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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_SERIALIZATION_TYPES_H
+#define QT3DS_RENDER_SERIALIZATION_TYPES_H
+#include "EASTL/hash_map.h"
+#include "foundation/Qt3DSDataRef.h"
+#include "foundation/Qt3DSMemoryBuffer.h"
+#include "foundation/Qt3DSContainers.h"
+
+namespace qt3ds {
+namespace foundation {
+
+ struct SStrRemapMap : public nvhash_map<char8_t *, QT3DSU32>
+ {
+ typedef nvhash_map<char8_t *, QT3DSU32> TBaseType;
+ SStrRemapMap(NVAllocatorCallback &inAlloc, const char *inName)
+ : TBaseType(inAlloc, inName)
+ {
+ }
+ };
+
+ struct SPtrOffsetMap : public nvhash_map<const void *, QT3DSU32>
+ {
+ typedef nvhash_map<const void *, QT3DSU32> TBaseType;
+ SPtrOffsetMap(NVAllocatorCallback &inAlloc, const char *inName)
+ : TBaseType(inAlloc, inName)
+ {
+ }
+ };
+
+ struct SWriteBuffer : public MemoryBuffer<>
+ {
+ SWriteBuffer(NVAllocatorCallback &inAlloc, const char *inName)
+ : MemoryBuffer<>(ForwardingAllocator(inAlloc, inName))
+ {
+ }
+ };
+
+ // Simple data reader that mimics a string
+ struct SDataReader
+ {
+ QT3DSU8 *m_CurrentPtr;
+ QT3DSU8 *m_EndPtr;
+ SDataReader(QT3DSU8 *inStartPtr, QT3DSU8 *inEndPtr)
+ : m_CurrentPtr(inStartPtr)
+ , m_EndPtr(inEndPtr)
+ {
+ }
+
+ template <typename TDataType>
+ TDataType *Load()
+ {
+ if ((m_CurrentPtr + sizeof(TDataType)) > m_EndPtr) {
+ QT3DS_ASSERT(false);
+ return NULL;
+ }
+ TDataType *theType = reinterpret_cast<TDataType *>(m_CurrentPtr);
+ m_CurrentPtr += sizeof(TDataType);
+ return theType;
+ }
+
+ template <typename TDataType>
+ void MemCopy(TDataType *dt, QT3DSU32 count)
+ {
+ if (count) {
+ QT3DSU32 loadSize = count * sizeof(TDataType);
+ QT3DSU32 amountLeft = (QT3DSU32)(m_EndPtr - m_CurrentPtr);
+ QT3DSU32 amountLoaded = NVMin(loadSize, amountLeft);
+ memCopy(dt, m_CurrentPtr, amountLoaded);
+ m_CurrentPtr += amountLoaded;
+ if (amountLoaded < loadSize) {
+ QT3DS_ASSERT(false);
+ QT3DSU8 *rawPtr = (QT3DSU8 *)dt;
+ rawPtr += amountLoaded;
+ size_t leftover = loadSize - amountLoaded;
+ // zeroing things out at least is an attempt to provide ordered
+ // data that may prevent a crash in some cases.
+ memZero(rawPtr, (QT3DSU32)leftover);
+ }
+ }
+ }
+
+ // Don't make a habit of using this a lot.
+ template <typename TDataType>
+ TDataType &LoadRef()
+ {
+ TDataType *retval = Load<TDataType>();
+ if (!retval)
+ QT3DS_ASSERT(false);
+ return *retval;
+ }
+
+ void Align(size_t alignment)
+ {
+ size_t offset = (size_t)(m_CurrentPtr);
+ if (offset % alignment)
+ m_CurrentPtr += (alignment - (offset % alignment));
+ }
+
+ void Align() { Align(sizeof(void *)); }
+ };
+}
+}
+#endif \ No newline at end of file