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-rw-r--r--Studio/Content/Material Library/thin_glass_frosted.material6
1 files changed, 3 insertions, 3 deletions
diff --git a/Studio/Content/Material Library/thin_glass_frosted.material b/Studio/Content/Material Library/thin_glass_frosted.material
index a277a248..d1719431 100644
--- a/Studio/Content/Material Library/thin_glass_frosted.material
+++ b/Studio/Content/Material Library/thin_glass_frosted.material
@@ -5,7 +5,7 @@
<Property formalName="Baked Shadow Map" name="uBakedShadowTexture" description="Baked shadow texture for the material" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="shadow" default="./maps/materials/shadow.png" category="Material"/>
<Property formalName="Shadow Mapping" name="uShadowMappingEnabled" description="Enable shadow mapping" type="Boolean" default="False" category="Material"/>
<Property formalName="Fresnel Power" name="uFresnelPower" description="Fresnel power of the material" type="Float" default="1.0" category="Material"/>
- <Property formalName="Roughness" name="roughness" type="Float" min="0.000000" max="1.000000" default="1.000000" description="Roughness of the material. 0 is fully specular, 1 is fully diffuse" category="Material"/>
+ <Property formalName="Roughness" name="roughness" type="Float" min="0.000000" max="1.000000" default="1.000000" description="Roughness of the material.\n0 = fully specular\n1 = fully diffuse" category="Material"/>
<Property formalName="Reflectivity" name="reflectivity_amount" type="Float" min="0.000000" max="1.000000" default="0.100000" description="Reflectivity factor" category="Material"/>
<Property formalName="Glass ior" name="glass_ior" type="Float" default="1.100000" description="Index of refraction of the material" category="Material"/>
<Property formalName="Glass Color" name="glass_color" type="Color" default="0.9 0.9 0.9" description="Color of the material" category="Material"/>
@@ -17,14 +17,14 @@
<Property formalName="Gradient2D Map" description="Gradient texture of the material" hidden="True" name="randomGradient2D" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="gradient" default="./maps/materials/randomGradient2D.png"/>
<Property formalName="Gradient3D Map" description="Gradient texture of the material" hidden="True" name="randomGradient3D" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="gradient" default="./maps/materials/randomGradient3D.png"/>
<Property formalName="Gradient4D Map" description="Gradient texture of the material" hidden="True" name="randomGradient4D" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="gradient" default="./maps/materials/randomGradient4D.png"/>
- <Property formalName="Refract Depth" name="refract_depth" type="Float" default="5" min="0" max="20" description="Degree of bend from refraction. Allows control of refraction without affecting lighting" category="Refraction"/>
+ <Property formalName="Refract Depth" name="refract_depth" type="Float" default="5" min="0" max="20" description="Degree of bend from refraction. Allows\ncontrol of refraction without affecting\nlighting" category="Refraction"/>
<Property formalName="Bump Coordinates" name="bumpCoords" description="Bump coordinates of the refraction" type="Vector" default="1 1 1" category="Refraction"/>
<Property formalName="Bump Scale" name="bumpScale" description="Scale of the bumps" type="Float" min="0.000000" max="5.000000" default="0.500000" category="Refraction"/>
<Property formalName="Bump Bands" name="bumpBands" description="Bump bands of the refraction" type="Long" min="1.000000" max="10.000000" default="1" category="Refraction"/>
<Property formalName="Light Position" name="intLightPos" type="Float2" description="Position in UV space of the band-light" default="0.5 0" category="Translucent Lighting"/>
<Property formalName="Light Color" name="intLightCol" type="Color" description="Color of the band-light" default="0.9 0.9 0.9" category="Translucent Lighting"/>
<Property formalName="Light Brightness" name="intLightBrt" type="Float" description="Brightness of the band-light" default="0" category="Translucent Lighting"/>
- <Property formalName="Light Rotation" name="intLightRot" type="Float" description="Angle the lightsource is oriented (band is perpendicular to this)" default="0" min="0" max="360" category="Translucent Lighting"/>
+ <Property formalName="Light Rotation" name="intLightRot" type="Float" description="Angle the lightsource is oriented.\nBand is perpendicular to this" default="0" min="0" max="360" category="Translucent Lighting"/>
<Property formalName="Falloff rate" name="intLightFall" type="Float" description="Rate at which intensity drops off" default="2.0" category="Translucent Lighting"/>
</MetaData>
<Shaders type="GLSL" version="330">