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Diffstat (limited to 'src/Authoring/Qt3DStudio/UI/EditorPane.cpp')
-rw-r--r-- | src/Authoring/Qt3DStudio/UI/EditorPane.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/src/Authoring/Qt3DStudio/UI/EditorPane.cpp b/src/Authoring/Qt3DStudio/UI/EditorPane.cpp new file mode 100644 index 00000000..4b87300d --- /dev/null +++ b/src/Authoring/Qt3DStudio/UI/EditorPane.cpp @@ -0,0 +1,83 @@ +/**************************************************************************** +** +** Copyright (C) 2002 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL-EXCEPT$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 as published by the Free Software +** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "Qt3DSCommonPrecompile.h" +#include "EditorPane.h" + +//============================================================================== +/** + * Constructor: Creates a CEditorPane + */ +CEditorPane::CEditorPane() + : m_EditObject(nullptr) +{ +} + +//============================================================================== +/** + * Destructor: Releases the CEditorPane + */ +CEditorPane::~CEditorPane() +{ +} + +//============================================================================== +/** + * Set the object that this window will edit. + * Recieve and keep the CAsset to be edited. You can override this method + * for each specific editor view class. + * @param inEditObject The CAsset to be represented and edited in this view. + */ +void CEditorPane::SetEditObject(CAsset *inEditObject) +{ + // Retain this object + m_EditObject = inEditObject; +} + +//============================================================================== +/** + * Get the object that this window is editing. + * return The CAsset that is associated with this window + */ +CAsset *CEditorPane::GetEditObject() +{ + // Return the asset + return m_EditObject; +} + +//============================================================================== +/** + * CloseEditor: Close the editor. + * Override to close each individual editor. + * @return false + */ +bool CEditorPane::CloseEditor() +{ + return false; +} |