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authorOswald Buddenhagen <oswald.buddenhagen@qt.io>2017-10-06 11:49:09 +0000
committerOswald Buddenhagen <oswald.buddenhagen@qt.io>2017-10-06 16:58:43 +0200
commit07840524085bd1785b8f9142b03d942f678c5c51 (patch)
tree499c1674fdd1b3e0c07688d8e4e56748dfea2ca3 /src/Authoring/Studio/Render/StudioRendererImpl.h
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+/****************************************************************************
+**
+** Copyright (C) 2006 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#ifndef UIC_STUDIO_RENDERER_IMPL_H
+#define UIC_STUDIO_RENDERER_IMPL_H
+#pragma once
+#include "IStudioRenderer.h"
+#include "WGLRenderContext.h"
+#include "UICDMDataTypes.h"
+#include "UICDMSignals.h"
+#include "UICRenderContext.h"
+#include "StudioApp.h"
+#include "Doc.h"
+#include "UICDMStudioSystem.h"
+#include "ClientDataModelBridge.h"
+#include "IDocumentReader.h"
+#include "UICFileTools.h"
+#include "render/Qt3DSRenderContext.h"
+#include "foundation/Qt3DSVec4.h"
+#include "DispatchListeners.h"
+#include "Dispatch.h"
+#include "Core.h"
+#include "foundation/Qt3DSInvasiveSet.h"
+#include "UICRenderer.h"
+#include "UICRenderScene.h"
+#include "UICRenderNode.h"
+#include "UICRenderLayer.h"
+#include "UICRenderModel.h"
+#include "UICRenderDefaultMaterial.h"
+#include "UICRenderLight.h"
+#include "UICRenderCamera.h"
+#include "UICRenderImage.h"
+#include "UICRenderPresentation.h"
+#include "StudioProjectSettings.h"
+#include "UICRenderUIPSharedTranslation.h"
+#include "UICRenderBufferManager.h"
+#include "StudioFullSystem.h"
+#include "UICDMSignals.h"
+#include "CoreConst.h"
+#include "IDocumentEditor.h"
+#include "foundation/Qt3DSPlane.h"
+#include "foundation/Qt3DSQuat.h"
+#include "UICTextRenderer.h"
+#include "foundation/Qt3DSOption.h"
+#include "foundation/Qt3DSMathUtils.h"
+#include "UICRenderEffect.h"
+#include "UICRenderPath.h"
+#include "UICRenderPathSubPath.h"
+
+namespace uic {
+namespace studio {
+ using Q3DStudio::IDocumentReader;
+ using Q3DStudio::CUpdateableDocumentEditor;
+ using Q3DStudio::TIdentifier;
+ using Q3DStudio::IStudioRenderer;
+ using qt3ds::foundation::NVScopedRefCounted;
+ using qt3ds::QT3DSVec3;
+ using qt3ds::QT3DSQuat;
+ using qt3ds::QT3DSF32;
+ using qt3ds::QT3DSMat44;
+ using qt3ds::QT3DSMat33;
+ using qt3ds::QT3DSI32;
+ using qt3ds::QT3DSVec2;
+ using qt3ds::QT3DSVec4;
+ using qt3ds::NVMax;
+ using qt3ds::NVMin;
+ using qt3ds::QT3DSU32;
+ using qt3ds::foundation::Empty;
+ using qt3ds::foundation::InvasiveSet;
+ using qt3ds::foundation::nvhash_map;
+ using qt3ds::foundation::nvvector;
+ using qt3ds::foundation::rotationArc;
+ using qt3ds::foundation::Option;
+ using qt3ds::foundation::Empty;
+ using uic::render::IUICRenderContext;
+ using uic::render::SScene;
+ using uic::render::SLayer;
+ using uic::render::SNode;
+ using uic::render::SGraphObject;
+ using uic::render::SLight;
+ using uic::render::SCamera;
+ using uic::render::SDefaultMaterial;
+ using uic::render::SImage;
+ using uic::render::SModel;
+ using uic::render::SText;
+ using uic::render::GraphObjectTypes;
+ using uic::render::SRay;
+ using uic::render::ITextRenderer;
+ using uic::render::SEffect;
+ using uic::render::IEffectSystem;
+ using uic::render::SDynamicObject;
+ using uic::render::SCustomMaterial;
+ using uic::render::IDynamicObjectSystem;
+ using uic::render::ICustomMaterialSystem;
+ using uic::render::IBufferManager;
+ using uic::render::IPathManager;
+ using uic::render::SPath;
+ using uic::render::SPathSubPath;
+ using uic::render::SReferencedMaterial;
+ using qt3ds::render::CRegisteredString;
+ using qt3ds::render::IStringTable;
+ using UICDM::SFloat3;
+ using UICDM::SLong4;
+ using UICDM::SComposerObjectDefinitions;
+ using UICDM::CUICDMInstanceHandle;
+ using UICDM::CUICDMPropertyHandle;
+}
+}
+#endif