diff options
Diffstat (limited to 'Studio/Content/Material Library/thin_glass_frosted_sp.shader')
-rw-r--r-- | Studio/Content/Material Library/thin_glass_frosted_sp.shader | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Studio/Content/Material Library/thin_glass_frosted_sp.shader b/Studio/Content/Material Library/thin_glass_frosted_sp.shader index d6a20ecd..6619ec2d 100644 --- a/Studio/Content/Material Library/thin_glass_frosted_sp.shader +++ b/Studio/Content/Material Library/thin_glass_frosted_sp.shader @@ -216,7 +216,7 @@ vec4 computeGlass(in vec3 normal, in float materialIOR, in float alpha, in vec4 { vec4 rgba = color; float ratio = simpleFresnel( normal, materialIOR, uFresnelPower ); - vec3 absorb_color = ( log( glass_color )/-1.000000 ); + vec3 absorb_color = ( log( glass_color.rgb )/-1.000000 ); // prevent log(0) -> inf number issue if ( isinf(absorb_color.r) ) absorb_color.r = 1.0; if ( isinf(absorb_color.g) ) absorb_color.g = 1.0; |