diff options
author | Pasi Keränen <pasi.keranen@qt.io> | 2019-04-17 15:08:15 +0300 |
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committer | Pasi Keränen <pasi.keranen@qt.io> | 2019-04-29 10:15:50 +0000 |
commit | 87477a7ed556e7ee575d4376d4d72026bd5ce3e1 (patch) | |
tree | 4e9f45c10237a45c0fefaca4c8d72c9680a69b71 /src/Runtime/Source/runtime/Qt3DSApplication.h | |
parent | 34948f16dab26d876635f46842244f9ff54f5912 (diff) |
Remove unused code
Remove stateapplication (Architect integration) code. Remove perflog
code.
Task-number: QT3DS-3331
Change-Id: I208cce7551b3d332fb7905ae7cd4151c883b3728
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Diffstat (limited to 'src/Runtime/Source/runtime/Qt3DSApplication.h')
-rw-r--r-- | src/Runtime/Source/runtime/Qt3DSApplication.h | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/src/Runtime/Source/runtime/Qt3DSApplication.h b/src/Runtime/Source/runtime/Qt3DSApplication.h index d4dba733..2e7eabad 100644 --- a/src/Runtime/Source/runtime/Qt3DSApplication.h +++ b/src/Runtime/Source/runtime/Qt3DSApplication.h @@ -112,28 +112,9 @@ public: virtual Q3DStudio::IRuntimeFactoryCore &GetRuntimeFactoryCore() = 0; virtual void HideFPS(bool flag) = 0; - virtual qt3ds::state::debugger::ISceneGraphRuntimeDebugger &GetSceneGraphDebugger() = 0; - virtual qt3ds::state::debugger::IDebugger &GetStateDebugger() = 0; virtual IActivityZoneManager &GetActivityZoneManager() = 0; virtual IElementAllocator &GetElementAllocator() = 0; - // Debugging is disabled by default. - // This is expected be be called before load and will not immediately connect. - // until we have a valid presentation directory (which is required for the debug system - // at the other end of the connection). - // listen - either list for a connection else actively connect to a server. - // inServer - if listen is false, then the server addr to connect to. Ignored if server is - // true - // inPort - If listen is false, the port on server to connect to, else port to open up - // socket on. - virtual void EnableDebugging(bool inListen = false, const char8_t *inServer = NULL, - int inPort = 0) = 0; - - // State machine is enabled by default - // Disable state machine is meant to disable internal statemachine, but may plug in an - // external statemachine - virtual void DisableStateMachine() = 0; - // nonblocking call to begin loading, loads uia file alone and returns. virtual bool BeginLoad(const QString &sourcePath, const QStringList &variantList) = 0; |