summaryrefslogtreecommitdiffstats
path: root/src/Runtime/Source/render/Qt3DSRenderDataBuffer.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/Runtime/Source/render/Qt3DSRenderDataBuffer.h')
-rw-r--r--src/Runtime/Source/render/Qt3DSRenderDataBuffer.h188
1 files changed, 188 insertions, 0 deletions
diff --git a/src/Runtime/Source/render/Qt3DSRenderDataBuffer.h b/src/Runtime/Source/render/Qt3DSRenderDataBuffer.h
new file mode 100644
index 00000000..579e2361
--- /dev/null
+++ b/src/Runtime/Source/render/Qt3DSRenderDataBuffer.h
@@ -0,0 +1,188 @@
+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_DATA_BUFFER_H
+#define QT3DS_RENDER_DATA_BUFFER_H
+#include "foundation/Qt3DSRefCounted.h"
+#include "foundation/Qt3DSFoundation.h"
+#include "foundation/Qt3DSBroadcastingAllocator.h"
+#include "foundation/Qt3DSAtomic.h"
+#include "render/Qt3DSRenderBaseTypes.h"
+#include "render/backends/Qt3DSRenderBackend.h"
+
+namespace qt3ds {
+class NVFoundationBase;
+}
+
+namespace qt3ds {
+namespace render {
+
+ // forward declaration
+ class NVRenderContextImpl;
+ class NVRenderBackend;
+
+ ///< Base class
+ class NVRenderDataBuffer : public NVRefCounted, public NVRenderImplemented
+ {
+ protected:
+ NVRenderContextImpl &m_Context; ///< pointer to context
+ NVFoundationBase &m_Foundation; ///< pointer to foundation
+ volatile QT3DSI32 mRefCount; ///< Using foundations' naming convention to ease implementation
+ NVRenderBackend *m_Backend; ///< pointer to backend
+ NVRenderBufferUsageType::Enum m_UsageType; ///< usage type
+ NVRenderBufferBindFlags m_BindFlags; ///< bind flags
+ NVDataRef<QT3DSU8> m_BufferData; ///< buffer data pointer
+ QT3DSU32 m_BufferCapacity; ///< size of internal backup buffer (m_BufferData)
+ size_t m_BufferSize; ///< size of buffer
+ bool m_OwnsData; ///< true when we own m_BufferData
+ bool m_Mapped; ///< true when locked for reading or writing to m_BufferData
+ NVRenderBackend::NVRenderBackendBufferObject m_BufferHandle; ///< opaque backend handle
+
+ public:
+ /**
+ * @brief constructor
+ *
+ * @param[in] context Pointer to context
+ * @param[in] size Size of the buffer
+ * @param[in] bindFlags Where to binf this buffer (e.g. vertex, index, ...)
+ * For OpenGL this should be a single
+ *value
+ * @param[in] usage Usage of the buffer (e.g. static, dynamic...)
+ * @param[in] data A pointer to the buffer data that is allocated by the
+ *application.
+ *
+ * @return No return.
+ */
+ NVRenderDataBuffer(NVRenderContextImpl &context, NVFoundationBase &fnd, size_t size,
+ NVRenderBufferBindFlags bindFlags,
+ NVRenderBufferUsageType::Enum usageType, NVDataRef<QT3DSU8> data);
+
+ virtual ~NVRenderDataBuffer();
+
+ // define refcount functions
+ QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE_OVERRIDE(m_Foundation)
+
+ /**
+ * @brief Get Buffer usage type
+ *
+ * @return Return usage tyoe
+ */
+ virtual NVRenderBufferUsageType::Enum GetBufferUsageType() const
+ {
+ return m_UsageType;
+ }
+
+ /**
+ * @brief Get Buffer usage type
+ * Should be overwritten
+ *
+ * @return Return usage tyoe
+ */
+ virtual NVRenderBufferBindFlags GetBufferBindings() const { return m_BindFlags; }
+
+ /**
+ * @brief Return buffer size in byte
+ *
+ * @return Return size
+ */
+ virtual QT3DSU32 Size() { return (QT3DSU32)m_BufferSize; }
+
+ /**
+ * @brief Get a pointer to the foundation
+ *
+ * @return pointer to foundation
+ */
+ NVFoundationBase &GetFoundation() { return m_Foundation; }
+
+ /**
+ * @brief bind the buffer bypasses the context state
+ *
+ * @return no return.
+ */
+ virtual void Bind() = 0;
+
+ /**
+ * @brief Map the buffer
+ * Mapped buffers cannot be used for rendering
+ *
+ * @return Return mapped pointer to data
+ */
+ virtual NVDataRef<QT3DSU8> MapBuffer();
+
+ /**
+ * @brief Map a range of a buffer
+ * Mapped buffers cannot be used for rendering
+ *
+ * @param[in] offset Offset in bytes into the buffer
+ * @param[in] size Range in bytes to map
+ * @param[in] flags Buffer access flags
+ *
+ * @return Return mapped pointer to data
+ */
+ virtual NVDataRef<QT3DSU8> MapBufferRange(size_t offset, size_t size,
+ NVRenderBufferAccessFlags flags);
+
+ /**
+ * @brief Unmap the buffer
+ * This updates the data to the hardware
+ *
+ * @return no return
+ */
+ virtual void UnmapBuffer();
+
+ /**
+ * @brief constructor
+ *
+ * @param[in] data A pointer to the buffer data that is allocated by the
+ * application.
+ * @param[in] ownsMemory If true data will be owned by this object and can therefore be
+ * released
+ *
+ * @return No return.
+ */
+ virtual void UpdateBuffer(NVConstDataRef<QT3DSU8> data, bool ownsMemory = false);
+
+ /**
+ * @brief get the backend object handle
+ *
+ * @return the backend object handle.
+ */
+ virtual NVRenderBackend::NVRenderBackendBufferObject GetBuffertHandle() const = 0;
+
+ // this will be obsolete
+ const void *GetImplementationHandle() const override = 0;
+
+ private:
+ void releaseMemory();
+ };
+}
+}
+
+#endif