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+/****************************************************************************
+**
+** Copyright (C) 2002 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "Qt3DSCommonPrecompile.h"
+#include "EditorPane.h"
+
+//==============================================================================
+/**
+ * Constructor: Creates a CEditorPane
+ */
+CEditorPane::CEditorPane()
+ : m_EditObject(nullptr)
+{
+}
+
+//==============================================================================
+/**
+ * Destructor: Releases the CEditorPane
+ */
+CEditorPane::~CEditorPane()
+{
+}
+
+//==============================================================================
+/**
+ * Set the object that this window will edit.
+ * Recieve and keep the CAsset to be edited. You can override this method
+ * for each specific editor view class.
+ * @param inEditObject The CAsset to be represented and edited in this view.
+ */
+void CEditorPane::SetEditObject(CAsset *inEditObject)
+{
+ // Retain this object
+ m_EditObject = inEditObject;
+}
+
+//==============================================================================
+/**
+ * Get the object that this window is editing.
+ * return The CAsset that is associated with this window
+ */
+CAsset *CEditorPane::GetEditObject()
+{
+ // Return the asset
+ return m_EditObject;
+}
+
+//==============================================================================
+/**
+ * CloseEditor: Close the editor.
+ * Override to close each individual editor.
+ * @return false
+ */
+bool CEditorPane::CloseEditor()
+{
+ return false;
+}