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-rw-r--r--Studio/Content/Effect Library/LightTable.effect2
1 files changed, 1 insertions, 1 deletions
diff --git a/Studio/Content/Effect Library/LightTable.effect b/Studio/Content/Effect Library/LightTable.effect
index 0c8b84f0..91f59131 100644
--- a/Studio/Content/Effect Library/LightTable.effect
+++ b/Studio/Content/Effect Library/LightTable.effect
@@ -181,7 +181,7 @@ void frag()
// We are basically acting as if the objects on the layer are occluders
// so the alpha as a result of blurring is like a transparency.
// The behavior is that the brighter the light is, the more of a "gap" there is
- vec3 backlight = LightCol * LightBrt;
+ vec3 backlight = LightCol.rgb * LightBrt;
// Assume that the color map I'm using already tells us what N.dot.L is (for now)
float translucency = exp2( -overTrn * OverlayTrans );