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Diffstat (limited to 'src/Runtime/Source/foundation/windows/Qt3DSWindowsAtomic.cpp')
-rw-r--r-- | src/Runtime/Source/foundation/windows/Qt3DSWindowsAtomic.cpp | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/src/Runtime/Source/foundation/windows/Qt3DSWindowsAtomic.cpp b/src/Runtime/Source/foundation/windows/Qt3DSWindowsAtomic.cpp new file mode 100644 index 00000000..4f95d3dd --- /dev/null +++ b/src/Runtime/Source/foundation/windows/Qt3DSWindowsAtomic.cpp @@ -0,0 +1,93 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "foundation/windows/Qt3DSWindowsInclude.h" +#include "foundation/Qt3DSAtomic.h" + +namespace qt3ds { +namespace foundation { + + QT3DSI32 atomicExchange(volatile QT3DSI32 *val, QT3DSI32 val2) + { + return (QT3DSI32)InterlockedExchange((volatile LONG *)val, (LONG)val2); + } + + QT3DSI32 atomicCompareExchange(volatile QT3DSI32 *dest, QT3DSI32 exch, QT3DSI32 comp) + { + return (QT3DSI32)InterlockedCompareExchange((volatile LONG *)dest, exch, comp); + } + + void *atomicCompareExchangePointer(volatile void **dest, void *exch, void *comp) + { + return InterlockedCompareExchangePointer((volatile PVOID *)dest, exch, comp); + } + + QT3DSI32 atomicIncrement(volatile QT3DSI32 *val) + { + return (QT3DSI32)InterlockedIncrement((volatile LONG *)val); + } + + QT3DSI32 atomicDecrement(volatile QT3DSI32 *val) + { + return (QT3DSI32)InterlockedDecrement((volatile LONG *)val); + } + + QT3DSI32 atomicAdd(volatile QT3DSI32 *val, QT3DSI32 delta) + { + LONG newValue, oldValue; + do { + oldValue = *val; + newValue = oldValue + delta; + } while (InterlockedCompareExchange((volatile LONG *)val, newValue, oldValue) != oldValue); + + return newValue; + } + + QT3DSI32 atomicMax(volatile QT3DSI32 *val, QT3DSI32 val2) + { + // Could do this more efficiently in asm... + + LONG newValue, oldValue; + + do { + oldValue = *val; + + if (val2 > oldValue) + newValue = val2; + else + newValue = oldValue; + + } while (InterlockedCompareExchange((volatile LONG *)val, newValue, oldValue) != oldValue); + + return newValue; + } + +} // namespace foundation +} // namespace qt3ds |