diff options
author | Määttä Antti <antti.maatta@qt.io> | 2018-05-07 16:55:50 +0300 |
---|---|---|
committer | Tomi Korpipää <tomi.korpipaa@qt.io> | 2018-05-11 06:46:32 +0000 |
commit | 91312dd53f17767736021ae0a60f69a6db3e4c1c (patch) | |
tree | e5f268adeb5919e997b694fbd220374ff6795e3d /examples | |
parent | 58afd08df356bea362453e6f77ba62c20b2075e5 (diff) |
Convert dds files to png
Leave the dds files in, but use the png files where they were used.
Task-number: QT3DS-926
Change-Id: I0844833767c80ea1f3abd0c55b68596caedfc9fe
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Diffstat (limited to 'examples')
-rw-r--r-- | examples/studio3d/SampleProject/effects/Corona.effect | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/studio3d/SampleProject/effects/Corona.effect b/examples/studio3d/SampleProject/effects/Corona.effect index bdbd1b72..4fc77755 100644 --- a/examples/studio3d/SampleProject/effects/Corona.effect +++ b/examples/studio3d/SampleProject/effects/Corona.effect @@ -7,7 +7,7 @@ <Property name="Trailfade" formalName="Fade Amount" min="0" max="1" default="0.8" description="0=no glow, 0.5=fade quickly, 1.0=persistent trails"/> <Property name="GlowSampler" filter="nearest" clamp="clamp" type="Texture" /> <Property name="GlowCol" formalName="Glow Color" type="Color" default="1 0.6 0.0" description="The color to use for the glow."/> - <Property name="NoiseSamp" formalName="Noise" filter="linear" clamp="repeat" default="./maps/effects/noise.dds" type="Texture" description="Texture to be used for the noise texture"/> + <Property name="NoiseSamp" formalName="Noise" filter="linear" clamp="repeat" default="./maps/effects/noise.png" type="Texture" description="Texture to be used for the noise texture"/> <Property name="NoiseScale" formalName="Noise Density" min="0" max="10" default="2" description="The density of the noise in corona. The higher the value, the denser and smaller of the noise; the lower the value, the bigger of the noise scale."/> <Property name="NoiseBright" formalName="Noise Brightness" min="0" max="5" default="4" description="Brightness of the noise."/> <Property name="NoiseRatio" formalName="Noise Amount" min="0" max="1" default=".15" description="Magnitude of the noise."/> @@ -94,4 +94,4 @@ void frag () <BufferInput param="Sprite" value="[source]"/> </Pass> </Passes> -</Effect>
\ No newline at end of file +</Effect> |