise Density" min="0" max="10" default="2" description="The density of the noise in corona. The higher the value, the denser and smaller of the noise; the lower the value, the bigger of the noise scale."/> - <Property name="NoiseBright" formalName="Noise Brightness" min="0" max="5" default="4" description="Brightness of the noise."/> - <Property name="NoiseRatio" formalName="Noise Amount" min="0" max="1" default=".15" description="Magnitude of the noise."/> - <Property name="CrawlLen" formalName="Crawl Length" min="0" max="1" default=".3" description="Length of the corona trail in animation."/> - <Property name="CrawlAngle" formalName="Crawl Angle" default="0" description="Angle of the corona trail in animation."/> - <Property name="Sprite" filter="nearest" clamp="clamp" type="Texture" /> - </MetaData> - <Shaders> - <Shared> -#include "blur.glsllib" -uniform float AppFrame; // frame number since app starts -uniform float FPS; - </Shared> - <Shader name="CORONA_HBLUR"> - <Shared> -varying vec2 crawl; // corona crawl direction and magnitude - </Shared> - <VertexShader> -void vert () -{ - SetupHorizontalGaussianBlur(Texture0Info.x, HBlurBias, TexCoord); - // compute crawl - float alpha = radians(CrawlAngle + 180.0); - crawl = vec2(CrawlLen * sin(alpha), CrawlLen * cos(alpha)); -} - </VertexShader> - <FragmentShader> -void frag() -{ - //Passing in 1.0 means the value will not get alpha-multiplied again - float OutCol = GaussianAlphaBlur( GlowSampler, 1.0 ); - OutCol *= Trailfade; // fade away glow color - OutCol += texture2D_0( TexCoord ).a; // add glow color in the original tex area - - vec2 nuv = NoiseScale * TexCoord3 + AppFrame / FPS * crawl; - vec4 noise = texture2D_NoiseSamp(fract(nuv)); - float ns = (1.0 - NoiseRatio) + NoiseRatio * NoiseBright * noise.x; - OutCol *= ns; - gl_FragColor = vec4( OutCol ); -} - </FragmentShader> - </Shader> - <Shader name="CORONA_VBLUR"> - <VertexShader> -void vert () -{ - SetupVerticalGaussianBlur( Texture0Info.y, VBlurBias, TexCoord ); -} - </VertexShader> - <FragmentShader> -void frag() // PS_Blur_Vertical_9tap -{ - float OutCol = GaussianAlphaBlur( Texture0, Texture0Info.z ); - gl_FragColor = OutCol * vec4(GlowCol, 1.0); -} - </FragmentShader> - </Shader> - <Shader name="CORONA_BLEND"> - <VertexShader> -void vert() -{ -} - </VertexShader> - <FragmentShader> -void frag () -{ - vec4 src = texture2D_0( TexCoord ); - vec4 dst = texture2D_Sprite(TexCoord); - colorOutput( src * (1.0 - dst.a) + dst ); -} - </FragmentShader> - </Shader> - </Shaders> - <Passes> - <Buffer name="glow_buffer" type="ubyte" format="rgba" filter="linear" wrap="clamp" size="0.55" lifetime="scene"/> - <Buffer name="temp_buffer" type="ubyte" format="rgba" filter="linear" wrap="clamp" size="0.55" lifetime="frame"/> - - <Pass shader="CORONA_HBLUR" input="[source]" output="temp_buffer"> - <BufferInput param="GlowSampler" value="glow_buffer"/> - </Pass> - <Pass shader="CORONA_VBLUR" input="temp_buffer" output="glow_buffer"/> - - <Pass shader="CORONA_BLEND" input="glow_buffer"> - <BufferInput param="Sprite" value="[source]"/> - </Pass> - </Passes> -</Effect> diff --git a/examples/studio3d/SampleProject/effects/VignetteEffect.effect b/examples/studio3d/SampleProject/effects/VignetteEffect.effect new file mode 100644 index 00000000..a4591208 --- /dev/null +++ b/examples/studio3d/SampleProject/effects/VignetteEffect.effect @@ -0,0 +1,41 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<Effect> + <MetaData> + <Property name="vig_color" formalName="Vignet Color" type="Color" default="0.5 0.5 0.5" description="The color to use for the Vignetting."/> + <Property name="vig_strenght" formalName="Strenght" min="0" max="15" default="15.0" description="Strenght of Vignetting."/> + <Property name="vig_radius" formalName="Radius" min="0" max="5" default="0.35" description="Size of Vignetting."/> + </MetaData> + <Shaders> + <Shared></Shared> + <VertexShaderShared></VertexShaderShared> + <FragmentShaderShared></FragmentShaderShared> + <Shader name="main"> + <VertexShader></VertexShader> + <FragmentShader><![CDATA[ + +void frag() +{ + float radius = vig_radius; + vec4 origColor = texture2D_0(TexCoord); + vec2 uv = TexCoord.xy; + vec2 center = vec2(0.5); + + vec4 bg = origColor; + + uv *= 1.0 - uv.yx; + float vig = uv.x*uv.y * vig_strenght; + vig = pow(vig, vig_radius); + + vec4 vigmixcolor = vec4(vig_color,vig) * vec4(vig); + gl_FragColor = vec4(mix(origColor,vigmixcolor,1.0-vig)); + +} + ]]></FragmentShader> + </Shader> + </Shaders> + <Passes> + <Pass shader="main" input="[source]" output="[dest]"/> + </Passes> +</Effect> + + diff --git a/examples/studio3d/SampleProject/fonts/TitilliumWeb-Regular.ttf b/examples/studio3d/SampleProject/fonts/TitilliumWeb-Regular.ttf Binary files differnew file mode 100644 index 00000000..6da82193 --- /dev/null +++ b/examples/studio3d/SampleProject/fonts/TitilliumWeb-Regular.ttf diff --git a/examples/studio3d/SampleProject/maps/Icon_TurnLeft_ON.png b/examples/studio3d/SampleProject/maps/Icon_TurnLeft_ON.png Binary files differnew file mode 100644 index 00000000..d886ede9 --- /dev/null +++ b/examples/studio3d/SampleProject/maps/Icon_TurnLeft_ON.png diff --git a/examples/studio3d/SampleProject/maps/OpenfootageNET_garage-512.hdr b/examples/studio3d/SampleProject/maps/OpenfootageNET_garage-512.hdr Binary files differnew file mode 100644 index 00000000..015b4789 --- /dev/null +++ b/examples/studio3d/SampleProject/maps/OpenfootageNET_garage-512.hdr diff --git a/examples/studio3d/SampleProject/maps/Rpm7.png b/examples/studio3d/SampleProject/maps/Rpm7.png Binary files differnew file mode 100644 index 00000000..08ba173e --- /dev/null +++ b/examples/studio3d/SampleProject/maps/Rpm7.png diff --git a/examples/studio3d/SampleProject/maps/effects/noise.dds b/examples/studio3d/SampleProject/maps/effects/noise.dds Binary files differdeleted file mode 100644 index fdb5f205..00000000 --- a/examples/studio3d/SampleProject/maps/effects/noise.dds +++ /dev/null diff --git a/examples/studio3d/SampleProject/maps/gradient_lines_001.png b/examples/studio3d/SampleProject/maps/gradient_lines_001.png Binary files differnew file mode 100644 index 00000000..f63aa7cc --- /dev/null +++ b/examples/studio3d/SampleProject/maps/gradient_lines_001.png diff --git a/examples/studio3d/SampleProject/maps/kmh260.png b/examples/studio3d/SampleProject/maps/kmh260.png Binary files differnew file mode 100644 index 00000000..7a4aac67 --- /dev/null +++ b/examples/studio3d/SampleProject/maps/kmh260.png diff --git a/examples/studio3d/SampleProject/maps/materials/shadow.png b/examples/studio3d/SampleProject/maps/materials/shadow.png Binary files differdeleted file mode 100644 index 599b1ccc..00000000 --- a/examples/studio3d/SampleProject/maps/materials/shadow.png +++ /dev/null diff --git a/examples/studio3d/SampleProject/maps/materials/spherical_checker.png b/examples/studio3d/SampleProject/maps/materials/spherical_checker.png Binary files differdeleted file mode 100644 index e42394dd..00000000 --- a/examples/studio3d/SampleProject/maps/materials/spherical_checker.png +++ /dev/null diff --git a/examples/studio3d/SampleProject/maps/road.png b/examples/studio3d/SampleProject/maps/road.png Binary files differnew file mode 100644 index 00000000..ace1f612 --- /dev/null +++ b/examples/studio3d/SampleProject/maps/road.png diff --git a/examples/studio3d/SampleProject/materials/simple_glass.material b/examples/studio3d/SampleProject/materials/simple_glass.material deleted file mode 100644 index a6b4ee09..00000000 --- a/examples/studio3d/SampleProject/materials/simple_glass.material +++ /dev/null @@ -1,197 +0,0 @@ -<Material name="simple_glass" version="1.0"> - <MetaData > - <Property formalName="Environment Map" name="uEnvironmentTexture" description="Environment texture for the material" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="environment" default="./maps/materials/spherical_checker.png" category="Material"/> - <Property formalName="Enable Environment" name="uEnvironmentMappingEnabled" description="Enable environment mapping" type="Boolean" default="True" category="Material"/> - <Property formalName="Baked Shadow Map" name="uBakedShadowTexture" description="Baked shadow texture for the material" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="shadow" default="./maps/materials/shadow.png" category="Material"/> - <Property formalName="Enable Shadow Mapping" name="uShadowMappingEnabled" description="Enable shadow mapping" type="Boolean" default="False" category="Material"/> - <Property formalName="Fresnel Power" name="uFresnelPower" description="Fresnel power of the material" type="Float" default="1.0" category="Material"/> - <Property formalName="Minimum Opacity" name="uMinOpacity" description="Minimum opacity of the material" type="Float" default="0.5" category="Material"/> - <Property formalName="Reflectivity" name="reflectivity_amount" type="Float" min="0.000000" max="1.000000" default="1.000000" description="Reflectivity factor" category="Material"/> - <Property formalName="Glass ior" name="glass_ior" hidden="True" type="Float" default="1.100000" description="Index of refraction of the material" category="Material"/> - <Property formalName="Glass Color" name="glass_color" type="Color" default="0.9 0.9 0.9" description="Color of the material" category="Material"/> - </MetaData> - <Shaders type="GLSL" version="330"> - <Shader> - <Shared> </Shared> -<VertexShader> - </VertexShader> - <FragmentShader> - -// add enum defines -#define scatter_reflect 0 -#define scatter_transmit 1 -#define scatter_reflect_transmit 2 - -#define QT3DS_ENABLE_UV0 1 -#define QT3DS_ENABLE_WORLD_POSITION 1 -#define QT3DS_ENABLE_TEXTAN 1 -#define QT3DS_ENABLE_BINORMAL 0 - -#include "vertexFragmentBase.glsllib" - -// set shader output -out vec4 fragColor; - -// add structure defines -struct layer_result -{ - vec4 base; - vec4 layer; - mat3 tanFrame; -}; - - -// temporary declarations -vec3 ftmp0; - vec4 tmpShadowTerm; - -layer_result layers[1]; - -#include "SSAOCustomMaterial.glsllib" -#include "sampleLight.glsllib" -#include "sampleProbe.glsllib" -#include "sampleArea.glsllib" -#include "square.glsllib" -#include "calculateRoughness.glsllib" -#include "evalBakedShadowMap.glsllib" -#include "evalEnvironmentMap.glsllib" -#include "luminance.glsllib" -#include "microfacetBSDF.glsllib" -#include "physGlossyBSDF.glsllib" -#include "simpleGlossyBSDF.glsllib" -#include "abbeNumberIOR.glsllib" -#include "fresnelLayer.glsllib" -#include "refraction.glsllib" - -bool evalTwoSided() -{ - return( true ); -} - -vec3 computeFrontMaterialEmissive() -{ - return( vec3( 0, 0, 0 ) ); -} - -void computeFrontLayerColor( in vec3 normal, in vec3 lightDir, in vec3 viewDir, in vec3 lightDiffuse, in vec3 lightSpecular, in float materialIOR, float aoFactor ) -{ -#if QT3DS_ENABLE_CG_LIGHTING - layers[0].base += tmpShadowTerm * microfacetBSDF( layers[0].tanFrame, lightDir, viewDir, lightSpecular, materialIOR, 0.000000, 0.000000, scatter_reflect_transmit ); - -#endif -} - -void computeFrontAreaColor( in int lightIdx, in vec4 lightDiffuse, in vec4 lightSpecular ) -{ -#if QT3DS_ENABLE_CG_LIGHTING - layers[0].base += tmpShadowTerm * lightSpecular * sampleAreaGlossy( layers[0].tanFrame, varWorldPos, lightIdx, viewDir, 0.000000, 0.000000 ); - -#endif -} - -void computeFrontLayerEnvironment( in vec3 normal, in vec3 viewDir, float aoFactor ) -{ -#if !QT3DS_ENABLE_LIGHT_PROBE - layers[0].base += tmpShadowTerm * microfacetSampledBSDF( layers[0].tanFrame, viewDir, 0.000000, 0.000000, scatter_reflect_transmit ); - -#else - layers[0].base += tmpShadowTerm * sampleGlossyAniso( layers[0].tanFrame, viewDir, 0.000000, 0.000000 ); - -#endif -} - -vec3 computeBackMaterialEmissive() -{ - return( vec3(0, 0, 0) ); -} - -void computeBackLayerColor( in vec3 normal, in vec3 lightDir, in vec3 viewDir, in vec3 lightDiffuse, in vec3 lightSpecular, in float materialIOR, float aoFactor ) -{ -#if QT3DS_ENABLE_CG_LIGHTING - layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 ); - layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 ); -#endif -} - -void computeBackAreaColor( in int lightIdx, in vec4 lightDiffuse, in vec4 lightSpecular ) -{ -#if QT3DS_ENABLE_CG_LIGHTING - layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 ); - layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 ); -#endif -} - -void computeBackLayerEnvironment( in vec3 normal, in vec3 viewDir, float aoFactor ) -{ -#if !QT3DS_ENABLE_LIGHT_PROBE - layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 ); - layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 ); -#else - layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 ); - layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 ); -#endif -} - -float computeIOR() -{ - return( true ? 1.0 : luminance( vec3( abbeNumberIOR(glass_ior, 0.000000 ) ) ) ); -} - -float evalCutout() -{ - return( 1.000000 ); -} - -vec3 computeNormal() -{ - return( normal ); -} - -void computeTemporaries() -{ - ftmp0 = vec3( reflectivity_amount ); - tmpShadowTerm = evalBakedShadowMap( texCoord0 ); -} - -vec4 computeLayerWeights( in float alpha ) -{ - vec4 color; - color = layers[0].base * vec4( ftmp0, 1.0); - return color; -} - - -void initializeLayerVariables(void) -{ - // clear layers - layers[0].base = vec4(0.0, 0.0, 0.0, 1.0); - layers[0].layer = vec4(0.0, 0.0, 0.0, 1.0); - layers[0].tanFrame = orthoNormalize( tangentFrame( normal, varWorldPos ) ); -} - -vec4 computeGlass(in vec3 normal, in float materialIOR, in float alpha, in vec4 color) -{ - vec4 rgba = color; - float ratio = simpleFresnel( normal, materialIOR, uFresnelPower ); - vec3 absorb_color = ( log( glass_color )/-1.000000 ); - // prevent log(0) -> inf number issue - if ( isinf(absorb_color.r) ) absorb_color.r = 1.0; - if ( isinf(absorb_color.g) ) absorb_color.g = 1.0; - if ( isinf(absorb_color.b) ) absorb_color.b = 1.0; - rgba.rgb = mix(vec3(1.0) - absorb_color, rgba.rgb * (vec3(1.0) - absorb_color), ratio); - rgba.a = mix(uMinOpacity, alpha, ratio); - return rgba; -} - - </FragmentShader> - </Shader> - </Shaders> -<Passes > - <ShaderKey value="36"/> - <LayerKey count="1"/> - <Pass > - <Blending source="SrcAlpha" dest="OneMinusSrcAlpha"/> - <RenderState name="CullFace"/> - </Pass> -</Passes> -</Material> diff --git a/examples/studio3d/SampleProject/models/Ring_2/Ring_2.import b/examples/studio3d/SampleProject/models/Ring_2/Ring_2.import new file mode 100644 index 00000000..ca9354dc --- /dev/null +++ b/examples/studio3d/SampleProject/models/Ring_2/Ring_2.import @@ -0,0 +1,18 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP Version="1" > + <Project Revision="1" > + <Graph > + <Group id="__import__root__" > + <Model id="qt_gauge_ring_2" name="qt_gauge_ring_2" orientation="Right Handed" position="0 0 -0" rotation="0 -0 0" rotationorder="XYZr" scale="1 1 1" sourcepath="meshes/qt_gauge_ring_2.mesh" > + <Material id="Default_white" name="Default_white" blendmode="Normal" diffuse="1 1 1" emissivepower="0" opacity="100" specularamount="0" /> + </Model> + </Group> + </Graph> + <Import SrcFile="../../../../3D Models/Automotive/Cluster/Other/Ring_2.fbx" ImageDir="Images" MeshDir="Meshes" > + <Mesh > + <Source >qt_gauge_ring_2</Source> + <Dest >meshes/qt_gauge_ring_2.mesh</Dest> + </Mesh> + </Import> + </Project> +</UIP> diff --git a/examples/studio3d/SampleProject/models/Ring_2/meshes/qt_gauge_ring_2.mesh b/examples/studio3d/SampleProject/models/Ring_2/meshes/qt_gauge_ring_2.mesh Binary files differnew file mode 100644 index 00000000..743e448c --- /dev/null +++ b/examples/studio3d/SampleProject/models/Ring_2/meshes/qt_gauge_ring_2.mesh diff --git a/examples/studio3d/SampleProject/models/Speedometer/Speedometer.import b/examples/studio3d/SampleProject/models/Speedometer/Speedometer.import deleted file mode 100644 index d74ef62d..00000000 --- a/examples/studio3d/SampleProject/models/Speedometer/Speedometer.import +++ /dev/null @@ -1,39 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<UIP Version="1" > - <Project Revision="1" > - <Graph > - <Group id="__import__root__" > - <Group id="Group_Speedometer_Master" name="Group_Speedometer_Master" orientation="Right Handed" position="0 0 -0" rotation="0 -0 0" rotationorder="XYZr" scale="1 1 1" > - <Model id="NeedleSpeed" name="NeedleSpeed" orientation="Right Handed" position="0 0 -0" rotation="0 -0 0" rotationorder="XYZr" scale="1 1 1" sourcepath="meshes/NeedleSpeed.mesh" > - <Material id="NeedleBlack" name="NeedleBlack" blendmode="Normal" diffuse="0 0 0" emissivepower="0" opacity="100" specularamount="0" specularroughness="9.41177" /> - <Material id="NeedleWhite" name="NeedleWhite" blendmode="Normal" diffuse="0.8 0.8 0.8" emissivepower="0" opacity="100" specularamount="0" specularroughness="27.451" /> - </Model> - <Model id="Speedometer" name="Speedometer" orientation="Right Handed" position="0 0 -0" rotation="0 -0 0" rotationorder="XYZr" scale="1 1 1" sourcepath="meshes/Speedometer.mesh" > - <Material id="BaseMetal" name="BaseMetal" blendmode="Normal" diffuse="0.01728 0.01728 0.01728" emissivepower="0" opacity="100" specularamount="0" specularroughness="11.3725" /> - <Material id="HighLight" name="HighLight" blendmode="Normal" diffuse="0.298 0.54088 0.8" emissivepower="0" opacity="66.8675" specularamount="0" specularroughness="100" /> - <Material id="NeedleWhite_0005" name="NeedleWhite" blendmode="Normal" diffuse="0.8 0.8 0.8" emissivepower="0" opacity="100" specularamount="0" specularroughness="27.451" /> - <Material id="BlackMetalRing" name="BlackMetalRing" blendmode="Normal" diffuse="0.0578313 0.0578313 0.0578313" emissivepower="0" opacity="100" specularamount="0" specularroughness="99.8039" /> - <Material id="NeedleBlack_0006" name="NeedleBlack" blendmode="Normal" diffuse="0 0 0" emissivepower="0" opacity="100" specularamount="0" specularroughness="9.41177" /> - <Material id="SpeedometerBg" name="SpeedometerBg" blendmode="Normal" diffuse="1 1 1" diffusemap="SpeedometerBg_diffusemap" emissivepower="0" opacity="100" specularamount="0" specularroughness="9.41177" > - <Image id="SpeedometerBg_diffusemap" name="SpeedometerBg_diffusemap" sourcepath="maps/Speed.png" /> - </Material> - </Model> - </Group> - </Group> - </Graph> - <Import SrcFile="" ImageDir="Images" MeshDir="Meshes" > - <Image > - <Source >Speed.png</Source> - <Dest >maps/Speed.png</Dest> - </Image> - <Mesh > - <Source >Speedometer</Source> - <Dest >meshes/Speedometer.mesh</Dest> - </Mesh> - <Mesh > - <Source >NeedleSpeed</Source> - <Dest >meshes/NeedleSpeed.mesh</Dest> - </Mesh> - </Import> - </Project> -</UIP> diff --git a/examples/studio3d/SampleProject/models/Speedometer/maps/Speed.png b/examples/studio3d/SampleProject/models/Speedometer/maps/Speed.png Binary files differdeleted file mode 100644 index 84b7e4db..00000000 --- a/examples/studio3d/SampleProject/models/Speedometer/maps/Speed.png +++ /dev/null diff --git a/examples/studio3d/SampleProject/models/Speedometer/meshes/NeedleSpeed.mesh b/examples/studio3d/SampleProject/models/Speedometer/meshes/NeedleSpeed.mesh Binary files differdeleted file mode 100644 index 72220cd6..00000000 --- a/examples/studio3d/SampleProject/models/Speedometer/meshes/NeedleSpeed.mesh +++ /dev/null diff --git a/examples/studio3d/SampleProject/models/Speedometer/meshes/Speedometer.mesh b/examples/studio3d/SampleProject/models/Speedometer/meshes/Speedometer.mesh Binary files differdeleted file mode 100644 index 9f7ba34b..00000000 --- a/examples/studio3d/SampleProject/models/Speedometer/meshes/Speedometer.mesh +++ /dev/null diff --git a/examples/studio3d/SampleProject/models/Sportscar_15k/Sportscar_15k.import b/examples/studio3d/SampleProject/models/Sportscar_15k/Sportscar_15k.import new file mode 100644 index 00000000..32e0f192 --- /dev/null +++ b/examples/studio3d/SampleProject/models/Sportscar_15k/Sportscar_15k.import @@ -0,0 +1,62 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP Version="1" > + <Project Revision="1" > + <Graph > + <Group id="__import__root__" > + <Model id="BodyFront" name="BodyFront" orientation="Right Handed" position="-12.4369 103.274 765.204" rotation="-90 -0 0" rotationorder="XYZr" scale="9.85043 9.85043 9.85043" sourcepath="meshes/BodyFront.mesh" > + <Material id="glass_tex2" name="glass_tex2" blendmode="Normal" diffuse="1 1 1" diffusemap="glass_tex2_diffusemap" emissivepower="0" opacity="100" specularamount="0" specularroughness="5.88235" > + <Image id="glass_tex2_diffusemap" name="glass_tex2_diffusemap" sourcepath="maps/c_tex.jpg" /> + </Material> + <Material id="rubber2" name="rubber2" blendmode="Normal" diffuse="0.095729 0.095729 0.095729" emissivepower="0" opacity="100" specularamount="0" specularroughness="7.84314" /> + <Material id="black2" name="black2" blendmode="Normal" diffuse="0 0 0" emissivepower="0" opacity="100" specularamount="0" specularroughness="0.980392" /> + <Material id="body2" name="body2" blendmode="Normal" diffuse="0.527059 0.0313726 0.0313726" emissivepower="0" opacity="100" specularamount="0" specularroughness="31.9608" /> + </Model> + <Model id="backWheels" name="backWheels" orientation="Right Handed" position="326.242 131.284 491.438" rotation="-90 -0 0" rotationorder="XYZr" scale="9.85043 9.85043 9.85043" sourcepath="meshes/backWheels.mesh" > + <Material id="chrome" name="chrome" blendmode="Normal" diffuse="0.668235 0.668235 0.705882" emissivepower="0" opacity="100" specularamount="0" specularroughness="6.27451" /> + <Material id="rubber" name="rubber" blendmode="Normal" diffuse="0.095729 0.095729 0.095729" emissivepower="0" opacity="100" specularamount="0" specularroughness="7.84314" /> + <Material id="rims" name="rims" blendmode="Normal" diffuse="0.142219 0.142219 0.142219" emissivepower="0" opacity="100" specularamount="0" specularroughness="6.27451" /> + <Material id="silver" name="silver" blendmode="Normal" diffuse="0.476863 0.486275 0.486275" emissivepower="0" opacity="100" specularamount="0" specularroughness="6.47059" /> + </Model> + <Model id="BodyBack" name="BodyBack" orientation="Right Handed" position="-12.4369 103.274 765.204" rotation="-90 -0 0" rotationorder="XYZr" scale="9.85043 9.85043 9.85043" sourcepath="meshes/BodyBack.mesh" > + <Material id="glass_tex" name="glass_tex" blendmode="Normal" diffuse="1 1 1" diffusemap="glass_tex_diffusemap" emissivepower="0" opacity="100" specularamount="0" specularroughness="5.88235" > + <Image id="glass_tex_diffusemap" name="glass_tex_diffusemap" sourcepath="maps/c_tex.jpg" /> + </Material> + <Material id="chrome_0001" name="chrome" blendmode="Normal" diffuse="0.668235 0.668235 0.705882" emissivepower="0" opacity="100" specularamount="0" specularroughness="6.27451" /> + <Material id="silver_0001" name="silver" blendmode="Normal" diffuse="0.476863 0.486275 0.486275" emissivepower="0" opacity="100" specularamount="0" specularroughness="6.47059" /> + <Material id="body" name="body" blendmode="Normal" diffuse="0.527059 0.0313726 0.0313726" emissivepower="0" opacity="100" specularamount="0" specularroughness="31.9608" /> + <Material id="rubber_0002" name="rubber" blendmode="Normal" diffuse="0.095729 0.095729 0.095729" emissivepower="0" opacity="100" specularamount="0" specularroughness="7.84314" /> + <Material id="black" name="black" blendmode="Normal" diffuse="0 0 0" emissivepower="0" opacity="100" specularamount="0" specularroughness="0.980392" /> + <Material id="d_glass" name="d_glass" blendmode="Normal" diffuse="0.160894 0.16512 0.154057" emissivepower="0" opacity="100" specularamount="0" specularroughness="6.27451" /> + </Model> + <Model id="frontWheels" name="frontWheels" orientation="Right Handed" position="326.242 131.284 -518.562" rotation="169.137 -0 0" rotationorder="XYZr" scale="9.85043 9.85043 9.85043" sourcepath="meshes/frontWheels.mesh" > + <Material id="chrome_0002" name="chrome" blendmode="Normal" diffuse="0.668235 0.668235 0.705882" emissivepower="0" opacity="100" specularamount="0" specularroughness="6.27451" /> + <Material id="rubber_0003" name="rubber" blendmode="Normal" diffuse="0.095729 0.095729 0.095729" emissivepower="0" opacity="100" specularamount="0" specularroughness="7.84314" /> + <Material id="rims_0001" name="rims" blendmode="Normal" diffuse="0.142219 0.142219 0.142219" emissivepower="0" opacity="100" specularamount="0" specularroughness="6.27451" /> + <Material id="silver_0002" name="silver" blendmode="Normal" diffuse="0.476863 0.486275 0.486275" emissivepower="0" opacity="100" specularamount="0" specularroughness="6.47059" /> + </Model> + </Group> + </Graph> + <Import SrcFile="../../../Sportscar_15k.fbx" ImageDir="Images" MeshDir="Meshes" > + <Image > + <Source >c_tex.jpg</Source> + <Dest >maps/c_tex.jpg</Dest> + </Image> + <Mesh > + <Source >frontWheels</Source> + <Dest >meshes/frontWheels.mesh</Dest> + </Mesh> + <Mesh > + <Source >backWheels</Source> + <Dest >meshes/backWheels.mesh</Dest> + </Mesh> + <Mesh > + <Source >BodyBack</Source> + <Dest >meshes/BodyBack.mesh</Dest> + </Mesh> + <Mesh > + <Source >BodyFront</Source> + <Dest >meshes/BodyFront.mesh</Dest> + </Mesh> + </Import> + </Project> +</UIP> diff --git a/examples/studio3d/SampleProject/models/Sportscar_15k/maps/c_tex.jpg b/examples/studio3d/SampleProject/models/Sportscar_15k/maps/c_tex.jpg Binary files differnew file mode 100644 index 00000000..b1b3b100 --- /dev/null +++ b/examples/studio3d/SampleProject/models/Sportscar_15k/maps/c_tex.jpg diff --git a/examples/studio3d/SampleProject/models/Sportscar_15k/meshes/BodyBack.mesh b/examples/studio3d/SampleProject/models/Sportscar_15k/meshes/BodyBack.mesh Binary files differnew file mode 100644 index 00000000..bd1cd657 --- /dev/null +++ b/examples/studio3d/SampleProject/models/Sportscar_15k/meshes/BodyBack.mesh diff --git a/examples/studio3d/SampleProject/models/Sportscar_15k/meshes/BodyFront.mesh b/examples/studio3d/SampleProject/models/Sportscar_15k/meshes/BodyFront.mesh Binary files differnew file mode 100644 index 00000000..cb7705f8 --- /dev/null +++ b/examples/studio3d/SampleProject/models/Sportscar_15k/meshes/BodyFront.mesh diff --git a/examples/studio3d/SampleProject/models/Sportscar_15k/meshes/backWheels.mesh b/examples/studio3d/SampleProject/models/Sportscar_15k/meshes/backWheels.mesh Binary files differnew file mode 100644 index 00000000..bf15dd8f --- /dev/null +++ b/examples/studio3d/SampleProject/models/Sportscar_15k/meshes/backWheels.mesh diff --git a/examples/studio3d/SampleProject/models/Sportscar_15k/meshes/frontWheels.mesh b/examples/studio3d/SampleProject/models/Sportscar_15k/meshes/frontWheels.mesh Binary files differnew file mode 100644 index 00000000..5410200d --- /dev/null +++ b/examples/studio3d/SampleProject/models/Sportscar_15k/meshes/frontWheels.mesh diff --git a/examples/studio3d/SampleProject/models/needle_2/meshes/qt_gauge_needles_2.mesh b/examples/studio3d/SampleProject/models/needle_2/meshes/qt_gauge_needles_2.mesh Binary files differnew file mode 100644 index 00000000..6498edfc --- /dev/null +++ b/examples/studio3d/SampleProject/models/needle_2/meshes/qt_gauge_needles_2.mesh diff --git a/examples/studio3d/SampleProject/models/needle_2/needle_2.import b/examples/studio3d/SampleProject/models/needle_2/needle_2.import new file mode 100644 index 00000000..b4204ebf --- /dev/null +++ b/examples/studio3d/SampleProject/models/needle_2/needle_2.import @@ -0,0 +1,20 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP Version="1" > + <Project Revision="1" > + <Graph > + <Group id="__import__root__" > + <Model id="qt_gauge_needles_2" name="qt_gauge_needles_2" orientation="Right Handed" position="0 0 -0" rotation="0 -0 0" rotationorder="XYZr" scale="1 1 1" sourcepath="meshes/qt_gauge_needles_2.mesh" > + <Material id="qt_gauge_needles:red_transparent" name="qt_gauge_needles:red_transparent" blendmode="Normal" diffuse="1 1 1" emissivepower="0" opacity="100" specularamount="0" /> + <Material id="qt_gauge_needles:black_solid" name="qt_gauge_needles:black_solid" blendmode="Normal" diffuse="1 1 1" emissivepower="0" opacity="100" specularamount="0" /> + <Material id="qt_gauge_needles:solidWhite" name="qt_gauge_needles:solidWhite" blendmode="Normal" diffuse="1 1 1" emissivepower="0" opacity="100" specularamount="0" /> + </Model> + </Group> + </Graph> + <Import SrcFile="../../../../3D Models/Automotive/Cluster/Needles/needle_2.fbx" ImageDir="Images" MeshDir="Meshes" > + <Mesh > + <Source >qt_gauge_needles_2</Source> + <Dest >meshes/qt_gauge_needles_2.mesh</Dest> + </Mesh> + </Import> + </Project> +</UIP> diff --git a/examples/studio3d/SampleProject/models/roundbg_1/maps/gradient.png b/examples/studio3d/SampleProject/models/roundbg_1/maps/gradient.png Binary files differnew file mode 100644 index 00000000..70b9fb8b --- /dev/null +++ b/examples/studio3d/SampleProject/models/roundbg_1/maps/gradient.png diff --git a/examples/studio3d/SampleProject/models/roundbg_1/meshes/qt_gauge_background_round_1.mesh b/examples/studio3d/SampleProject/models/roundbg_1/meshes/qt_gauge_background_round_1.mesh Binary files differnew file mode 100644 index 00000000..511e46ca --- /dev/null +++ b/examples/studio3d/SampleProject/models/roundbg_1/meshes/qt_gauge_background_round_1.mesh diff --git a/examples/studio3d/SampleProject/models/roundbg_1/roundbg_1.import b/examples/studio3d/SampleProject/models/roundbg_1/roundbg_1.import new file mode 100644 index 00000000..653f759c --- /dev/null +++ b/examples/studio3d/SampleProject/models/roundbg_1/roundbg_1.import @@ -0,0 +1,24 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP Version="1" > + <Project Revision="1" > + <Graph > + <Group id="__import__root__" > + <Model id="qt_gauge_background_round_1" name="qt_gauge_background_round_1" orientation="Right Handed" position="0 0 -0" rotation="0 -0 0" rotationorder="XYZr" scale="1 1 1" sourcepath="meshes/qt_gauge_background_round_1.mesh" > + <Material id="background_1" name="background_1" blendmode="Normal" diffuse="1 1 1" diffusemap="background_1_diffusemap" emissivepower="0" opacity="100" specularamount="0" > + <Image id="background_1_diffusemap" name="background_1_diffusemap" sourcepath="maps/gradient.png" /> + </Material> + </Model> + </Group> + </Graph> + <Import SrcFile="../../../../3D Models/Automotive/Cluster/GaugeBackgrounds/roundbg_1.fbx" ImageDir="Images" MeshDir="Meshes" > + <Image > + <Source >roundbg_1.fbm/gradient.png</Source> + <Dest >maps/gradient.png</Dest> + </Image> + <Mesh > + <Source >qt_gauge_background_round_1</Source> + <Dest >meshes/qt_gauge_background_round_1.mesh</Dest> + </Mesh> + </Import> + </Project> +</UIP> diff --git a/examples/studio3d/SampleProject/models/tickmark_260/meshes/qt_gauge_tickmarks_260.mesh b/examples/studio3d/SampleProject/models/tickmark_260/meshes/qt_gauge_tickmarks_260.mesh Binary files differnew file mode 100644 index 00000000..d5119b00 --- /dev/null +++ b/examples/studio3d/SampleProject/models/tickmark_260/meshes/qt_gauge_tickmarks_260.mesh diff --git a/examples/studio3d/SampleProject/models/tickmark_260/tickmark_260.import b/examples/studio3d/SampleProject/models/tickmark_260/tickmark_260.import new file mode 100644 index 00000000..b95b5805 --- /dev/null +++ b/examples/studio3d/SampleProject/models/tickmark_260/tickmark_260.import @@ -0,0 +1,18 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP Version="1" > + <Project Revision="1" > + <Graph > + <Group id="__import__root__" > + <Model id="qt_gauge_tickmarks_260" name="qt_gauge_tickmarks_260" orientation="Right Handed" position="0 0 -0" rotation="0 -0 0" rotationorder="XYZr" scale="1 1 1" sourcepath="meshes/qt_gauge_tickmarks_260.mesh" > + <Material id="Default_white" name="Default_white" blendmode="Normal" diffuse="1 1 1" emissivepower="0" opacity="100" specularamount="0" /> + </Model> + </Group> + </Graph> + <Import SrcFile="../../../../3D Models/Automotive/Cluster/Tickmarks/tickmark_260.fbx" ImageDir="Images" MeshDir="Meshes" > + <Mesh > + <Source >qt_gauge_tickmarks_260</Source> + <Dest >meshes/qt_gauge_tickmarks_260.mesh</Dest> + </Mesh> + </Import> + </Project> +</UIP> diff --git a/examples/studio3d/SampleProject/models/tickmark_8_small/meshes/qt_gauge_tickmarks_8_small.mesh b/examples/studio3d/SampleProject/models/tickmark_8_small/meshes/qt_gauge_tickmarks_8_small.mesh Binary files differnew file mode 100644 index 00000000..32dd46db --- /dev/null +++ b/examples/studio3d/SampleProject/models/tickmark_8_small/meshes/qt_gauge_tickmarks_8_small.mesh diff --git a/examples/studio3d/SampleProject/models/tickmark_8_small/tickmark_8_small.import b/examples/studio3d/SampleProject/models/tickmark_8_small/tickmark_8_small.import new file mode 100644 index 00000000..d3437193 --- /dev/null +++ b/examples/studio3d/SampleProject/models/tickmark_8_small/tickmark_8_small.import @@ -0,0 +1,18 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP Version="1" > + <Project Revision="1" > + <Graph > + <Group id="__import__root__" > + <Model id="qt_gauge_tickmarks_8_small" name="qt_gauge_tickmarks_8_small" orientation="Right Handed" position="0 0 -0" rotation="0 -0 0" rotationorder="XYZr" scale="1 1 1" sourcepath="meshes/qt_gauge_tickmarks_8_small.mesh" > + <Material id="Default_white" name="Default_white" blendmode="Normal" diffuse="1 1 1" emissivepower="0" opacity="100" specularamount="0" /> + </Model> + </Group> + </Graph> + <Import SrcFile="../../../../3D Models/Automotive/Cluster/Tickmarks/tickmark_8_small.fbx" ImageDir="Images" MeshDir="Meshes" > + <Mesh > + <Source >qt_gauge_tickmarks_8_small</Source> + <Dest >meshes/qt_gauge_tickmarks_8_small.mesh</Dest> + </Mesh> + </Import> + </Project> +</UIP> diff --git a/examples/studio3d/SampleProject/scripts/Map.jpg b/examples/studio3d/SampleProject/scripts/Map.jpg Binary files differnew file mode 100644 index 00000000..4db7a3fd --- /dev/null +++ b/examples/studio3d/SampleProject/scripts/Map.jpg diff --git a/examples/studio3d/SampleProject/scripts/Navigation.qml b/examples/studio3d/SampleProject/scripts/Navigation.qml new file mode 100644 index 00000000..7635d985 --- /dev/null +++ b/examples/studio3d/SampleProject/scripts/Navigation.qml @@ -0,0 +1,74 @@ +/**************************************************************************** +** +** Copyright (C) 2018 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of the Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.0 + +Item { + width: 768 + height: 288 + + Image { + id: fakeMap + source: "./Map.jpg" + y: -231 + width: 768 + height: 462 + } + + PropertyAnimation { + target: fakeMap + property: "y" + loops: Animation.Infinite + duration: 25000 + running: true + from: -231 + to: 0 + } +} |