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Diffstat (limited to 'src/Runtime/Source/engine/Qt3DSWindowSystem.h')
-rw-r--r-- | src/Runtime/Source/engine/Qt3DSWindowSystem.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/src/Runtime/Source/engine/Qt3DSWindowSystem.h b/src/Runtime/Source/engine/Qt3DSWindowSystem.h new file mode 100644 index 00000000..173dd837 --- /dev/null +++ b/src/Runtime/Source/engine/Qt3DSWindowSystem.h @@ -0,0 +1,57 @@ +/**************************************************************************** +** +** Copyright (C) 2013 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_WINDOW_SYSTEM_H +#define QT3DS_WINDOW_SYSTEM_H + +#include <QtCore/qsize.h> + +namespace Q3DStudio { + +struct SEGLInfo; + +class IWindowSystem +{ +protected: + virtual ~IWindowSystem() {} +public: + virtual QSize GetWindowDimensions() = 0; + virtual void SetWindowDimensions(const QSize &inSize) = 0; + // For platforms that support it, we get the egl info for render plugins + // Feel free to return NULL. + virtual SEGLInfo *GetEGLInfo() = 0; + // on some systems we allow our default render target to be a offscreen buffer + // otherwise return 0; + virtual int GetDefaultRenderTargetID() = 0; + // returns the depth buffer bit count for the render window + virtual int GetDepthBitCount() = 0; +}; +} + +#endif |