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diff --git a/src/Authoring/Qt3DStudio/Palettes/Inspector/Qt3DSDMInspectorGroup.cpp b/src/Authoring/Qt3DStudio/Palettes/Inspector/Qt3DSDMInspectorGroup.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2002 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "Qt3DSDMInspectorGroup.h"
+#include "Qt3DSDMInspectorRow.h"
+#include "Qt3DSDMInspectable.h"
+#include "Qt3DSDMMetaData.h"
+
+Qt3DSDMInspectorGroup::Qt3DSDMInspectorGroup(const QString &inName)
+ : CInspectorGroup(inName)
+{
+}
+
+Qt3DSDMInspectorGroup::~Qt3DSDMInspectorGroup()
+{
+ for (auto it = m_inspectorRows.begin(); it != m_inspectorRows.end(); ++it)
+ delete (*it);
+}
+
+// Create a new InspectorRowBase.
+void Qt3DSDMInspectorGroup::CreateRow(CDoc *inDoc,
+ qt3dsdm::Qt3DSDMMetaDataPropertyHandle inProperty)
+{
+ Q3DStudio::Qt3DSDMInspectorRow *theRow = new Q3DStudio::Qt3DSDMInspectorRow(inDoc, inProperty);
+ m_inspectorRows.push_back(theRow); // this Qt3DSDMInspectorRow is now owned by this class
+}