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-rw-r--r--Studio/Content/Effect Library/Stylize - Scatter.effect4
1 files changed, 2 insertions, 2 deletions
diff --git a/Studio/Content/Effect Library/Stylize - Scatter.effect b/Studio/Content/Effect Library/Stylize - Scatter.effect
index b30df215..9d37b1c8 100644
--- a/Studio/Content/Effect Library/Stylize - Scatter.effect
+++ b/Studio/Content/Effect Library/Stylize - Scatter.effect
@@ -4,8 +4,8 @@
<!--Scatters the pixels in a layer, creating a blurry or smeared appearance. Without changing the color of each individual pixel, the Scatter effect redistributes the pixels randomly, but in the same general area as their original positions.-->
<Property name="NoiseSamp" formalName="Noise" filter="linear" clamp="repeat" type="Texture" default="./maps/effects/brushnoise.dds" hidden="True"/>
<Property name="Amount" formalName="Scatter Amount" min="0" max="127" default="20.0" description="Determines how much to scatter."/>
- <Property name="dir" formalName="Grain" list="Both:Horizontal:Vertical" default="Both" description="The direction in which to scatter the pixels - horizontally or vertically. Select Both to scatter pixels in all directions."/>
- <Property name="isRand" formalName="Randomize Every Frame" type="Boolean" default="False" description="Specifies whether scattering changes at each frame. To animate scattering without keyframes, select the Randomize Every Frame option."/>
+ <Property name="dir" formalName="Grain" list="Both:Horizontal:Vertical" default="Both" description="The direction in which to scatter the\npixels, horizontally or vertically.\nSelect Both to scatter pixels in all directions."/>
+ <Property name="isRand" formalName="Randomize Every Frame" type="Boolean" default="False" description="Specifies whether scattering changes at\neach frame. To animate scattering without\nkeyframes, select the Randomize Every Frame\noption."/>
</MetaData>
<Shaders>
<Shader>