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-rw-r--r--Studio/Content/Effect Library/Depth Of Field HQ Blur.effect6
1 files changed, 3 insertions, 3 deletions
diff --git a/Studio/Content/Effect Library/Depth Of Field HQ Blur.effect b/Studio/Content/Effect Library/Depth Of Field HQ Blur.effect
index 71250722..6649bf7f 100644
--- a/Studio/Content/Effect Library/Depth Of Field HQ Blur.effect
+++ b/Studio/Content/Effect Library/Depth Of Field HQ Blur.effect
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8" ?>
<Effect>
<MetaData>
- <Property name="FocusDistance" formalName="Focus Distance" description="Objects exactly distance +- &quot;In Focus Width&quot; from the camera will be in focus" default="600"/>
- <Property name="FocusWidth" formalName="Depth of Field" description="Objects within this range of Focus Distance will be in focus" default="20"/>
- <Property name="DepthDebug" formalName="Debug Focus Rendering" type="Boolean" description="Allows you to see exactly how the Focus variables work. Black objects are in focus, white are blurred" default="False"/>
+ <Property name="FocusDistance" formalName="Focus Distance" description="Objects exactly distance +- &quot;In Focus Width&quot;\nfrom the camera will be in focus" default="600"/>
+ <Property name="FocusWidth" formalName="Depth of Field" description="Objects within this range of Focus\nDistance will be in focus" default="20"/>
+ <Property name="DepthDebug" formalName="Debug Focus Rendering" type="Boolean" description="Allows you to see exactly how the Focus\nvariables work. Black objects are in\nfocus, white are blurred" default="False"/>
<Property name="DepthSampler" type="Texture" filter="nearest" clamp="clamp"/>
<Property name="SourceSampler" type="Texture" filter="linear" clamp="clamp"/>
</MetaData>