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-rw-r--r--src/Runtime/Source/foundation/windows/Qt3DSWindowsSync.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/Runtime/Source/foundation/windows/Qt3DSWindowsSync.cpp b/src/Runtime/Source/foundation/windows/Qt3DSWindowsSync.cpp
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+++ b/src/Runtime/Source/foundation/windows/Qt3DSWindowsSync.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "foundation/windows/Qt3DSWindowsInclude.h"
+#include "foundation/Qt3DSSync.h"
+#include "foundation/Qt3DSAllocator.h"
+
+namespace qt3ds {
+namespace foundation {
+
+ class SyncImpl
+ {
+ public:
+ SyncImpl(NVAllocatorCallback &alloc)
+ : mAllocator(alloc)
+ {
+ }
+ NVAllocatorCallback &mAllocator;
+ HANDLE handle;
+ };
+
+ Sync::Sync(NVAllocatorCallback &alloc)
+ {
+ mImpl = QT3DS_NEW(alloc, SyncImpl)(alloc);
+ mImpl->handle = CreateEvent(0, true, false, 0);
+ }
+
+ Sync::~Sync()
+ {
+ CloseHandle(mImpl->handle);
+ QT3DS_FREE(mImpl->mAllocator, mImpl);
+ }
+
+ void Sync::reset() { ResetEvent(mImpl->handle); }
+
+ void Sync::set() { SetEvent(mImpl->handle); }
+
+ bool Sync::wait(QT3DSU32 milliseconds)
+ {
+ if (milliseconds == -1)
+ milliseconds = INFINITE;
+
+ return WaitForSingleObject(mImpl->handle, milliseconds) == WAIT_OBJECT_0 ? true : false;
+ }
+
+} // namespace foundation
+} // namespace qt3ds