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Diffstat (limited to 'src/Runtime/Source/render/Qt3DSRenderDataBuffer.h')
-rw-r--r-- | src/Runtime/Source/render/Qt3DSRenderDataBuffer.h | 188 |
1 files changed, 188 insertions, 0 deletions
diff --git a/src/Runtime/Source/render/Qt3DSRenderDataBuffer.h b/src/Runtime/Source/render/Qt3DSRenderDataBuffer.h new file mode 100644 index 00000000..579e2361 --- /dev/null +++ b/src/Runtime/Source/render/Qt3DSRenderDataBuffer.h @@ -0,0 +1,188 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_DATA_BUFFER_H +#define QT3DS_RENDER_DATA_BUFFER_H +#include "foundation/Qt3DSRefCounted.h" +#include "foundation/Qt3DSFoundation.h" +#include "foundation/Qt3DSBroadcastingAllocator.h" +#include "foundation/Qt3DSAtomic.h" +#include "render/Qt3DSRenderBaseTypes.h" +#include "render/backends/Qt3DSRenderBackend.h" + +namespace qt3ds { +class NVFoundationBase; +} + +namespace qt3ds { +namespace render { + + // forward declaration + class NVRenderContextImpl; + class NVRenderBackend; + + ///< Base class + class NVRenderDataBuffer : public NVRefCounted, public NVRenderImplemented + { + protected: + NVRenderContextImpl &m_Context; ///< pointer to context + NVFoundationBase &m_Foundation; ///< pointer to foundation + volatile QT3DSI32 mRefCount; ///< Using foundations' naming convention to ease implementation + NVRenderBackend *m_Backend; ///< pointer to backend + NVRenderBufferUsageType::Enum m_UsageType; ///< usage type + NVRenderBufferBindFlags m_BindFlags; ///< bind flags + NVDataRef<QT3DSU8> m_BufferData; ///< buffer data pointer + QT3DSU32 m_BufferCapacity; ///< size of internal backup buffer (m_BufferData) + size_t m_BufferSize; ///< size of buffer + bool m_OwnsData; ///< true when we own m_BufferData + bool m_Mapped; ///< true when locked for reading or writing to m_BufferData + NVRenderBackend::NVRenderBackendBufferObject m_BufferHandle; ///< opaque backend handle + + public: + /** + * @brief constructor + * + * @param[in] context Pointer to context + * @param[in] size Size of the buffer + * @param[in] bindFlags Where to binf this buffer (e.g. vertex, index, ...) + * For OpenGL this should be a single + *value + * @param[in] usage Usage of the buffer (e.g. static, dynamic...) + * @param[in] data A pointer to the buffer data that is allocated by the + *application. + * + * @return No return. + */ + NVRenderDataBuffer(NVRenderContextImpl &context, NVFoundationBase &fnd, size_t size, + NVRenderBufferBindFlags bindFlags, + NVRenderBufferUsageType::Enum usageType, NVDataRef<QT3DSU8> data); + + virtual ~NVRenderDataBuffer(); + + // define refcount functions + QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE_OVERRIDE(m_Foundation) + + /** + * @brief Get Buffer usage type + * + * @return Return usage tyoe + */ + virtual NVRenderBufferUsageType::Enum GetBufferUsageType() const + { + return m_UsageType; + } + + /** + * @brief Get Buffer usage type + * Should be overwritten + * + * @return Return usage tyoe + */ + virtual NVRenderBufferBindFlags GetBufferBindings() const { return m_BindFlags; } + + /** + * @brief Return buffer size in byte + * + * @return Return size + */ + virtual QT3DSU32 Size() { return (QT3DSU32)m_BufferSize; } + + /** + * @brief Get a pointer to the foundation + * + * @return pointer to foundation + */ + NVFoundationBase &GetFoundation() { return m_Foundation; } + + /** + * @brief bind the buffer bypasses the context state + * + * @return no return. + */ + virtual void Bind() = 0; + + /** + * @brief Map the buffer + * Mapped buffers cannot be used for rendering + * + * @return Return mapped pointer to data + */ + virtual NVDataRef<QT3DSU8> MapBuffer(); + + /** + * @brief Map a range of a buffer + * Mapped buffers cannot be used for rendering + * + * @param[in] offset Offset in bytes into the buffer + * @param[in] size Range in bytes to map + * @param[in] flags Buffer access flags + * + * @return Return mapped pointer to data + */ + virtual NVDataRef<QT3DSU8> MapBufferRange(size_t offset, size_t size, + NVRenderBufferAccessFlags flags); + + /** + * @brief Unmap the buffer + * This updates the data to the hardware + * + * @return no return + */ + virtual void UnmapBuffer(); + + /** + * @brief constructor + * + * @param[in] data A pointer to the buffer data that is allocated by the + * application. + * @param[in] ownsMemory If true data will be owned by this object and can therefore be + * released + * + * @return No return. + */ + virtual void UpdateBuffer(NVConstDataRef<QT3DSU8> data, bool ownsMemory = false); + + /** + * @brief get the backend object handle + * + * @return the backend object handle. + */ + virtual NVRenderBackend::NVRenderBackendBufferObject GetBuffertHandle() const = 0; + + // this will be obsolete + const void *GetImplementationHandle() const override = 0; + + private: + void releaseMemory(); + }; +} +} + +#endif |