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-rw-r--r--Studio/Content/Material Library/aluminium_anodized.material2
1 files changed, 1 insertions, 1 deletions
diff --git a/Studio/Content/Material Library/aluminium_anodized.material b/Studio/Content/Material Library/aluminium_anodized.material
index 7eee8083..f989cbcd 100644
--- a/Studio/Content/Material Library/aluminium_anodized.material
+++ b/Studio/Content/Material Library/aluminium_anodized.material
@@ -4,7 +4,7 @@
<Property formalName="Enable Environment" name="uEnvironmentMappingEnabled" description="Enable environment mapping" type="Boolean" default="True" category="Material"/>
<Property formalName="Baked Shadow Map" name="uBakedShadowTexture" description="Baked shadow texture for the material" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="shadow" default="./maps/materials/shadow.png" category="Material"/>
<Property formalName="Shadow Mapping" name="uShadowMappingEnabled" description="Enable shadow mapping" type="Boolean" default="False" category="Material"/>
- <Property formalName="Roughness" name="roughness" type="Float" min="0.000000" max="1.000000" default="0.300000" description="Roughness of the material. 0 is fully specular, 1 is fully diffuse" category="Material"/>
+ <Property formalName="Roughness" name="roughness" type="Float" min="0.000000" max="1.000000" default="0.300000" description="Roughness of the material.\n0 = fully specular\n1 = fully diffuse" category="Material"/>
<Property formalName="Base color" name="base_color" type="Color" default="0.7 0.7 0.7" description="Color of the material" category="Material"/>
</MetaData>
<Shaders type="GLSL" version="330">