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-rw-r--r--doc/src/03-studio/7-inspector-palette.qdoc17
1 files changed, 12 insertions, 5 deletions
diff --git a/doc/src/03-studio/7-inspector-palette.qdoc b/doc/src/03-studio/7-inspector-palette.qdoc
index 1cb89743..b7a46175 100644
--- a/doc/src/03-studio/7-inspector-palette.qdoc
+++ b/doc/src/03-studio/7-inspector-palette.qdoc
@@ -431,12 +431,19 @@ no foreshortening artifacts.
\list
\li
- \b{Field of View} - For perspective cameras (ones without the
- Orthographic box checked), this is the number of degrees between the
- top and bottom edges of the camera frustum. The larger the value, the
- stronger the sense of 3D in your scene. The horizontal field of view
- is automatically calculated based on the aspect ratio of the
+ \target field of view
+ \b{Field of View} - By default, vertical field of view is used. This value is the
+ number of degrees between the top and bottom edges of the camera frustum.
+ The larger the value, the stronger the sense of 3D in your scene. The horizontal
+ field of view is automatically calculated based on the aspect ratio of the
presentation as authored in Studio.
+ \note Field of view is ignored when using Orthographic cameras.
+\li
+ \b{FOV Horizontal} - When enabled, the \l{field of view} value will be the number of
+ degrees between the left and right edges of the camera frustum. The vertical field of
+ view is then automatically calculated based on the aspect ratio of the presentation
+ as authored in Studio. This property can be used when you want to translate field of view values
+ from software that are using horizontal fov; Maya and Blender in most cases for example.
\li
\b{Clipping Start/End} - Content closer to the camera than the
clipping start or farther than the clipping end will not be rendered.