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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef CUDABSDfMIPMAP_H
+#define CUDABSDFMIPMAP_H
+#include "foundation/Qt3DSVec3.h"
+#include "foundation/Qt3DSSimpleTypes.h"
+#include "foundation/Qt3DSPerfTimer.h"
+#include "foundation/Qt3DSAtomic.h"
+#include "render/Qt3DSRenderBaseTypes.h"
+#include "render/backends/Qt3DSRenderBackend.h"
+#include "MipmapBSDF.h"
+
+#include "Qt3DSRenderLoadedTexture.h"
+
+#include "Qt3DSTypes.h"
+struct cudaGraphicsResource;
+#ifdef _LINUXPLATFORM
+#define __declspec(dllexport)
+#define __cdecl
+
+#endif
+using namespace qt3ds::render;
+
+class CUDABSDFMipMap : public BSDFMipMap
+{
+public:
+ CUDABSDFMipMap(NVRenderContext *inNVRenderContext, int inWidth, int inHeight,
+ NVRenderTexture2D &inTexture, NVRenderTextureFormats::Enum inDestFormat,
+ qt3ds::NVFoundationBase &inFnd);
+ ~CUDABSDFMipMap();
+ void Build(void *inTextureData, int inTextureDataSize,
+ NVRenderBackend::NVRenderBackendTextureObject inTextureHandle,
+ NVRenderTextureFormats::Enum inFormat);
+ QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Foundation);
+
+private:
+ void CreateBsdfMipMaps(qt3ds::render::SLoadedTexture &inLoadedImage, void **result, int width,
+ int height); //, qt3ds::foundation::IPerfTimer& inPerfTimer);
+
+ void BindTexture();
+ void TransferTexture();
+
+ cudaGraphicsResource *m_CudaMipMapResource;
+ void **md_MipMapsData;
+ size_t *m_Pitches;
+ NVRenderBackend::NVRenderBackendTextureObject m_TextureHandle;
+ bool m_TextureBinded;
+};
+
+#endif