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+/****************************************************************************
+**
+** Copyright (C) 1999-2002 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//==============================================================================
+// Prefix
+//==============================================================================
+#ifndef __IINSPECTABLEITEM_H__
+#define __IINSPECTABLEITEM_H__
+
+//==============================================================================
+// Includes
+//==============================================================================
+#include "Qt3DSDMDataTypes.h"
+#include "Qt3DSDMHandles.h"
+#include "Qt3DSDMActionInfo.h"
+#include "Qt3DSDMMetaData.h"
+#include "Qt3DSString.h"
+
+//==============================================================================
+// Forwards
+//==============================================================================
+class CStudioApp;
+class IInspectableItem;
+
+//==============================================================================
+// Abstract Base Classes
+//==============================================================================
+
+enum EInspectableItemTypes {
+ INSPECTABLEITEMTYPE_VANILLA = 1,
+ INSPECTABLEITEMTYPE_PROPERTY,
+ INSPECTABLEITEMTYPE_DEPENDENT,
+ INSPECTABLEITEMTYPE_SLIDE,
+ INSPECTABLEITEMTYPE_OBJECTREFERENCE,
+ INSPECTABLEITEMTYPE_EVENTSOURCE,
+ INSPECTABLEITEMTYPE_ACTION,
+ INSPECTABLEITEMTYPE_CONDITIONS,
+};
+
+//==============================================================================
+/**
+ * @class IInspectableItemChangeListener
+ * @brief Listener class for inspectable item changes.
+ */
+class IInspectableItemChangeListener
+{
+public:
+ virtual void OnInspectablePropertyChanged(IInspectableItem *inProperty) = 0;
+};
+
+class IInspectableObject
+{
+public:
+ virtual qt3dsdm::Qt3DSDMInstanceHandle GetInspectableBaseInstance() = 0;
+ virtual void SetInspectableObject(const qt3dsdm::SObjectRefType &) = 0;
+ virtual qt3dsdm::SObjectRefType GetInspectableObject() = 0;
+};
+
+class IInspectableEvent
+{
+public:
+ virtual qt3dsdm::Qt3DSDMInstanceHandle GetInspectableInstance() = 0;
+ virtual qt3dsdm::Qt3DSDMEventHandle GetInspectableEvent() = 0;
+ virtual void SetInspectableEvent(const qt3dsdm::Qt3DSDMEventHandle &inEventHandle) = 0;
+};
+
+class IInspectableTargetSection : public IInspectableObject
+{
+public:
+ virtual qt3dsdm::Qt3DSDMActionHandle GetInspectableAction() const = 0;
+};
+
+class IInspectableEventSection : public IInspectableObject, public IInspectableEvent
+{
+public:
+ virtual qt3dsdm::Qt3DSDMActionHandle GetInspectableAction() const = 0;
+};
+
+class IInspectableHandlerSection
+{
+public:
+ virtual qt3dsdm::Qt3DSDMActionHandle GetInspectableAction() const = 0;
+ virtual qt3dsdm::Qt3DSDMHandlerHandle GetInspectableHandler() = 0;
+ virtual void SetInspectableHandler(const qt3dsdm::Qt3DSDMHandlerHandle &inHandlerHandle) = 0;
+
+ virtual qt3dsdm::THandlerHandleList GetInspectableHandlerList() = 0;
+ virtual long GetArgumentCount() = 0;
+ virtual IInspectableItem *GetArgument(long inIndex) = 0;
+ virtual Q3DStudio::CString GetInspectableDescription() = 0;
+};
+
+//==============================================================================
+/**
+ * @class IInspectableItem
+ * @brief Abstract base class for inspectable items.
+ */
+class IInspectableItem
+{
+public:
+ virtual ~IInspectableItem() {}
+ virtual EInspectableItemTypes GetInspectableKind() { return INSPECTABLEITEMTYPE_VANILLA; }
+
+ virtual qt3dsdm::HandlerArgumentType::Value
+ GetInspectableSubType() const = 0; // TODO : Make this method name correct
+ virtual QString GetInspectableName() const = 0;
+ virtual QString GetInspectableFormalName() const = 0;
+ virtual QString GetInspectableDescription() const = 0;
+
+ virtual qt3dsdm::SValue GetInspectableData() const = 0;
+ virtual void SetInspectableData(const qt3dsdm::SValue &) = 0;
+
+ // TODO: Remove from here onwards after cleaning up the rest of the UI classes
+ // This is the non-commital version of SetInspectableData, which must be called
+ // after ChangeInspectableData to commit the action.
+ virtual bool GetInspectableReadOnly() const { return false; }
+
+ virtual void ChangeInspectableData(const qt3dsdm::SValue & /*inAttr*/){};
+ virtual void CancelInspectableData(){}
+
+ virtual void AddInspectableChangeListener(IInspectableItemChangeListener * /*inListener*/){};
+ virtual void RemoveInspectableChangeListener(IInspectableItemChangeListener * /*inListener*/){};
+};
+
+//==============================================================================
+/**
+ * Property specialization
+ */
+class IInspectablePropertyItem : public IInspectableItem
+{
+public:
+ EInspectableItemTypes GetInspectableKind() override { return INSPECTABLEITEMTYPE_PROPERTY; }
+ virtual void GetInspectablePropertyList(qt3dsdm::TPropertyHandleList &outList) = 0;
+ virtual qt3dsdm::Qt3DSDMInstanceHandle GetInspectableInstance() = 0;
+};
+
+//==============================================================================
+/**
+ * Attribute specialization
+ */
+class IInspectableAttributeItem : public IInspectableItem
+{
+public:
+ EInspectableItemTypes GetInspectableKind() override { return INSPECTABLEITEMTYPE_DEPENDENT; }
+ virtual float GetInspectableMin() const = 0;
+ virtual float GetInspectableMax() const = 0;
+ virtual qt3dsdm::TMetaDataStringList GetInspectableList() const = 0;
+ virtual qt3dsdm::DataModelDataType::Value GetInspectableType() const = 0;
+ virtual qt3dsdm::AdditionalMetaDataType::Value GetInspectableAdditionalType() const = 0;
+};
+
+//==============================================================================
+/**
+ * Slide specialization
+ */
+class IInspectableSlideItem : public IInspectableItem
+{
+public:
+ EInspectableItemTypes GetInspectableKind() override { return INSPECTABLEITEMTYPE_SLIDE; }
+ virtual void GetSlideNames(std::list<Q3DStudio::CString> &outSlideNames) = 0;
+};
+
+//==============================================================================
+/**
+ * ObjectReference specialiaztion
+ */
+class IInspectableObjectRefItem : public IInspectableObject, public IInspectableItem
+{
+public:
+ EInspectableItemTypes GetInspectableKind() override
+ {
+ return INSPECTABLEITEMTYPE_OBJECTREFERENCE;
+ }
+};
+
+//==============================================================================
+/**
+ * Event specialization
+ */
+class IInspectableEventItem : public IInspectableEvent, public IInspectableItem
+{
+public:
+ EInspectableItemTypes GetInspectableKind() override { return INSPECTABLEITEMTYPE_EVENTSOURCE; }
+};
+
+#endif // #ifndef __IINSPECTABLEITEM_H__