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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_PATH_RENDER_H
+#define QT3DS_RENDER_PATH_RENDER_H
+
+#include "foundation/Qt3DSFoundation.h"
+#include "foundation/Qt3DSBroadcastingAllocator.h"
+#include "foundation/Qt3DSAtomic.h"
+#include "render/backends/Qt3DSRenderBackend.h"
+#include "foundation/Qt3DSBounds3.h"
+#include <EASTL/string.h>
+
+namespace qt3ds {
+namespace render {
+ using namespace foundation;
+
+ class NVRenderContextImpl;
+ class NVRenderPathSpecification;
+ class NVRenderPathFontSpecification;
+
+ ///< A program pipeline is a collection of a multiple programs (vertex, fragment, geometry,....)
+ class NVRenderPathRender : public NVRefCounted
+ {
+ protected:
+ NVRenderContextImpl &m_Context; ///< pointer to context
+ NVFoundationBase &m_Foundation; ///< pointer to foundation
+ NVRenderBackend *m_Backend; ///< pointer to backend
+ volatile QT3DSI32 mRefCount; ///< Using foundations' naming convention to ease implementation
+
+ public:
+ /**
+ * @brief constructor
+ *
+ * @param[in] context Pointer to render context
+ * @param[in] fnd Pointer to foundation
+ * @param[in] range Number of internal objects
+ *
+ * @return No return.
+ */
+ NVRenderPathRender(NVRenderContextImpl &context, NVFoundationBase &fnd, size_t range);
+
+ /// @brief destructor
+ ~NVRenderPathRender();
+
+ // define refcount functions
+ QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Foundation)
+
+ /**
+ * @brief get the backend object handle
+ *
+ * @return the backend object handle.
+ */
+ NVRenderBackend::NVRenderBackendPathObject GetPathHandle() { return m_PathRenderHandle; }
+
+ // The render context can create a path specification object.
+ void SetPathSpecification(NVRenderPathSpecification &inCommandBuffer);
+
+ NVBounds3 GetPathObjectBoundingBox();
+ NVBounds3 GetPathObjectFillBox();
+ NVBounds3 GetPathObjectStrokeBox();
+
+ void SetStrokeWidth(QT3DSF32 inStrokeWidth);
+ QT3DSF32 GetStrokeWidth() const;
+
+ void StencilStroke();
+ void StencilFill();
+
+ /**
+ * @brief static create function
+ *
+ * @param[in] context Pointer to render context
+ * @param[in] range Number of internal objects
+ *
+ * @return the backend object handle.
+ */
+ static NVRenderPathRender *Create(NVRenderContextImpl &context, size_t range);
+
+ private:
+ NVRenderBackend::NVRenderBackendPathObject m_PathRenderHandle; ///< opaque backend handle
+ size_t m_Range; ///< range of internal objects
+ QT3DSF32 m_StrokeWidth;
+ };
+}
+}
+
+#endif