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-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImpl.cpp3
-rw-r--r--src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderData.cpp2
2 files changed, 3 insertions, 2 deletions
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImpl.cpp b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImpl.cpp
index 94fe815d..d6fb3b1b 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImpl.cpp
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImpl.cpp
@@ -1649,11 +1649,12 @@ namespace render {
QT3DSF32 R2 = pLayer->m_AoDistance * pLayer->m_AoDistance * 0.16f;
QT3DSF32 rw = 100, rh = 100;
- QT3DSF32 fov = (pCamera) ? pCamera->m_FOV : 1.0f;
+
if (inDepthTexture && inDepthTexture.GetTexture()) {
rw = (QT3DSF32)inDepthTexture.GetTexture()->GetTextureDetails().m_Width;
rh = (QT3DSF32)inDepthTexture.GetTexture()->GetTextureDetails().m_Height;
}
+ QT3DSF32 fov = (pCamera) ? pCamera->verticalFov(rw / rh) : 1.0f;
QT3DSF32 tanHalfFovY = tanf(0.5f * fov * (rh / rw));
QT3DSF32 invFocalLenX = tanHalfFovY * (rw / rh);
diff --git a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderData.cpp b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderData.cpp
index 51bff7f4..15070b64 100644
--- a/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderData.cpp
+++ b/src/Runtime/Source/Qt3DSRuntimeRender/RendererImpl/Qt3DSRendererImplLayerRenderData.cpp
@@ -316,7 +316,7 @@ namespace render {
QT3DSVec3 camY(dataPtr[4], dataPtr[5], dataPtr[6]);
QT3DSVec3 camZ(dataPtr[8], dataPtr[9], dataPtr[10]);
- float tanFOV = tanf(inCamera.m_FOV * 0.5f);
+ float tanFOV = tanf(inCamera.verticalFov(inViewPort) * 0.5f);
float asTanFOV = tanFOV * inViewPort.m_Width / inViewPort.m_Height;
camEdges[0] = -asTanFOV * camX + tanFOV * camY + camZ;
camEdges[1] = asTanFOV * camX + tanFOV * camY + camZ;