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authorMäättä Antti <antti.maatta@qt.io>2018-04-12 12:27:30 +0300
committerTomi Korpipää <tomi.korpipaa@qt.io>2018-04-27 03:22:53 +0000
commitce587826578771e90dc99992c527c228090e8a24 (patch)
tree217f8fc22830530eb2e526ec9dc28c1322fc061d /src/Authoring/Studio/Render/StudioVisualAidWidget.h
parent8a99aa395bf95bf7b5215f138400d7469d005da4 (diff)
Implement camera and lights perspective mode
Add visual representation for camera and lights. Add camera and light picking using billboards. Task-number: QT3DS-375 Task-number: QT3DS-376 Task-number: QT3DS-383 Change-Id: I36548a993aeeb44421a71d56248539687f2f3a68 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Diffstat (limited to 'src/Authoring/Studio/Render/StudioVisualAidWidget.h')
-rw-r--r--src/Authoring/Studio/Render/StudioVisualAidWidget.h107
1 files changed, 107 insertions, 0 deletions
diff --git a/src/Authoring/Studio/Render/StudioVisualAidWidget.h b/src/Authoring/Studio/Render/StudioVisualAidWidget.h
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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#ifndef QT3DS_STUDIO_VISUAL_AID_WIDGET_H
+#define QT3DS_STUDIO_VISUAL_AID_WIDGET_H
+
+#include "StudioWidget.h"
+#include "foundation/Qt3DSContainers.h"
+#include "render/Qt3DSRenderShaderProgram.h"
+
+#include "Qt3DSRenderNode.h"
+#include "Qt3DSRenderShaderCodeGeneratorV2.h"
+
+
+namespace qt3ds {
+namespace widgets {
+
+struct SVisualAidWidget
+{
+ SNode *m_node;
+ NVScopedRefCounted<NVRenderInputAssembler> m_billboard;
+ NVScopedRefCounted<NVRenderInputAssembler> m_cameraBox;
+ NVScopedRefCounted<NVRenderInputAssembler> m_directionalLight;
+ NVScopedRefCounted<NVRenderInputAssembler> m_pointLight;
+ NVScopedRefCounted<NVRenderInputAssembler> m_areaLight;
+ NVScopedRefCounted<NVRenderShaderProgram> m_renderCameraShader;
+ NVScopedRefCounted<NVRenderShaderProgram> m_renderShader;
+ NVScopedRefCounted<NVRenderShaderProgram> m_billboardShader;
+ NVScopedRefCounted<NVRenderTexture2D> m_billboardCameraTexture;
+ NVScopedRefCounted<NVRenderTexture2D> m_billboardLightTexture;
+
+ bool m_selected;
+ NVAllocatorCallback &m_allocator;
+ volatile QT3DSI32 mRefCount;
+
+ SVisualAidWidget(NVAllocatorCallback &inAlloc);
+
+ QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_allocator)
+
+ NVConstDataRef<NVRenderVertexBufferEntry> getCameraBoxAttributesAndStride(QT3DSU32 &stride);
+ NVConstDataRef<NVRenderVertexBufferEntry> getLightAttributesAndStride(QT3DSU32 &stride);
+ NVConstDataRef<NVRenderVertexBufferEntry> getBillboardAttributesAndStride(QT3DSU32 &stride);
+ void renderCamera(SNode *node, IRenderWidgetContext &inWidgetContext,
+ NVRenderContext &inRenderContext);
+ void renderLight(SNode *node, IRenderWidgetContext &inWidgetContext,
+ NVRenderContext &inRenderContext);
+ void renderBillboard(SNode *node, IRenderWidgetContext &inWidgetContext,
+ NVRenderContext &inRenderContext);
+ void SetNode(SNode *inNode);
+ NVRenderShaderProgram *createRenderShader(IRenderWidgetContext &inWidgetContext,
+ NVRenderContext &inRenderContext);
+ NVRenderShaderProgram *createBillboardShader(IRenderWidgetContext &inWidgetContext,
+ NVRenderContext &inRenderContext);
+ NVRenderShaderProgram *createRenderCameraShader(IRenderWidgetContext &inWidgetContext,
+ NVRenderContext &inRenderContext);
+ NVRenderInputAssembler *createCameraBox(IRenderWidgetContext &inWidgetContext,
+ NVRenderContext &inRenderContext);
+ NVRenderInputAssembler *createBillboard(IRenderWidgetContext &inWidgetContext,
+ NVRenderContext &inRenderContext);
+ NVRenderInputAssembler *createDirectionalLight(IRenderWidgetContext &inWidgetContext,
+ NVRenderContext &inRenderContext);
+ NVRenderInputAssembler *createPointLight(IRenderWidgetContext &inWidgetContext,
+ NVRenderContext &inRenderContext);
+ NVRenderInputAssembler *createAreaLight(IRenderWidgetContext &inWidgetContext,
+ NVRenderContext &inRenderContext);
+ void Render(IRenderWidgetContext &inWidgetContext, NVRenderContext &inRenderContext);
+
+ bool pick(IRenderWidgetContext &inWidgetContext, float &dist,
+ QT3DSVec2 viewport, QT3DSVec2 pos);
+
+ void setSelected(bool selected)
+ {
+ m_selected = selected;
+ }
+
+ static SVisualAidWidget &CreateVisualAidWidget(NVAllocatorCallback &inAlloc);
+};
+
+}
+}
+
+
+#endif // QT3DS_STUDIO_VISUAL_AID_WIDGET_H