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Diffstat (limited to 'src/Runtime/Source/render/Qt3DSRenderPathRender.h')
-rw-r--r-- | src/Runtime/Source/render/Qt3DSRenderPathRender.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/src/Runtime/Source/render/Qt3DSRenderPathRender.h b/src/Runtime/Source/render/Qt3DSRenderPathRender.h new file mode 100644 index 00000000..c261ca31 --- /dev/null +++ b/src/Runtime/Source/render/Qt3DSRenderPathRender.h @@ -0,0 +1,114 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_PATH_RENDER_H +#define QT3DS_RENDER_PATH_RENDER_H + +#include "foundation/Qt3DSFoundation.h" +#include "foundation/Qt3DSBroadcastingAllocator.h" +#include "foundation/Qt3DSAtomic.h" +#include "render/backends/Qt3DSRenderBackend.h" +#include "foundation/Qt3DSBounds3.h" +#include <EASTL/string.h> + +namespace qt3ds { +namespace render { + using namespace foundation; + + class NVRenderContextImpl; + class NVRenderPathSpecification; + class NVRenderPathFontSpecification; + + ///< A program pipeline is a collection of a multiple programs (vertex, fragment, geometry,....) + class NVRenderPathRender : public NVRefCounted + { + protected: + NVRenderContextImpl &m_Context; ///< pointer to context + NVFoundationBase &m_Foundation; ///< pointer to foundation + NVRenderBackend *m_Backend; ///< pointer to backend + volatile QT3DSI32 mRefCount; ///< Using foundations' naming convention to ease implementation + + public: + /** + * @brief constructor + * + * @param[in] context Pointer to render context + * @param[in] fnd Pointer to foundation + * @param[in] range Number of internal objects + * + * @return No return. + */ + NVRenderPathRender(NVRenderContextImpl &context, NVFoundationBase &fnd, size_t range); + + /// @brief destructor + ~NVRenderPathRender(); + + // define refcount functions + QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Foundation) + + /** + * @brief get the backend object handle + * + * @return the backend object handle. + */ + NVRenderBackend::NVRenderBackendPathObject GetPathHandle() { return m_PathRenderHandle; } + + // The render context can create a path specification object. + void SetPathSpecification(NVRenderPathSpecification &inCommandBuffer); + + NVBounds3 GetPathObjectBoundingBox(); + NVBounds3 GetPathObjectFillBox(); + NVBounds3 GetPathObjectStrokeBox(); + + void SetStrokeWidth(QT3DSF32 inStrokeWidth); + QT3DSF32 GetStrokeWidth() const; + + void StencilStroke(); + void StencilFill(); + + /** + * @brief static create function + * + * @param[in] context Pointer to render context + * @param[in] range Number of internal objects + * + * @return the backend object handle. + */ + static NVRenderPathRender *Create(NVRenderContextImpl &context, size_t range); + + private: + NVRenderBackend::NVRenderBackendPathObject m_PathRenderHandle; ///< opaque backend handle + size_t m_Range; ///< range of internal objects + QT3DSF32 m_StrokeWidth; + }; +} +} + +#endif |