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-rw-r--r--Studio/Content/Material Library/mesh_fence.material2
1 files changed, 1 insertions, 1 deletions
diff --git a/Studio/Content/Material Library/mesh_fence.material b/Studio/Content/Material Library/mesh_fence.material
index c9f2348e..df5d8170 100644
--- a/Studio/Content/Material Library/mesh_fence.material
+++ b/Studio/Content/Material Library/mesh_fence.material
@@ -6,7 +6,7 @@
<Property formalName="Shadow Mapping" name="uShadowMappingEnabled" description="Enable shadow mapping" type="Boolean" default="False" category="Material"/>
<Property formalName="Index of Refraction" name="material_ior" type="Float" default="15.000000" description="Index of refraction of the material" category="Material"/>
<Property formalName="Glossiness" name="glossy_weight" type="Float" min="0.000000" max="1.000000" default="0.500000" description="Reflectivity factor at incident angles" category="Material"/>
- <Property formalName="Roughness" name="roughness" type="Float" min="0.000000" max="1.000000" default="0.250000" description="Roughness of the material. 0 is fully specular, 1 is fully diffuse" category="Material"/>
+ <Property formalName="Roughness" name="roughness" type="Float" min="0.000000" max="1.000000" default="0.250000" description="Roughness of the material.\n0 = fully specular\n1 = fully diffuse" category="Material"/>
<Property formalName="Diffuse Map" name="diffuse_texture" description="Diffuse texture of the material" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="diffuse" default="./maps/materials/cyclone_mesh_fencing.png" category="Material"/>
<Property formalName="Tiling" name="texture_tiling" type="Float2" default="3 3" description="Scaling of the textures" category="Material"/>
<Property formalName="Bump Map" name="bump_texture" description="Bump texture of the material" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="bump" default="./maps/materials/cyclone_mesh_fencing_normal.png" category="Material"/>