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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#include "foundation/Qt3DSAllocatorCallback.h"
+#include "foundation/Qt3DSContainers.h"
+
+namespace qt3ds {
+namespace foundation {
+
+ /**
+ * Allocator that allocates slabs of a certain size and objects then
+ * get allocated from those slabs. This allocator is designed to reset,
+ * meaning every frame you can call reset and the objects get freed but
+ * not destructed. This allocator does not call destructors!!
+ */
+ template <QT3DSU32 alignmentInBytes = 4, QT3DSU32 slabSize = 8192>
+ struct SFastAllocator : NVAllocatorCallback
+ {
+ ForwardingAllocator m_Allocator;
+ nvvector<QT3DSU8 *> m_Slabs;
+ QT3DSU32 m_Offset;
+
+ enum {
+ SlabSize = slabSize,
+ };
+
+ static size_t getSlabSize() { return slabSize; }
+
+ SFastAllocator(NVAllocatorCallback &alloc, const char *memName)
+ : m_Allocator(alloc, memName)
+ , m_Slabs(alloc, "SFastAllocator::m_Slabs")
+ , m_Offset(0)
+ {
+ }
+
+ ~SFastAllocator()
+ {
+ for (QT3DSU32 idx = 0, end = m_Slabs.size(); idx < end; ++idx)
+ m_Allocator.deallocate(m_Slabs[idx]);
+ m_Slabs.clear();
+ m_Offset = 0;
+ }
+ void *allocate(size_t inSize, const char *inFile, int inLine, int inFlags = 0)
+ {
+ (void)inFlags;
+ if (inSize > slabSize) {
+ QT3DS_ASSERT(false);
+ return NULL;
+ }
+ QT3DSU32 misalign = m_Offset % alignmentInBytes;
+ if (misalign)
+ m_Offset = m_Offset + (alignmentInBytes - misalign);
+
+ QT3DSU32 currentSlab = m_Offset / slabSize;
+ QT3DSU32 slabOffset = m_Offset % slabSize;
+ QT3DSU32 amountLeftInSlab = slabSize - slabOffset;
+ if (inSize > amountLeftInSlab) {
+ ++currentSlab;
+ slabOffset = 0;
+ m_Offset = currentSlab * slabSize;
+ }
+ while (currentSlab >= m_Slabs.size()) {
+ m_Slabs.push_back((QT3DSU8 *)m_Allocator.allocate(slabSize, inFile, inLine));
+ }
+ QT3DSU8 *data = m_Slabs[currentSlab] + slabOffset;
+ // This would indicate the underlying allocator isn't handing back aligned memory.
+ QT3DS_ASSERT(reinterpret_cast<size_t>(data) % alignmentInBytes == 0);
+ m_Offset += (QT3DSU32)inSize;
+ return data;
+ }
+ void *allocate(size_t size, const char * /*typeName*/, const char *filename, int line,
+ int flags = 0) override
+ {
+ return allocate(size, filename, line, flags);
+ }
+ void *allocate(size_t size, const char * /*typeName*/, const char *filename, int line,
+ size_t alignment, size_t /*alignmentOffset*/) override
+ {
+ QT3DS_ASSERT(alignment == alignmentInBytes);
+ if (alignment == alignmentInBytes)
+ return allocate(size, filename, line);
+ return NULL;
+ }
+ // only reset works with deallocation
+ void deallocate(void *) override {}
+ void reset() { m_Offset = 0; }
+ };
+}
+}