summaryrefslogtreecommitdiffstats
path: root/src/Runtime/Source/runtime/Qt3DSApplication.h
diff options
context:
space:
mode:
authorPasi Keränen <pasi.keranen@qt.io>2019-04-17 15:08:15 +0300
committerPasi Keränen <pasi.keranen@qt.io>2019-04-29 10:15:50 +0000
commit87477a7ed556e7ee575d4376d4d72026bd5ce3e1 (patch)
tree4e9f45c10237a45c0fefaca4c8d72c9680a69b71 /src/Runtime/Source/runtime/Qt3DSApplication.h
parent34948f16dab26d876635f46842244f9ff54f5912 (diff)
Remove unused code
Remove stateapplication (Architect integration) code. Remove perflog code. Task-number: QT3DS-3331 Change-Id: I208cce7551b3d332fb7905ae7cd4151c883b3728 Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Diffstat (limited to 'src/Runtime/Source/runtime/Qt3DSApplication.h')
-rw-r--r--src/Runtime/Source/runtime/Qt3DSApplication.h19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/Runtime/Source/runtime/Qt3DSApplication.h b/src/Runtime/Source/runtime/Qt3DSApplication.h
index d4dba733..2e7eabad 100644
--- a/src/Runtime/Source/runtime/Qt3DSApplication.h
+++ b/src/Runtime/Source/runtime/Qt3DSApplication.h
@@ -112,28 +112,9 @@ public:
virtual Q3DStudio::IRuntimeFactoryCore &GetRuntimeFactoryCore() = 0;
virtual void HideFPS(bool flag) = 0;
- virtual qt3ds::state::debugger::ISceneGraphRuntimeDebugger &GetSceneGraphDebugger() = 0;
- virtual qt3ds::state::debugger::IDebugger &GetStateDebugger() = 0;
virtual IActivityZoneManager &GetActivityZoneManager() = 0;
virtual IElementAllocator &GetElementAllocator() = 0;
- // Debugging is disabled by default.
- // This is expected be be called before load and will not immediately connect.
- // until we have a valid presentation directory (which is required for the debug system
- // at the other end of the connection).
- // listen - either list for a connection else actively connect to a server.
- // inServer - if listen is false, then the server addr to connect to. Ignored if server is
- // true
- // inPort - If listen is false, the port on server to connect to, else port to open up
- // socket on.
- virtual void EnableDebugging(bool inListen = false, const char8_t *inServer = NULL,
- int inPort = 0) = 0;
-
- // State machine is enabled by default
- // Disable state machine is meant to disable internal statemachine, but may plug in an
- // external statemachine
- virtual void DisableStateMachine() = 0;
-
// nonblocking call to begin loading, loads uia file alone and returns.
virtual bool BeginLoad(const QString &sourcePath, const QStringList &variantList) = 0;