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Diffstat (limited to 'Studio/Content/Material Library/simple_glass.shader')
-rw-r--r-- | Studio/Content/Material Library/simple_glass.shader | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Studio/Content/Material Library/simple_glass.shader b/Studio/Content/Material Library/simple_glass.shader index bf3b75c6..09aa2c9b 100644 --- a/Studio/Content/Material Library/simple_glass.shader +++ b/Studio/Content/Material Library/simple_glass.shader @@ -173,7 +173,7 @@ vec4 computeGlass(in vec3 normal, in float materialIOR, in float alpha, in vec4 { vec4 rgba = color; float ratio = simpleFresnel( normal, materialIOR, uFresnelPower ); - vec3 absorb_color = ( log( glass_color )/-1.000000 ); + vec3 absorb_color = ( log( glass_color.rgb )/-1.000000 ); // prevent log(0) -> inf number issue if ( isinf(absorb_color.r) ) absorb_color.r = 1.0; if ( isinf(absorb_color.g) ) absorb_color.g = 1.0; |