diff options
Diffstat (limited to 'Studio/Content/Material Library/rubber_studded_black.material')
-rw-r--r-- | Studio/Content/Material Library/rubber_studded_black.material | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Studio/Content/Material Library/rubber_studded_black.material b/Studio/Content/Material Library/rubber_studded_black.material index 95572442..b6173812 100644 --- a/Studio/Content/Material Library/rubber_studded_black.material +++ b/Studio/Content/Material Library/rubber_studded_black.material @@ -5,8 +5,8 @@ <Property formalName="Baked Shadow Map" name="uBakedShadowTexture" description="Baked shadow texture for the material" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="shadow" default="./maps/materials/shadow.png" category="Material"/> <Property formalName="Shadow Mapping" name="uShadowMappingEnabled" description="Enable shadow mapping" type="Boolean" default="False" category="Material"/> <Property formalName="Index of Refraction" name="material_ior" type="Float" default="1.800000" description="Index of refraction of the material" category="Material"/> - <Property formalName="Glossiness" name="glossy_weight" type="Float" min="0.000000" max="1.000000" default="0.500000" description="Reflectivity of the material at the incident lighting angles. 1.0 means totally reflective, 0.0 means no reflection" category="Material"/> - <Property formalName="Roughness" name="roughness" type="Float" min="0.000000" max="1.000000" default="0.250000" description="Roughness of the material. 0 is fully specular, 1 is fully diffuse" category="Material"/> + <Property formalName="Glossiness" name="glossy_weight" type="Float" min="0.000000" max="1.000000" default="0.500000" description="Reflectivity of the material at the\nincident lighting angles.\n0.0 = no reflection\n1.0 = totally reflective" category="Material"/> + <Property formalName="Roughness" name="roughness" type="Float" min="0.000000" max="1.000000" default="0.250000" description="Roughness of the material.\n0 = fully specular\n1 = fully diffuse" category="Material"/> <Property formalName="Base color" name="base_color" type="Color" default="0 0 0" description="Color of the material" category="Material"/> <Property formalName="Bump Map" name="bump_texture" description="Bump texture of the material" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="bump" default="./maps/materials/studded_rubber_bump.png" category="Material"/> <Property formalName="Bump Amount" name="bump_amount" type="Float" default="9.000000" description="Value determining the bumpiness" category="Material"/> |