diff options
Diffstat (limited to 'doc/src/03-studio/7-inspector-palette.qdoc')
-rw-r--r-- | doc/src/03-studio/7-inspector-palette.qdoc | 17 |
1 files changed, 12 insertions, 5 deletions
diff --git a/doc/src/03-studio/7-inspector-palette.qdoc b/doc/src/03-studio/7-inspector-palette.qdoc index 1cb89743..b7a46175 100644 --- a/doc/src/03-studio/7-inspector-palette.qdoc +++ b/doc/src/03-studio/7-inspector-palette.qdoc @@ -431,12 +431,19 @@ no foreshortening artifacts. \list \li - \b{Field of View} - For perspective cameras (ones without the - Orthographic box checked), this is the number of degrees between the - top and bottom edges of the camera frustum. The larger the value, the - stronger the sense of 3D in your scene. The horizontal field of view - is automatically calculated based on the aspect ratio of the + \target field of view + \b{Field of View} - By default, vertical field of view is used. This value is the + number of degrees between the top and bottom edges of the camera frustum. + The larger the value, the stronger the sense of 3D in your scene. The horizontal + field of view is automatically calculated based on the aspect ratio of the presentation as authored in Studio. + \note Field of view is ignored when using Orthographic cameras. +\li + \b{FOV Horizontal} - When enabled, the \l{field of view} value will be the number of + degrees between the left and right edges of the camera frustum. The vertical field of + view is then automatically calculated based on the aspect ratio of the presentation + as authored in Studio. This property can be used when you want to translate field of view values + from software that are using horizontal fov; Maya and Blender in most cases for example. \li \b{Clipping Start/End} - Content closer to the camera than the clipping start or farther than the clipping end will not be rendered. |